/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include "buddy_allocator_priv.h"
#define palloc_dbg(a, fmt, arg...) \
alloc_dbg(palloc_owner(a), fmt, ##arg)
/*
* Since some Linux headers are still leaked into common code this is necessary
* for some builds.
*/
#ifdef PAGE_SIZE
#undef PAGE_SIZE
#undef PAGE_ALIGN
#endif
/*
* VIDMEM page size is 4k.
*/
#define PAGE_SIZE 0x1000
#define PAGE_ALIGN(addr) ((addr + (PAGE_SIZE - 1)) & \
((typeof(addr)) ~(PAGE_SIZE - 1)))
/*
* Handle the book-keeping for these operations.
*/
static inline void add_slab_page_to_empty(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
BUG_ON(page->state != SP_NONE);
nvgpu_list_add(&page->list_entry, &slab->empty);
slab->nr_empty++;
page->state = SP_EMPTY;
}
static inline void add_slab_page_to_partial(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
BUG_ON(page->state != SP_NONE);
nvgpu_list_add(&page->list_entry, &slab->partial);
slab->nr_partial++;
page->state = SP_PARTIAL;
}
static inline void add_slab_page_to_full(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
BUG_ON(page->state != SP_NONE);
nvgpu_list_add(&page->list_entry, &slab->full);
slab->nr_full++;
page->state = SP_FULL;
}
static inline void del_slab_page_from_empty(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
nvgpu_list_del(&page->list_entry);
slab->nr_empty--;
page->state = SP_NONE;
}
static inline void del_slab_page_from_partial(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
nvgpu_list_del(&page->list_entry);
slab->nr_partial--;
page->state = SP_NONE;
}
static inline void del_slab_page_from_full(struct page_alloc_slab *slab,
struct page_alloc_slab_page *page)
{
nvgpu_list_del(&page->list_entry);
slab->nr_full--;
page->state = SP_NONE;
}
static u64 nvgpu_page_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_length(&va->source_allocator);
}
static u64 nvgpu_page_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_base(&va->source_allocator);
}
static int nvgpu_page_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_initialized(&va->source_allocator);
}
static u64 nvgpu_page_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_end(&va->source_allocator);
}
static u64 nvgpu_page_alloc_space(struct nvgpu_allocator *a)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_space(&va->source_allocator);
}
static int nvgpu_page_reserve_co(struct nvgpu_allocator *a,
struct nvgpu_alloc_carveout *co)
{
struct nvgpu_page_allocator *va = a->priv;
return nvgpu_alloc_reserve_carveout(&va->source_allocator, co);
}
static void nvgpu_page_release_co(struct nvgpu_allocator *a,
struct nvgpu_alloc_carveout *co)
{
struct nvgpu_page_allocator *va = a->priv;
nvgpu_alloc_release_carveout(&va->source_allocator, co);
}
static void __nvgpu_free_pages(struct nvgpu_page_allocator *a,
struct nvgpu_page_alloc *alloc,
bool free_buddy_alloc)
{
struct nvgpu_mem_sgl *sgl = alloc->sgl;
if (free_buddy_alloc) {
while (sgl) {
nvgpu_free(&a->source_allocator, sgl->phys);
sgl = nvgpu_mem_sgl_next(sgl);
}
}
nvgpu_mem_sgl_free(a->owner->g, alloc->sgl);
nvgpu_kmem_cache_free(a->alloc_cache, alloc);
}
static int __insert_page_alloc(struct nvgpu_page_allocator *a,
struct nvgpu_page_alloc *alloc)
{
alloc->tree_entry.key_start = alloc->base;
alloc->tree_entry.key_end = alloc->base + alloc->length;
nvgpu_rbtree_insert(&alloc->tree_entry, &a->allocs);
return 0;
}
