/* * Tegra Virtualized GPU Platform Interface * * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #include #include "gk20a.h" #include "hal_gk20a.h" #include "platform_gk20a.h" static int gk20a_tegra_probe(struct platform_device *dev) { struct gk20a_platform *platform = gk20a_get_platform(dev); struct device_node *np = dev->dev.of_node; const __be32 *host1x_ptr; struct platform_device *host1x_pdev = NULL; host1x_ptr = of_get_property(np, "nvidia,host1x", NULL); if (host1x_ptr) { struct device_node *host1x_node = of_find_node_by_phandle(be32_to_cpup(host1x_ptr)); host1x_pdev = of_find_device_by_node(host1x_node); if (!host1x_pdev) { dev_warn(&dev->dev, "host1x device not available"); return -EPROBE_DEFER; } } else { host1x_pdev = to_platform_device(dev->dev.parent); dev_warn(&dev->dev, "host1x reference not found. assuming host1x to be parent"); } platform->g->host1x_dev = host1x_pdev; return 0; } struct gk20a_platform vgpu_tegra_platform = { .has_syncpoints = true, /* power management configuration */ .can_railgate = false, .enable_slcg = false, .enable_blcg = false, .enable_elcg = false, .enable_elpg = false, .enable_aelpg = false, .probe = gk20a_tegra_probe, .default_big_page_size = SZ_128K, .virtual_dev = true, };