/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __NVGPU_COND_H__ #define __NVGPU_COND_H__ #ifdef __KERNEL__ #include #endif /* * struct nvgpu_cond * * Should be implemented per-OS in a separate library */ struct nvgpu_cond; /** * nvgpu_cond_init - Initialize a condition variable * * @cond - The condition variable to initialize * * Initialize a condition variable before using it. */ int nvgpu_cond_init(struct nvgpu_cond *cond); /** * nvgpu_cond_signal - Signal a condition variable * * @cond - The condition variable to signal * * Wake up a waiter for a condition variable to check if its condition has been * satisfied. * * The waiter is using an uninterruptible wait. */ int nvgpu_cond_signal(struct nvgpu_cond *cond); /** * nvgpu_cond_signal_interruptible - Signal a condition variable * * @cond - The condition variable to signal * * Wake up a waiter for a condition variable to check if its condition has been * satisfied. * * The waiter is using an interruptible wait. */ int nvgpu_cond_signal_interruptible(struct nvgpu_cond *cond); /** * nvgpu_cond_broadcast - Signal all waiters of a condition variable * * @cond - The condition variable to signal * * Wake up all waiters for a condition variable to check if their conditions * have been satisfied. * * The waiters are using an uninterruptible wait. */ int nvgpu_cond_broadcast(struct nvgpu_cond *cond); /** * nvgpu_cond_broadcast_interruptible - Signal all waiters of a condition * variable * * @cond - The condition variable to signal * * Wake up all waiters for a condition variable to check if their conditions * have been satisfied. * * The waiters are using an interruptible wait. */ int nvgpu_cond_broadcast_interruptible(struct nvgpu_cond *cond); /** * nvgpu_cond_destroy - Destroy a condition variable * * @cond - The condition variable to destroy */ void nvgpu_cond_destroy(struct nvgpu_cond *cond); #endif /* __NVGPU_COND_H__ */