/* * GV100 FB * * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #include #include #include #include #include #include "gk20a/gk20a.h" #include "gv11b/fb_gv11b.h" #include "gv100/fb_gv100.h" #include #define HW_SCRUB_TIMEOUT_DEFAULT 100 /* usec */ #define HW_SCRUB_TIMEOUT_MAX 2000000 /* usec */ static void gv100_fb_reset(struct gk20a *g) { u32 val; int retries = HW_SCRUB_TIMEOUT_MAX / HW_SCRUB_TIMEOUT_DEFAULT; nvgpu_info(g, "reset gv100 fb"); /* wait for memory to be accessible */ do { u32 w = gk20a_readl(g, fb_niso_scrub_status_r()); if (fb_niso_scrub_status_flag_v(w)) { nvgpu_info(g, "done"); break; } nvgpu_udelay(HW_SCRUB_TIMEOUT_DEFAULT); } while (--retries); val = gk20a_readl(g, fb_mmu_priv_level_mask_r()); val &= ~fb_mmu_priv_level_mask_write_violation_m(); gk20a_writel(g, fb_mmu_priv_level_mask_r(), val); } void gv100_init_fb(struct gpu_ops *gops) { gv11b_init_fb(gops); gops->fb.reset = gv100_fb_reset; }