/* * GV11B TPC * * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "tpc_gv11b.h" int gv11b_tpc_powergate(struct gk20a *g, u32 fuse_status) { int err = 0; if (fuse_status == 0x0) { g->can_tpc_powergate = true; } else { /* if hardware has already floorswept any TPC * (fuse_status != 0x0) and if TPC PG mask * sent from userspace is 0x0 GPU will be powered on * with the default fuse_status setting. It cannot * un-floorsweep any TPC * thus, set g->tpc_pg_mask to fuse_status value */ if (g->tpc_pg_mask == 0x0) { g->can_tpc_powergate = true; g->tpc_pg_mask = fuse_status; } else if (fuse_status == g->tpc_pg_mask) { g->can_tpc_powergate = true; } else if ((fuse_status & g->tpc_pg_mask) == fuse_status) { g->can_tpc_powergate = true; } else { /* If userspace sends a TPC PG mask such that * it tries to un-floorsweep any TPC which is * already powergated from hardware, then * such mask is invalid. * In this case set tpc pg mask to 0x0 * Return -EINVAL here and halt GPU poweron. */ nvgpu_err(g, "Invalid TPC_PG mask: 0x%x", g->tpc_pg_mask); g->can_tpc_powergate = false; g->tpc_pg_mask = 0x0; err = -EINVAL; } } return err; }