static struct nvgpu_page_alloc *__find_page_alloc(
struct nvgpu_page_allocator *a,
u64 addr)
{
struct nvgpu_page_alloc *alloc;
struct nvgpu_rbtree_node *node = NULL;
nvgpu_rbtree_search(addr, &node, a->allocs);
if (!node)
return NULL;
alloc = nvgpu_page_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
return alloc;
}
static struct page_alloc_slab_page *alloc_slab_page(
struct nvgpu_page_allocator *a,
struct page_alloc_slab *slab)
{
struct page_alloc_slab_page *slab_page;
slab_page = nvgpu_kmem_cache_alloc(a->slab_page_cache);
if (!slab_page) {
palloc_dbg(a, "OOM: unable to alloc slab_page struct!\n");
return NULL;
}
memset(slab_page, 0, sizeof(*slab_page));
slab_page->page_addr = nvgpu_alloc(&a->source_allocator, a->page_size);
if (!slab_page->page_addr) {
nvgpu_kmem_cache_free(a->slab_page_cache, slab_page);
palloc_dbg(a, "OOM: vidmem is full!\n");
return NULL;
}
nvgpu_init_list_node(&slab_page->list_entry);
slab_page->slab_size = slab->slab_size;
slab_page->nr_objects = (u32)a->page_size / slab->slab_size;
slab_page->nr_objects_alloced = 0;
slab_page->owner = slab;
slab_page->state = SP_NONE;
a->pages_alloced++;
palloc_dbg(a, "Allocated new slab page @ 0x%012llx size=%u\n",
slab_page->page_addr, slab_page->slab_size);
return slab_page;
}
static void free_slab_page(struct nvgpu_page_allocator *a,
struct page_alloc_slab_page *slab_page)
{
palloc_dbg(a, "Freeing slab page @ 0x%012llx\n", slab_page->page_addr);
BUG_ON((slab_page->state != SP_NONE && slab_page->state != SP_EMPTY) ||
slab_page->nr_objects_alloced != 0 ||
slab_page->bitmap != 0);
nvgpu_free(&a->source_allocator, slab_page->page_addr);
a->pages_freed++;
nvgpu_kmem_cache_free(a->slab_page_cache, slab_page);
}
/*
* This expects @alloc to have 1 empty sgl_entry ready for usage.
*/
static int __do_slab_alloc(struct nvgpu_page_allocator *a,
struct page_alloc_slab *slab,
struct nvgpu_page_alloc *alloc)
{
struct page_alloc_slab_page *slab_page = NULL;
struct nvgpu_mem_sgl *sgl;
unsigned long offs;
/*
* Check the partial and empty lists to see if we have some space
* readily available. Take the slab_page out of what ever list it
* was in since it may be put back into a different list later.
*/
if (!nvgpu_list_empty(&slab->partial)) {
slab_page = nvgpu_list_first_entry(&slab->partial,
page_alloc_slab_page,
list_entry);
del_slab_page_from_partial(slab, slab_page);
} else if (!nvgpu_list_empty(&slab->empty)) {
slab_page = nvgpu_list_first_entry(&slab->empty,
page_alloc_slab_page,
list_entry);
del_slab_page_from_empty(slab, slab_page);
}
if (!slab_page) {
slab_page = alloc_slab_page(a, slab);
if (!slab_page)
return -ENOMEM;
}
/*
* We now have a slab_page. Do the alloc.
*/
offs = bitmap_find_next_zero_area(&slab_page->bitmap,
slab_page->nr_objects,
0, 1, 0);
if (offs >= slab_page->nr_objects) {
WARN(1, "Empty/partial slab with no free objects?");
/* Add the buggy page to the full list... This isn't ideal. */
add_slab_page_to_full(slab, slab_page);
return -ENOMEM;
}
bitmap_set(&slab_page->bitmap, offs, 1);
slab_page->nr_objects_alloced++;
if (slab_page->nr_objects_alloced < slab_page->nr_objects)
add_slab_page_to_partial(slab, slab_page);
else if (slab_page->nr_objects_alloced == slab_page->nr_objects)
add_slab_page_to_full(slab, slab_page);
else
BUG(); /* Should be impossible to hit this. */
/*
* Handle building the nvgpu_page_alloc struct. We expect one sgl
* to be present.
