/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_LIST_H #define NVGPU_LIST_H #include struct nvgpu_list_node { struct nvgpu_list_node *prev; struct nvgpu_list_node *next; }; static inline void nvgpu_init_list_node(struct nvgpu_list_node *node) { node->prev = node; node->next = node; } static inline void nvgpu_list_add(struct nvgpu_list_node *new_node, struct nvgpu_list_node *head) { new_node->next = head->next; new_node->next->prev = new_node; new_node->prev = head; head->next = new_node; } static inline void nvgpu_list_add_tail(struct nvgpu_list_node *new_node, struct nvgpu_list_node *head) { new_node->prev = head->prev; new_node->prev->next = new_node; new_node->next = head; head->prev = new_node; } static inline void nvgpu_list_del(struct nvgpu_list_node *node) { node->prev->next = node->next; node->next->prev = node->prev; nvgpu_init_list_node(node); } static inline bool nvgpu_list_empty(struct nvgpu_list_node *head) { return head->next == head; } static inline void nvgpu_list_move(struct nvgpu_list_node *node, struct nvgpu_list_node *head) { nvgpu_list_del(node); nvgpu_list_add(node, head); } static inline void nvgpu_list_replace_init(struct nvgpu_list_node *old_node, struct nvgpu_list_node *new_node) { new_node->next = old_node->next; new_node->next->prev = new_node; new_node->prev = old_node->prev; new_node->prev->next = new_node; nvgpu_init_list_node(old_node); } #define nvgpu_list_entry(ptr, type, member) \ type ## _from_ ## member(ptr) #define nvgpu_list_next_entry(pos, type, member) \ nvgpu_list_entry((pos)->member.next, type, member) #define nvgpu_list_first_entry(ptr, type, member) \ nvgpu_list_entry((ptr)->next, type, member) #define nvgpu_list_last_entry(ptr, type, member) \ nvgpu_list_entry((ptr)->prev, type, member) #define nvgpu_list_for_each_entry(pos, head, type, member) \ for (pos = nvgpu_list_first_entry(head, type, member); \ &pos->member != (head); \ pos = nvgpu_list_next_entry(pos, type, member)) #define nvgpu_list_for_each_entry_safe(pos, n, head, type, member) \ for (pos = nvgpu_list_first_entry(head, type, member), \ n = nvgpu_list_next_entry(pos, type, member); \ &pos->member != (head); \ pos = n, n = nvgpu_list_next_entry(n, type, member)) #endif /* NVGPU_LIST_H */