/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * The following structure is used for reference counting of objects in nvgpu. */ #ifndef NVGPU_KREF_H #define NVGPU_KREF_H #include struct nvgpu_ref { nvgpu_atomic_t refcount; }; /* * Initialize object. * @ref: the nvgpu_ref object to initialize */ static inline void nvgpu_ref_init(struct nvgpu_ref *ref) { nvgpu_atomic_set(&ref->refcount, 1); } /* * Increment reference count for the object * @ref: the nvgpu_ref object */ static inline void nvgpu_ref_get(struct nvgpu_ref *ref) { nvgpu_atomic_inc(&ref->refcount); } /* * Decrement reference count for the object and call release() if it becomes * zero. * @ref: the nvgpu_ref object * @release: pointer to the function that would be invoked to clean up the * object when the reference count becomes zero, i.e. the last * reference corresponding to this object is removed. * Return 1 if object was removed, otherwise return 0. The user should not * make any assumptions about the status of the object in the memory when * the function returns 0 and should only use it to know that there are no * further references to this object. */ static inline int nvgpu_ref_put(struct nvgpu_ref *ref, void (*release)(struct nvgpu_ref *r)) { if (nvgpu_atomic_sub_and_test(1, &ref->refcount)) { if (release != NULL) { release(ref); } return 1; } return 0; } /* * Increment reference count for the object unless it is zero. * @ref: the nvgpu_ref object * Return non-zero if the increment succeeds, Otherwise return 0. */ static inline int __must_check nvgpu_ref_get_unless_zero(struct nvgpu_ref *ref) { return nvgpu_atomic_add_unless(&ref->refcount, 1, 0); } #endif /* NVGPU_KREF_H */