/* * GM20B CDE * * Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #include "gk20a/gk20a.h" #include "cde_gm20b.h" enum programs { PROG_HPASS = 0, PROG_VPASS_LARGE = 1, PROG_VPASS_SMALL = 2, PROG_HPASS_DEBUG = 3, PROG_VPASS_LARGE_DEBUG = 4, PROG_VPASS_SMALL_DEBUG = 5, PROG_PASSTHROUGH = 6, }; void gm20b_cde_get_program_numbers(struct gk20a *g, u32 block_height_log2, u32 shader_parameter, int *hprog_out, int *vprog_out) { int hprog = PROG_HPASS; int vprog = (block_height_log2 >= 2) ? PROG_VPASS_LARGE : PROG_VPASS_SMALL; if (shader_parameter == 1) { hprog = PROG_PASSTHROUGH; vprog = PROG_PASSTHROUGH; } else if (shader_parameter == 2) { hprog = PROG_HPASS_DEBUG; vprog = (block_height_log2 >= 2) ? PROG_VPASS_LARGE_DEBUG : PROG_VPASS_SMALL_DEBUG; } *hprog_out = hprog; *vprog_out = vprog; }