/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_COND_H #define NVGPU_COND_H #ifdef __KERNEL__ #include #elif defined(__NVGPU_POSIX__) #include #else #include #endif /* * struct nvgpu_cond * * Should be implemented per-OS in a separate library */ struct nvgpu_cond; /** * nvgpu_cond_init - Initialize a condition variable * * @cond - The condition variable to initialize * * Initialize a condition variable before using it. */ int nvgpu_cond_init(struct nvgpu_cond *cond); /** * nvgpu_cond_signal - Signal a condition variable * * @cond - The condition variable to signal * * Wake up a waiter for a condition variable to check if its condition has been * satisfied. * * The waiter is using an uninterruptible wait. */ int nvgpu_cond_signal(struct nvgpu_cond *cond); /** * nvgpu_cond_signal_interruptible - Signal a condition variable * * @cond - The condition variable to signal * * Wake up a waiter for a condition variable to check if its condition has been * satisfied. * * The waiter is using an interruptible wait. */ int nvgpu_cond_signal_interruptible(struct nvgpu_cond *cond); /** * nvgpu_cond_broadcast - Signal all waiters of a condition variable * * @cond - The condition variable to signal * * Wake up all waiters for a condition variable to check if their conditions * have been satisfied. * * The waiters are using an uninterruptible wait. */ int nvgpu_cond_broadcast(struct nvgpu_cond *cond); /** * nvgpu_cond_broadcast_interruptible - Signal all waiters of a condition * variable * * @cond - The condition variable to signal * * Wake up all waiters for a condition variable to check if their conditions * have been satisfied. * * The waiters are using an interruptible wait. */ int nvgpu_cond_broadcast_interruptible(struct nvgpu_cond *cond); /** * nvgpu_cond_destroy - Destroy a condition variable * * @cond - The condition variable to destroy */ void nvgpu_cond_destroy(struct nvgpu_cond *cond); #endif /* NVGPU_COND_H */