/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_SEC2_H #define NVGPU_SEC2_H #include #include #include #include #include #include #include #include #include #define NVGPU_SEC2_TRACE_BUFSIZE (32U*1024U) #define SEC2_MAX_NUM_SEQUENCES (256U) #define SEC2_SEQ_BIT_SHIFT (5U) #define SEC2_SEQ_TBL_SIZE \ (SEC2_MAX_NUM_SEQUENCES >> SEC2_SEQ_BIT_SHIFT) #define SEC2_INVALID_SEQ_DESC (~0U) enum { SEC2_SEQ_STATE_FREE = 0U, SEC2_SEQ_STATE_PENDING, SEC2_SEQ_STATE_USED, SEC2_SEQ_STATE_CANCELLED }; typedef void (*sec2_callback)(struct gk20a *, struct nv_flcn_msg_sec2 *, void *, u32, u32); struct sec2_sequence { u8 id; u32 state; u32 desc; struct nv_flcn_msg_sec2 *msg; u8 *out_payload; sec2_callback callback; void *cb_params; }; struct nvgpu_sec2 { struct gk20a *g; struct nvgpu_falcon *flcn; u32 falcon_id; struct nvgpu_falcon_queue queue[SEC2_QUEUE_NUM]; struct sec2_sequence *seq; unsigned long sec2_seq_tbl[SEC2_SEQ_TBL_SIZE]; u32 next_seq_desc; struct nvgpu_mutex sec2_seq_lock; bool isr_enabled; struct nvgpu_mutex isr_mutex; struct nvgpu_allocator dmem; /* set to true once init received */ bool sec2_ready; struct nvgpu_mem trace_buf; void (*remove_support)(struct nvgpu_sec2 *sec2); u32 command_ack; }; /* sec2 init */ int nvgpu_init_sec2_support(struct gk20a *g); int nvgpu_sec2_destroy(struct gk20a *g); #endif /* NVGPU_SEC2_H */