/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __NVGPU_THREAD_H__ #define __NVGPU_THREAD_H__ #ifdef __KERNEL__ #include #endif /** * nvgpu_thread_create - Create and run a new thread. * * @thread - thread structure to use * @data - data to pass to threadfn * @threadfn - Thread function * @name - name of the thread * * Create a thread and run threadfn in it. The thread stays alive as long as * threadfn is running. As soon as threadfn returns the thread is destroyed. * * threadfn needs to continuously poll nvgpu_thread_should_stop() to determine * if it should exit. */ int nvgpu_thread_create(struct nvgpu_thread *thread, void *data, int (*threadfn)(void *data), const char *name); /** * nvgpu_thread_stop - Destroy or request to destroy a thread * * @thread - thread to stop * * Request a thread to stop by setting nvgpu_thread_should_stop() to * true and wait for thread to exit. */ void nvgpu_thread_stop(struct nvgpu_thread *thread); /** * nvgpu_thread_should_stop - Query if thread should stop * * @thread * * Return true if thread should exit. Can be run only in the thread's own * context and with the thread as parameter. */ bool nvgpu_thread_should_stop(struct nvgpu_thread *thread); #endif /* __NVGPU_THREAD_H__ */