/* * GM20B FB * * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #ifndef _NVHOST_GM20B_FB #define _NVHOST_GM20B_FB struct gk20a; void fb_gm20b_init_fs_state(struct gk20a *g); void gm20b_fb_set_mmu_page_size(struct gk20a *g); bool gm20b_fb_set_use_full_comp_tag_line(struct gk20a *g); unsigned int gm20b_fb_compression_page_size(struct gk20a *g); unsigned int gm20b_fb_compressible_page_size(struct gk20a *g); void gm20b_fb_dump_vpr_wpr_info(struct gk20a *g); void gm20b_fb_read_wpr_info(struct gk20a *g, struct wpr_carveout_info *inf); int gm20b_fb_vpr_info_fetch(struct gk20a *g); bool gm20b_fb_debug_mode_enabled(struct gk20a *g); void gm20b_fb_set_debug_mode(struct gk20a *g, bool enable); void gm20b_init_uncompressed_kind_map(void); void gm20b_init_kind_attr(void); #endif