/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include "gk20a/mm_gk20a.h" #include "gk20a/platform_gk20a.h" #include "buddy_allocator_priv.h" /* Some other buddy allocator functions. */ static struct nvgpu_buddy *balloc_free_buddy(struct nvgpu_buddy_allocator *a, u64 addr); static void balloc_coalesce(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b); static void __balloc_do_free_fixed(struct nvgpu_buddy_allocator *a, struct nvgpu_fixed_alloc *falloc); /* * This function is not present in older kernel's list.h code. */ #ifndef list_last_entry #define list_last_entry(ptr, type, member) \ list_entry((ptr)->prev, type, member) #endif /* * GPU buddy allocator for various address spaces. * * Current limitations: * o A fixed allocation could potentially be made that borders PDEs with * different PTE sizes. This would require that fixed buffer to have * different sized PTEs for different parts of the allocation. Probably * best to just require PDE alignment for fixed address allocs. * * o It is currently possible to make an allocator that has a buddy alignment * out of sync with the PDE block size alignment. A simple example is a * 32GB address space starting at byte 1. Every buddy is shifted off by 1 * which means each buddy corresponf to more than one actual GPU page. The * best way to fix this is probably just require PDE blocksize alignment * for the start of the address space. At the moment all allocators are * easily PDE aligned so this hasn't been a problem. */ /* * Pick a suitable maximum order for this allocator. * * Hueristic: Just guessing that the best max order is the largest single * block that will fit in the address space. */ static void balloc_compute_max_order(struct nvgpu_buddy_allocator *a) { u64 true_max_order = ilog2(a->blks); if (a->max_order == 0) { a->max_order = true_max_order; return; } if (a->max_order > true_max_order) a->max_order = true_max_order; if (a->max_order > GPU_BALLOC_MAX_ORDER) a->max_order = GPU_BALLOC_MAX_ORDER; } /* * Since we can only allocate in chucks of a->blk_size we need to trim off * any excess data that is not aligned to a->blk_size. */ static void balloc_allocator_align(struct nvgpu_buddy_allocator *a) { a->start = ALIGN(a->base, a->blk_size); WARN_ON(a->start != a->base); a->end = (a->base + a->length) & ~(a->blk_size - 1); a->count = a->end - a->start; a->blks = a->count >> a->blk_shift; } /* * Pass NULL for parent if you want a top level buddy. */ static struct nvgpu_buddy *balloc_new_buddy(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *parent, u64 start, u64 order) { struct nvgpu_buddy *new_buddy; new_buddy = nvgpu_kmem_cache_alloc(a->buddy_cache); if (!new_buddy) return NULL; memset(new_buddy, 0, sizeof(struct nvgpu_buddy)); new_buddy->parent = parent; new_buddy->start = start; new_buddy->order = order; new_buddy->end = start + (1 << order) * a->blk_size; new_buddy->pte_size = BALLOC_PTE_SIZE_ANY; return new_buddy; } static void __balloc_buddy_list_add(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b, struct nvgpu_list_node *list) { if (buddy_is_in_list(b)) { alloc_dbg(balloc_owner(a), "Oops: adding added buddy (%llu:0x%llx)\n", b->order, b->start); BUG(); } /* * Add big PTE blocks to the tail, small to the head for GVA spaces. * This lets the code that checks if there are available blocks check * without cycling through the entire list. */ if (a->flags & GPU_ALLOC_GVA_SPACE && b->pte_size == gmmu_page_size_big) nvgpu_list_add_tail(&b->buddy_entry, list); else