/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __NVGPU_NVGPU_MEM_H__ #define __NVGPU_NVGPU_MEM_H__ #include #include #include struct page; struct sg_table; struct gk20a; struct nvgpu_allocator; /* * Real location of a buffer - nvgpu_aperture_mask() will deduce what will be * told to the gpu about the aperture, but this flag designates where the * memory actually was allocated from. */ enum nvgpu_aperture { APERTURE_INVALID, /* unallocated or N/A */ APERTURE_SYSMEM, APERTURE_VIDMEM }; struct nvgpu_mem { /* * Populated for all nvgpu_mem structs - vidmem or system. */ enum nvgpu_aperture aperture; size_t size; u64 gpu_va; bool skip_wmb; /* * Set when a nvgpu_mem struct is not a "real" nvgpu_mem struct. Instead * the struct is just a copy of another nvgpu_mem struct. */ #define NVGPU_MEM_FLAG_SHADOW_COPY (1 << 0) /* * Specify that the GVA mapping is a fixed mapping - that is the caller * chose the GPU VA, not the GMMU mapping function. Only relevant for * VIDMEM. */ #define NVGPU_MEM_FLAG_FIXED (1 << 1) /* * Set for user generated VIDMEM allocations. This triggers a special * cleanup path that clears the vidmem on free. Given that the VIDMEM is * zeroed on boot this means that all user vidmem allocations are * therefor zeroed (to prevent leaking information in VIDMEM buffers). */ #define NVGPU_MEM_FLAG_USER_MEM (1 << 2) /* * Internal flag that specifies this struct has not been made with DMA * memory and as a result should not try to use the DMA routines for * freeing the backing memory. * * However, this will not stop the DMA API from freeing other parts of * nvgpu_mem in a system specific way. */ #define __NVGPU_MEM_FLAG_NO_DMA (1 << 3) unsigned long mem_flags; /* * Only populated for a sysmem allocation. */ void *cpu_va; /* * Fields only populated for vidmem allocations. */ struct nvgpu_allocator *allocator; struct nvgpu_list_node clear_list_entry; /* * This is defined by the system specific header. It can be empty if * there's no system specific stuff for a given system. */ struct nvgpu_mem_priv priv; }; static inline struct nvgpu_mem * nvgpu_mem_from_clear_list_entry(struct nvgpu_list_node *node) { return (struct nvgpu_mem *) ((uintptr_t)node - offsetof(struct nvgpu_mem, clear_list_entry)); }; static inline const char *nvgpu_aperture_str(enum nvgpu_aperture aperture) { switch (aperture) { case APERTURE_INVALID: return "invalid"; case APERTURE_SYSMEM: return "sysmem"; case APERTURE_VIDMEM: return "vidmem"; }; return "UNKNOWN"; } /** * nvgpu_mem_create_from_mem - Create a new nvgpu_mem struct from an old one. * * @g - The GPU. * @dest - Destination nvgpu_mem to hold resulting memory description. * @src - Source memory. Must be valid. * @start_page - Starting page to use. * @nr_pages - Number of pages to place in the new nvgpu_mem. * * Create a new nvgpu_mem struct describing a subsection of the @src nvgpu_mem. * This will create an nvpgu_mem object starting at @start_page and is @nr_pages * long. This currently only works on SYSMEM nvgpu_mems. If this is called on a * VIDMEM nvgpu_mem then this will return an error. * * There is a _major_ caveat to this API: if the source buffer is freed before * the copy is freed then the copy will become invalid. This is a result from * how typical DMA APIs work: we can't call free on the buffer multiple times. * Nor can we call free on parts of a buffer. Thus the only way to ensure that * the entire buffer is actually freed is to call free once on the source * buffer. Since these nvgpu_mem structs are not ref-counted in anyway it is up * to the caller of this API to _ensure_ that the resulting nvgpu_mem buffer * from this API is freed before the source buffer. Otherwise there can and will * be memory corruption. * * The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the * nvgpu_dma_unmap_free() function depending on whether or not the resulting * nvgpu_mem has been mapped. * * This will return 0 on success. An error is returned if the resulting * nvgpu_mem would not make sense or if a new scatter gather table cannot be * created. */ int nvgpu_mem_create_from_mem(struct gk20a *g, struct nvgpu_mem *dest, struct nvgpu_mem *src, int start_page, int nr_pages); /* * Buffer accessors - wrap between begin() and end() if there is no permanent * kernel mapping for this buffer. */ int nvgpu_mem_begin(struct gk20a *g, struct nvgpu_mem *mem); /* nop for null mem, like with free() or vunmap() */ void nvgpu_mem_end(struct gk20a *g, struct nvgpu_mem *mem); /* word-indexed offset */ u32 nvgpu_mem_rd32(struct gk20a *g, struct nvgpu_mem *mem, u32 w); /* byte offset (32b-aligned) */ u32 nvgpu_mem_rd(struct gk20a *g, struct nvgpu_mem *mem, u32 offset); /* memcpy to cpu, offset and size in bytes (32b-aligned) */ void nvgpu_mem_rd_n(struct gk20a *g, struct nvgpu_mem *mem, u32 offset, void *dest, u32 size); /* word-indexed offset */ void nvgpu_mem_wr32(struct gk20a *g, struct nvgpu_mem *mem, u32 w, u32 data); /* byte offset (32b-aligned) */ void nvgpu_mem_wr(struct gk20a *g, struct nvgpu_mem *mem, u32 offset, u32 data); /* memcpy from cpu, offset and size in bytes (32b-aligned) */ void nvgpu_mem_wr_n(struct gk20a *g, struct nvgpu_mem *mem, u32 offset, void *src, u32 size); /* size and offset in bytes (32b-aligned), filled with the constant byte c */ void nvgpu_memset(struct gk20a *g, struct nvgpu_mem *mem, u32 offset, u32 c, u32 size); u32 __nvgpu_aperture_mask(struct gk20a *g, enum nvgpu_aperture aperture, u32 sysmem_mask, u32 vidmem_mask); u32 nvgpu_aperture_mask(struct gk20a *g, struct nvgpu_mem *mem, u32 sysmem_mask, u32 vidmem_mask); #endif