*/
alloc->slab_page = slab_page;
alloc->nr_chunks = 1;
alloc->length = slab_page->slab_size;
alloc->base = slab_page->page_addr + (offs * slab_page->slab_size);
sgl = alloc->sgl;
sgl->phys = alloc->base;
sgl->dma = alloc->base;
sgl->length = alloc->length;
sgl->next = NULL;
return 0;
}
/*
* Allocate from a slab instead of directly from the page allocator.
*/
static struct nvgpu_page_alloc *__nvgpu_alloc_slab(
struct nvgpu_page_allocator *a, u64 len)
{
int err, slab_nr;
struct page_alloc_slab *slab;
struct nvgpu_page_alloc *alloc = NULL;
struct nvgpu_mem_sgl *sgl = NULL;
/*
* Align the length to a page and then divide by the page size (4k for
* this code). ilog2() of that then gets us the correct slab to use.
*/
slab_nr = (int)ilog2(PAGE_ALIGN(len) >> 12);
slab = &a->slabs[slab_nr];
alloc = nvgpu_kmem_cache_alloc(a->alloc_cache);
if (!alloc) {
palloc_dbg(a, "OOM: could not alloc page_alloc struct!\n");
goto fail;
}
sgl = nvgpu_kzalloc(a->owner->g, sizeof(*sgl));
if (!sgl) {
palloc_dbg(a, "OOM: could not alloc sgl struct!\n");
goto fail;
}
alloc->sgl = sgl;
err = __do_slab_alloc(a, slab, alloc);
if (err)
goto fail;
palloc_dbg(a, "Alloc 0x%04llx sr=%d id=0x%010llx [slab]\n",
len, slab_nr, alloc->base);
a->nr_slab_allocs++;
return alloc;
fail:
if (alloc)
nvgpu_kmem_cache_free(a->alloc_cache, alloc);
if (sgl)
nvgpu_kfree(a->owner->g, sgl);
return NULL;
}
static void __nvgpu_free_slab(struct nvgpu_page_allocator *a,
struct nvgpu_page_alloc *alloc)
{
struct page_alloc_slab_page *slab_page = alloc->slab_page;
struct page_alloc_slab *slab = slab_page->owner;
enum slab_page_state new_state;
int offs;
offs = (u32)(alloc->base - slab_page->page_addr) / slab_page->slab_size;
bitmap_clear(&slab_page->bitmap, offs, 1);
slab_page->nr_objects_alloced--;
if (slab_page->nr_objects_alloced == 0)
new_state = SP_EMPTY;
else
new_state = SP_PARTIAL;
/*
* Need to migrate the page to a different list.
*/
if (new_state != slab_page->state) {
/* Delete - can't be in empty. */
if (slab_page->state == SP_PARTIAL)
del_slab_page_from_partial(slab, slab_page);
else
del_slab_page_from_full(slab, slab_page);
/* And add. */
if (new_state == SP_EMPTY) {
if (nvgpu_list_empty(&slab->empty))
add_slab_page_to_empty(slab, slab_page);
else
free_slab_page(a, slab_page);
} else {
add_slab_page_to_partial(slab, slab_page);
}
}
/*
* Now handle the page_alloc.
*/
__nvgpu_free_pages(a, alloc, false);
a->nr_slab_frees++;
return;
}
/*
* Allocate physical pages. Since the underlying allocator is a buddy allocator
* the returned pages are always contiguous. However, since there could be
* fragmentation in the space this allocator will collate smaller non-contiguous
* allocations together if necessary.
*/
static struct nvgpu_page_alloc *__do_nvgpu_alloc_pages(
struct nvgpu_page_allocator *a, u64 pages)
{
struct nvgpu_page_alloc *alloc;
struct nvgpu_mem_sgl *sgl, *prev_sgl = NULL;
u64 max_chunk_len = pages << a->page_shift;
int i = 0;
alloc = nvgpu_kmem_cache_alloc(a->alloc_cache);
if (!alloc)
goto fail;
memset(alloc, 0, sizeof(*alloc));
alloc->length = pages << a->page_shift;
while (pages) {
u64 chunk_addr = 0;
u64 chunk_pages = (u64)1 << __fls(pages);
u64 chunk_len = chunk_pages << a->page_shift;
/*
* Take care of the possibility that the allocation must be
* contiguous. If this is not the first iteration then that
* means the first iteration failed to alloc the entire
* requested size. The buddy allocator guarantees any given
* single alloc is contiguous.