nvgpu_list_add(&b->buddy_entry, list); buddy_set_in_list(b); } static void __balloc_buddy_list_rem(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b) { if (!buddy_is_in_list(b)) { alloc_dbg(balloc_owner(a), "Oops: removing removed buddy (%llu:0x%llx)\n", b->order, b->start); BUG(); } nvgpu_list_del(&b->buddy_entry); buddy_clr_in_list(b); } /* * Add a buddy to one of the buddy lists and deal with the necessary * book keeping. Adds the buddy to the list specified by the buddy's order. */ static void balloc_blist_add(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b) { __balloc_buddy_list_add(a, b, balloc_get_order_list(a, b->order)); a->buddy_list_len[b->order]++; } static void balloc_blist_rem(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b) { __balloc_buddy_list_rem(a, b); a->buddy_list_len[b->order]--; } static u64 balloc_get_order(struct nvgpu_buddy_allocator *a, u64 len) { if (len == 0) return 0; len--; len >>= a->blk_shift; return fls(len); } static u64 __balloc_max_order_in(struct nvgpu_buddy_allocator *a, u64 start, u64 end) { u64 size = (end - start) >> a->blk_shift; if (size > 0) return min_t(u64, ilog2(size), a->max_order); else return GPU_BALLOC_MAX_ORDER; } /* * Initialize the buddy lists. */ static int balloc_init_lists(struct nvgpu_buddy_allocator *a) { int i; u64 bstart, bend, order; struct nvgpu_buddy *buddy; bstart = a->start; bend = a->end; /* First make sure the LLs are valid. */ for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) nvgpu_init_list_node(balloc_get_order_list(a, i)); while (bstart < bend) { order = __balloc_max_order_in(a, bstart, bend); buddy = balloc_new_buddy(a, NULL, bstart, order); if (!buddy) goto cleanup; balloc_blist_add(a, buddy); bstart += balloc_order_to_len(a, order); } return 0; cleanup: for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) { if (!nvgpu_list_empty(balloc_get_order_list(a, i))) { buddy = nvgpu_list_first_entry( balloc_get_order_list(a, i), nvgpu_buddy, buddy_entry); balloc_blist_rem(a, buddy); nvgpu_kmem_cache_free(a->buddy_cache, buddy); } } return -ENOMEM; } /* * Clean up and destroy the passed allocator. */ static void nvgpu_buddy_allocator_destroy(struct nvgpu_allocator *__a) { int i; struct nvgpu_rbtree_node *node = NULL; struct nvgpu_buddy *bud; struct nvgpu_fixed_alloc *falloc; struct nvgpu_buddy_allocator *a = __a->priv; alloc_lock(__a); #ifdef CONFIG_DEBUG_FS nvgpu_fini_alloc_debug(__a); #endif /* * Free the fixed allocs first. */ nvgpu_rbtree_enum_start(0, &node, a->fixed_allocs); while (node) { falloc = nvgpu_fixed_alloc_from_rbtree_node(node); nvgpu_rbtree_unlink(node, &a->fixed_allocs); __balloc_do_free_fixed(a, falloc); nvgpu_rbtree_enum_start(0, &node, a->fixed_allocs); } /* * And now free all outstanding allocations. */ nvgpu_rbtree_enum_start(0, &node, a->alloced_buddies); while (node) { bud = nvgpu_buddy_from_rbtree_node(node); balloc_free_buddy(a, bud->start); balloc_blist_add(a, bud); balloc_coalesce(a, bud); nvgpu_rbtree_enum_start(0, &node, a->alloced_buddies); } /* * Now clean up the unallocated buddies. */ for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) { BUG_ON(a->buddy_list_alloced[i] != 0); while (!nvgpu_list_empty(balloc_get_order_list(a, i))) { bud = nvgpu_list_first_entry( balloc_get_order_list(a, i), nvgpu_buddy, buddy_entry); balloc_blist_rem(a, bud); nvgpu_kmem_cache_free(a->buddy_cache, bud); } if (a->buddy_list_len[i] != 0) { pr_info("Excess buddies!!! (%d: %llu)\n", i, a->buddy_list_len[i]); BUG(); } if (a->buddy_list_split[i] != 