/* * GP10B CDE * * Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #ifndef _NVHOST_GP10B_CDE #define _NVHOST_GP10B_CDE struct gk20a; struct sg_table; void gp10b_cde_get_program_numbers(struct gk20a *g, u32 block_height_log2, u32 shader_parameter, int *hprog_out, int *vprog_out); bool gp10b_need_scatter_buffer(struct gk20a *g); int gp10b_populate_scatter_buffer(struct gk20a *g, struct sg_table *sgt, size_t surface_size, void *scatter_buffer_ptr, size_t scatter_buffer_size); #endif