*/
if (a->flags & GPU_ALLOC_FORCE_CONTIG && i != 0)
goto fail_cleanup;
if (chunk_len > max_chunk_len)
chunk_len = max_chunk_len;
/*
* Keep attempting to allocate in smaller chunks until the alloc
* either succeeds or is smaller than the page_size of the
* allocator (i.e the allocator is OOM).
*/
do {
chunk_addr = nvgpu_alloc(&a->source_allocator,
chunk_len);
/* Divide by 2 and try again */
if (!chunk_addr) {
palloc_dbg(a, "balloc failed: 0x%llx\n",
chunk_len);
chunk_len >>= 1;
max_chunk_len = chunk_len;
}
} while (!chunk_addr && chunk_len >= a->page_size);
chunk_pages = chunk_len >> a->page_shift;
if (!chunk_addr) {
palloc_dbg(a, "bailing @ 0x%llx\n", chunk_len);
goto fail_cleanup;
}
sgl = nvgpu_kzalloc(a->owner->g, sizeof(*sgl));
if (!sgl) {
nvgpu_free(&a->source_allocator, chunk_addr);
goto fail_cleanup;
}
pages -= chunk_pages;
sgl->phys = chunk_addr;
sgl->dma = chunk_addr;
sgl->length = chunk_len;
/*
* Build the singly linked list with a head node that is part of
* the list.
*/
if (prev_sgl)
prev_sgl->next = sgl;
else
alloc->sgl = sgl;
prev_sgl = sgl;
i++;
}
alloc->nr_chunks = i;
alloc->base = alloc->sgl->phys;
return alloc;
fail_cleanup:
sgl = alloc->sgl;
while (sgl) {
struct nvgpu_mem_sgl *next = sgl->next;
nvgpu_free(&a->source_allocator, sgl->phys);
nvgpu_kfree(a->owner->g, sgl);
sgl = next;
}
nvgpu_kmem_cache_free(a->alloc_cache, alloc);
fail:
return NULL;
}
static struct nvgpu_page_alloc *__nvgpu_alloc_pages(
struct nvgpu_page_allocator *a, u64 len)
{
struct nvgpu_page_alloc *alloc = NULL;
struct nvgpu_mem_sgl *sgl;
u64 pages;
int i = 0;
pages = ALIGN(len, a->page_size) >> a->page_shift;
alloc = __do_nvgpu_alloc_pages(a, pages);
if (!alloc) {
palloc_dbg(a, "Alloc 0x%llx (%llu) (failed)\n",
pages << a->page_shift, pages);
return NULL;
}
palloc_dbg(a, "Alloc 0x%llx (%llu) id=0x%010llx\n",
pages << a->page_shift, pages, alloc->base);
sgl = alloc->sgl;
while (sgl) {
palloc_dbg(a, " Chunk %2d: 0x%010llx + 0x%llx\n",
i++,
nvgpu_mem_sgl_phys(sgl),
nvgpu_mem_sgl_length(sgl));
sgl = sgl->next;
}
palloc_dbg(a, "Alloc done\n");
return alloc;
}
/*
* Allocate enough pages to satisfy @len. Page size is determined at
* initialization of the allocator.
*
* The return is actually a pointer to a struct nvgpu_page_alloc pointer. This
* is because it doesn't make a lot of sense to return the address of the first
* page in the list of pages (since they could be discontiguous). This has
* precedent in the dma_alloc APIs, though, it's really just an annoying
* artifact of the fact that the nvgpu_alloc() API requires a u64 return type.
