/* * GV100 GPU GR * * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _NVGPU_GR_GV100_H_ #define _NVGPU_GR_GV100_H_ void gr_gv100_bundle_cb_defaults(struct gk20a *g); void gr_gv100_cb_size_default(struct gk20a *g); void gr_gv100_set_gpc_tpc_mask(struct gk20a *g, u32 gpc_index); void gr_gv100_init_sm_id_table(struct gk20a *g); void gr_gv100_program_sm_id_numbering(struct gk20a *g, u32 gpc, u32 tpc, u32 smid); int gr_gv100_load_smid_config(struct gk20a *g); u32 gr_gv100_get_patch_slots(struct gk20a *g); #endif