/* * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BITMAP_ALLOCATOR_PRIV_H #define BITMAP_ALLOCATOR_PRIV_H #include struct gk20a_allocator; struct gk20a_bitmap_allocator { struct gk20a_allocator *owner; u64 base; /* Base address of the space. */ u64 length; /* Length of the space. */ u64 blk_size; /* Size that corresponds to 1 bit. */ u64 blk_shift; /* Bit shift to divide by blk_size. */ u64 num_bits; /* Number of allocatable bits. */ u64 bit_offs; /* Offset of bitmap. */ /* * Optimization for making repeated allocations faster. Keep track of * the next bit after the most recent allocation. This is where the next * search will start from. This should make allocation faster in cases * where lots of allocations get made one after another. It shouldn't * have a negative impact on the case where the allocator is fragmented. */ u64 next_blk; unsigned long *bitmap; /* The actual bitmap! */ struct rb_root allocs; /* Tree of outstanding allocations. */ u64 flags; bool inited; /* Statistics */ u64 nr_allocs; u64 nr_fixed_allocs; u64 bytes_alloced; u64 bytes_freed; }; struct gk20a_bitmap_alloc { u64 base; u64 length; struct rb_node alloc_entry; /* RB tree of allocations. */ }; static inline struct gk20a_bitmap_allocator *bitmap_allocator( struct gk20a_allocator *a) { return (struct gk20a_bitmap_allocator *)(a)->priv; } #endif