*/
static u64 nvgpu_page_alloc(struct nvgpu_allocator *__a, u64 len)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
struct nvgpu_page_alloc *alloc = NULL;
u64 real_len;
/*
* If we want contig pages we have to round up to a power of two. It's
* easier to do that here than in the buddy allocator.
*/
real_len = a->flags & GPU_ALLOC_FORCE_CONTIG ?
roundup_pow_of_two(len) : len;
alloc_lock(__a);
if (a->flags & GPU_ALLOC_4K_VIDMEM_PAGES &&
real_len <= (a->page_size / 2))
alloc = __nvgpu_alloc_slab(a, real_len);
else
alloc = __nvgpu_alloc_pages(a, real_len);
if (!alloc) {
alloc_unlock(__a);
return 0;
}
__insert_page_alloc(a, alloc);
a->nr_allocs++;
if (real_len > a->page_size / 2)
a->pages_alloced += alloc->length >> a->page_shift;
alloc_unlock(__a);
if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
return alloc->base;
else
return (u64) (uintptr_t) alloc;
}
/*
* Note: this will remove the nvgpu_page_alloc struct from the RB tree
* if it's found.
*/
static void nvgpu_page_free(struct nvgpu_allocator *__a, u64 base)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
struct nvgpu_page_alloc *alloc;
alloc_lock(__a);
if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
alloc = __find_page_alloc(a, base);
else
alloc = __find_page_alloc(a,
((struct nvgpu_page_alloc *)(uintptr_t)base)->base);
if (!alloc) {
palloc_dbg(a, "Hrm, found no alloc?\n");
goto done;
}
a->nr_frees++;
palloc_dbg(a, "Free 0x%llx id=0x%010llx\n",
alloc->length, alloc->base);
/*
* Frees *alloc.
*/
if (alloc->slab_page) {
__nvgpu_free_slab(a, alloc);
} else {
a->pages_freed += (alloc->length >> a->page_shift);
__nvgpu_free_pages(a, alloc, true);
}
done:
alloc_unlock(__a);
}
static struct nvgpu_page_alloc *__nvgpu_alloc_pages_fixed(
struct nvgpu_page_allocator *a, u64 base, u64 length, u32 unused)
{
struct nvgpu_page_alloc *alloc;
struct nvgpu_mem_sgl *sgl;
alloc = nvgpu_kmem_cache_alloc(a->alloc_cache);
sgl = nvgpu_kzalloc(a->owner->g, sizeof(*sgl));
if (!alloc || !sgl)
goto fail;
alloc->base = nvgpu_alloc_fixed(&a->source_allocator, base, length, 0);
if (!alloc->base) {
WARN(1, "nvgpu: failed to fixed alloc pages @ 0x%010llx", base);
goto fail;
}
alloc->nr_chunks = 1;
alloc->length = length;
alloc->sgl = sgl;
sgl->phys = alloc->base;
sgl->dma = alloc->base;
sgl->length = length;
sgl->next = NULL;
return alloc;
fail:
if (sgl)
nvgpu_kfree(a->owner->g, sgl);
if (alloc)
nvgpu_kmem_cache_free(a->alloc_cache, alloc);
return NULL;
}
/*
* @page_size is ignored.
