/* * GV11B Cycle stats snapshots support * * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef CSS_GR_GV11B_H #define CSS_GR_GV11B_H int gv11b_css_hw_enable_snapshot(struct channel_gk20a *ch, struct gk20a_cs_snapshot_client *cs_client); void gv11b_css_hw_disable_snapshot(struct gr_gk20a *gr); int gv11b_css_hw_check_data_available(struct channel_gk20a *ch, u32 *pending, bool *hw_overflow); void gv11b_css_hw_set_handled_snapshots(struct gk20a *g, u32 done); bool gv11b_css_hw_get_overflow_status(struct gk20a *g); u32 gv11b_css_hw_get_pending_snapshots(struct gk20a *g); #endif /* CSS_GR_GV11B_H */