/* * Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef __NVGPU_SCHED_COMMON_H #define __NVGPU_SCHED_COMMON_H struct nvgpu_sched_ctrl { struct nvgpu_mutex control_lock; bool control_locked; bool sw_ready; struct nvgpu_mutex status_lock; struct nvgpu_mutex busy_lock; u64 status; size_t bitmap_size; u64 *active_tsg_bitmap; u64 *recent_tsg_bitmap; u64 *ref_tsg_bitmap; struct nvgpu_cond readout_wq; }; #endif /* __NVGPU_SCHED_COMMON_H */