*/
static u64 nvgpu_page_alloc_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len, u32 page_size)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
struct nvgpu_page_alloc *alloc = NULL;
struct nvgpu_mem_sgl *sgl;
u64 aligned_len, pages;
int i = 0;
aligned_len = ALIGN(len, a->page_size);
pages = aligned_len >> a->page_shift;
alloc_lock(__a);
alloc = __nvgpu_alloc_pages_fixed(a, base, aligned_len, 0);
if (!alloc) {
alloc_unlock(__a);
return 0;
}
__insert_page_alloc(a, alloc);
alloc_unlock(__a);
palloc_dbg(a, "Alloc [fixed] @ 0x%010llx + 0x%llx (%llu)\n",
alloc->base, aligned_len, pages);
sgl = alloc->sgl;
while (sgl) {
palloc_dbg(a, " Chunk %2d: 0x%010llx + 0x%llx\n",
i++,
nvgpu_mem_sgl_phys(sgl),
nvgpu_mem_sgl_length(sgl));
sgl = sgl->next;
}
a->nr_fixed_allocs++;
a->pages_alloced += pages;
if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER)
return alloc->base;
else
return (u64) (uintptr_t) alloc;
}
static void nvgpu_page_free_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
struct nvgpu_page_alloc *alloc;
alloc_lock(__a);
if (a->flags & GPU_ALLOC_NO_SCATTER_GATHER) {
alloc = __find_page_alloc(a, base);
if (!alloc)
goto done;
} else {
alloc = (struct nvgpu_page_alloc *) (uintptr_t) base;
}
palloc_dbg(a, "Free [fixed] 0x%010llx + 0x%llx\n",
alloc->base, alloc->length);
a->nr_fixed_frees++;
a->pages_freed += (alloc->length >> a->page_shift);
/*
* This works for the time being since the buddy allocator
* uses the same free function for both fixed and regular
* allocs. This would have to be updated if the underlying
* allocator were to change.
*/
__nvgpu_free_pages(a, alloc, true);
done:
alloc_unlock(__a);
}
static void nvgpu_page_allocator_destroy(struct nvgpu_allocator *__a)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
alloc_lock(__a);
nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a);
__a->priv = NULL;
alloc_unlock(__a);
}
#ifdef __KERNEL__
static void nvgpu_page_print_stats(struct nvgpu_allocator *__a,
struct seq_file *s, int lock)
{
struct nvgpu_page_allocator *a = page_allocator(__a);
int i;
if (lock)
alloc_lock(__a);
__alloc_pstat(s, __a, "Page allocator:\n");
__alloc_pstat(s, __a, " allocs %lld\n", a->nr_allocs);
__alloc_pstat(s, __a, " frees %lld\n", a->nr_frees);
__alloc_pstat(s, __a, " fixed_allocs %lld\n", a->nr_fixed_allocs);
__alloc_pstat(s, __a, " fixed_frees %lld\n", a->nr_fixed_frees);
__alloc_pstat(s, __a, " slab_allocs %lld\n", a->nr_slab_allocs);
__alloc_pstat(s, __a, " slab_frees %lld\n", a->nr_slab_frees);
__alloc_pstat(s, __a, " pages alloced %lld\n", a->pages_alloced);
__alloc_pstat(s, __a, " pages freed %lld\n", a->pages_freed);
__alloc_pstat(s, __a, "\n");
__alloc_pstat(s, __a, "Page size: %lld KB\n",
a->page_size >> 10);
__alloc_pstat(s, __a, "Total pages: %lld (%lld MB)\n",
a->length / a->page_size,
a->length >> 20);
__alloc_pstat(s, __a, "Available pages: %lld (%lld MB)\n",
nvgpu_alloc_space(&a->source_allocator) / a->page_size,
nvgpu_alloc_space(&a->source_allocator) >> 20);
__alloc_pstat(s, __a, "\n");
/*
* Slab info.
