/* * GM20B CDE * * Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "cde_gm20b.h" enum programs { PROG_HPASS = 0, PROG_VPASS_LARGE = 1, PROG_VPASS_SMALL = 2, PROG_HPASS_DEBUG = 3, PROG_VPASS_LARGE_DEBUG = 4, PROG_VPASS_SMALL_DEBUG = 5, PROG_PASSTHROUGH = 6, }; void gm20b_cde_get_program_numbers(struct gk20a *g, u32 block_height_log2, u32 shader_parameter, int *hprog_out, int *vprog_out) { int hprog = PROG_HPASS; int vprog = (block_height_log2 >= 2) ? PROG_VPASS_LARGE : PROG_VPASS_SMALL; if (shader_parameter == 1) { hprog = PROG_PASSTHROUGH; vprog = PROG_PASSTHROUGH; } else if (shader_parameter == 2) { hprog = PROG_HPASS_DEBUG; vprog = (block_height_log2 >= 2) ? PROG_VPASS_LARGE_DEBUG : PROG_VPASS_SMALL_DEBUG; } *hprog_out = hprog; *vprog_out = vprog; }