/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_COMPTAGS_H #define NVGPU_COMPTAGS_H #include #include struct gk20a; struct nvgpu_os_buffer; struct gk20a_comptags { u32 offset; u32 lines; /* * This signals whether allocation has been attempted. Observe 'lines' * to see whether the comptags were actually allocated. We try alloc * only once per buffer in order not to break multiple compressible-kind * mappings. */ bool allocated; /* * Do comptags need to be cleared before mapping? */ bool needs_clear; }; struct gk20a_comptag_allocator { struct gk20a *g; struct nvgpu_mutex lock; /* This bitmap starts at ctag 1. 0th cannot be taken. */ unsigned long *bitmap; /* Size of bitmap, not max ctags, so one less. */ unsigned long size; }; /* real size here, but first (ctag 0) isn't used */ int gk20a_comptag_allocator_init(struct gk20a *g, struct gk20a_comptag_allocator *allocator, unsigned long size); void gk20a_comptag_allocator_destroy(struct gk20a *g, struct gk20a_comptag_allocator *allocator); int gk20a_comptaglines_alloc(struct gk20a_comptag_allocator *allocator, u32 *offset, u32 len); void gk20a_comptaglines_free(struct gk20a_comptag_allocator *allocator, u32 offset, u32 len); /* * Defined by OS specific code since comptags are stored in a highly OS specific * way. */ int gk20a_alloc_or_get_comptags(struct gk20a *g, struct nvgpu_os_buffer *buf, struct gk20a_comptag_allocator *allocator, struct gk20a_comptags *comptags); void gk20a_get_comptags(struct nvgpu_os_buffer *buf, struct gk20a_comptags *comptags); /* * These functions must be used to synchronize comptags clear. The usage: * * if (gk20a_comptags_start_clear(os_buf)) { * // we now hold the buffer lock for clearing * * bool successful = hw_clear_comptags(); * * // mark the buf cleared (or not) and release the buffer lock * gk20a_comptags_finish_clear(os_buf, successful); * } * * If gk20a_start_comptags_clear() returns false, another caller has * already cleared the comptags. */ bool gk20a_comptags_start_clear(struct nvgpu_os_buffer *buf); void gk20a_comptags_finish_clear(struct nvgpu_os_buffer *buf, bool clear_successful); #endif /* NVGPU_COMPTAGS_H */