*/
if (a->flags & GPU_ALLOC_4K_VIDMEM_PAGES) {
__alloc_pstat(s, __a, "Slabs:\n");
__alloc_pstat(s, __a, " size empty partial full\n");
__alloc_pstat(s, __a, " ---- ----- ------- ----\n");
for (i = 0; i < a->nr_slabs; i++) {
struct page_alloc_slab *slab = &a->slabs[i];
__alloc_pstat(s, __a, " %-9u %-9d %-9u %u\n",
slab->slab_size,
slab->nr_empty, slab->nr_partial,
slab->nr_full);
}
__alloc_pstat(s, __a, "\n");
}
__alloc_pstat(s, __a, "Source alloc: %s\n",
a->source_allocator.name);
nvgpu_alloc_print_stats(&a->source_allocator, s, lock);
if (lock)
alloc_unlock(__a);
}
#endif
static const struct nvgpu_allocator_ops page_ops = {
.alloc = nvgpu_page_alloc,
.free = nvgpu_page_free,
.alloc_fixed = nvgpu_page_alloc_fixed,
.free_fixed = nvgpu_page_free_fixed,
.reserve_carveout = nvgpu_page_reserve_co,
.release_carveout = nvgpu_page_release_co,
.base = nvgpu_page_alloc_base,
.length = nvgpu_page_alloc_length,
.end = nvgpu_page_alloc_end,
.inited = nvgpu_page_alloc_inited,
.space = nvgpu_page_alloc_space,
.fini = nvgpu_page_allocator_destroy,
#ifdef __KERNEL__
.print_stats = nvgpu_page_print_stats,
#endif
};
/*
* nr_slabs is computed as follows: divide page_size by 4096 to get number of
* 4k pages in page_size. Then take the base 2 log of that to get number of
* slabs. For 64k page_size that works on like:
*
* 1024*64 / 1024*4 = 16
* ilog2(16) = 4
*
* That gives buckets of 1, 2, 4, and 8 pages (i.e 4k, 8k, 16k, 32k).
*/
static int nvgpu_page_alloc_init_slabs(struct nvgpu_page_allocator *a)
{
size_t nr_slabs = ilog2(a->page_size >> 12);
unsigned int i;
a->slabs = nvgpu_kcalloc(nvgpu_alloc_to_gpu(a->owner),
nr_slabs,
sizeof(struct page_alloc_slab));
if (!a->slabs)
return -ENOMEM;
a->nr_slabs = nr_slabs;
for (i = 0; i < nr_slabs; i++) {
struct page_alloc_slab *slab = &a->slabs[i];
slab->slab_size = SZ_4K * (1 << i);
nvgpu_init_list_node(&slab->empty);
nvgpu_init_list_node(&slab->partial);
nvgpu_init_list_node(&slab->full);
slab->nr_empty = 0;
slab->nr_partial = 0;
slab->nr_full = 0;
}
return 0;
}
int nvgpu_page_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
struct nvgpu_page_allocator *a;
char buddy_name[sizeof(__a->name)];
int err;
if (blk_size < SZ_4K)
return -EINVAL;
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_page_allocator));
if (!a)
return -ENOMEM;
err = __nvgpu_alloc_common_init(__a, g, name, a, false, &page_ops);
if (err)
goto fail;
a->alloc_cache = nvgpu_kmem_cache_create(g,
sizeof(struct nvgpu_page_alloc));
a->slab_page_cache = nvgpu_kmem_cache_create(g,
sizeof(struct page_alloc_slab_page));
if (!a->alloc_cache || !a->slab_page_cache) {
err = -ENOMEM;
goto fail;
}
a->base = base;
a->length = length;
a->page_size = blk_size;
a->page_shift = __ffs(blk_size);
a->allocs = NULL;
a->owner = __a;
a->flags = flags;
if (flags & GPU_ALLOC_4K_VIDMEM_PAGES && blk_size > SZ_4K) {
err = nvgpu_page_alloc_init_slabs(a);
if (err)
goto fail;
}
snprintf(buddy_name, sizeof(buddy_name), "%s-src", name);
err = nvgpu_buddy_allocator_init(g, &a->source_allocator, buddy_name,
base, length, blk_size, 0);
if (err)
goto fail;
#ifdef CONFIG_DEBUG_FS
nvgpu_init_alloc_debug(g, __a);
#endif
palloc_dbg(a, "New allocator: type page\n");
palloc_dbg(a, " base 0x%llx\n", a->base);
palloc_dbg(a, " size 0x%llx\n", a->length);
palloc_dbg(a, " page_size 0x%llx\n", a->page_size);
palloc_dbg(a, " flags 0x%llx\n", a->flags);
palloc_dbg(a, " slabs: %d\n", a->nr_slabs);
return 0;
fail:
if (a->alloc_cache)
nvgpu_kmem_cache_destroy(a->alloc_cache);
if (a->slab_page_cache)
nvgpu_kmem_cache_destroy(a->slab_page_cache);
nvgpu_kfree(g, a);
return err;
}