/* * GV11B LTC * * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #include #include "gk20a/gk20a.h" #include "gp10b/ltc_gp10b.h" #include "gv11b/ltc_gv11b.h" #include "hw_ltc_gv11b.h" /* * Sets the ZBC stencil for the passed index. */ static void gv11b_ltc_set_zbc_stencil_entry(struct gk20a *g, struct zbc_entry *stencil_val, u32 index) { u32 real_index = index + GK20A_STARTOF_ZBC_TABLE; gk20a_writel(g, ltc_ltcs_ltss_dstg_zbc_index_r(), ltc_ltcs_ltss_dstg_zbc_index_address_f(real_index)); gk20a_writel(g, ltc_ltcs_ltss_dstg_zbc_stencil_clear_value_r(), stencil_val->depth); gk20a_readl(g, ltc_ltcs_ltss_dstg_zbc_index_r()); } void gv11b_init_ltc(struct gpu_ops *gops) { gp10b_init_ltc(gops); gops->ltc.set_zbc_s_entry = gv11b_ltc_set_zbc_stencil_entry; }