0) { pr_info("Excess split nodes!!! (%d: %llu)\n", i, a->buddy_list_split[i]); BUG(); } if (a->buddy_list_alloced[i] != 0) { pr_info("Excess alloced nodes!!! (%d: %llu)\n", i, a->buddy_list_alloced[i]); BUG(); } } nvgpu_kmem_cache_destroy(a->buddy_cache); nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a); alloc_unlock(__a); } /* * Combine the passed buddy if possible. The pointer in @b may not be valid * after this as the buddy may be freed. * * @a must be locked. */ static void balloc_coalesce(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b) { struct nvgpu_buddy *parent; if (buddy_is_alloced(b) || buddy_is_split(b)) return; /* * If both our buddy and I are both not allocated and not split then * we can coalesce ourselves. */ if (!b->buddy) return; if (buddy_is_alloced(b->buddy) || buddy_is_split(b->buddy)) return; parent = b->parent; balloc_blist_rem(a, b); balloc_blist_rem(a, b->buddy); buddy_clr_split(parent); a->buddy_list_split[parent->order]--; balloc_blist_add(a, parent); /* * Recursively coalesce as far as we can go. */ balloc_coalesce(a, parent); /* Clean up the remains. */ nvgpu_kmem_cache_free(a->buddy_cache, b->buddy); nvgpu_kmem_cache_free(a->buddy_cache, b); } /* * Split a buddy into two new buddies who are 1/2 the size of the parent buddy. * * @a must be locked. */ static int balloc_split_buddy(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b, int pte_size) { struct nvgpu_buddy *left, *right; u64 half; left = balloc_new_buddy(a, b, b->start, b->order - 1); if (!left) return -ENOMEM; half = (b->end - b->start) / 2; right = balloc_new_buddy(a, b, b->start + half, b->order - 1); if (!right) { nvgpu_kmem_cache_free(a->buddy_cache, left); return -ENOMEM; } buddy_set_split(b); a->buddy_list_split[b->order]++; b->left = left; b->right = right; left->buddy = right; right->buddy = left; left->parent = b; right->parent = b; /* PTE considerations. */ if (a->flags & GPU_ALLOC_GVA_SPACE && left->order <= a->pte_blk_order) { left->pte_size = pte_size; right->pte_size = pte_size; } balloc_blist_rem(a, b); balloc_blist_add(a, left); balloc_blist_add(a, right); return 0; } /* * Place the passed buddy into the RB tree for allocated buddies. Never fails * unless the passed entry is a duplicate which is a bug. * * @a must be locked. */ static void balloc_alloc_buddy(struct nvgpu_buddy_allocator *a, struct nvgpu_buddy *b) { b->alloced_entry.key_start = b->start; b->alloced_entry.key_end = b->end; nvgpu_rbtree_insert(&b->alloced_entry, &a->alloced_buddies); buddy_set_alloced(b); a->buddy_list_alloced[b->order]++; } /* * Remove the passed buddy from the allocated buddy RB tree. Returns the * deallocated buddy for further processing. * * @a must be locked. */ static struct nvgpu_buddy *balloc_free_buddy(struct nvgpu_buddy_allocator *a, u64 addr) { struct nvgpu_rbtree_node *node = NULL; struct nvgpu_buddy *bud; nvgpu_rbtree_search(addr, &node, a->alloced_buddies); if (!node) return NULL; bud = nvgpu_buddy_from_rbtree_node(node); nvgpu_rbtree_unlink(node, &a->alloced_buddies); buddy_clr_alloced(bud); a->buddy_list_alloced[bud->order]--; return bud; } /* * Find a suitable buddy for the given order and PTE type (big or little). */ static struct nvgpu_buddy *__balloc_find_buddy(struct nvgpu_buddy_allocator *a, u64 order, int pte_size) { struct nvgpu_buddy *bud; if (order > a->max_order || nvgpu_list_empty(balloc_get_order_list(a, order))) return NULL; if (a->flags & GPU_ALLOC_GVA_SPACE && pte_size == gmmu_page_size_big) bud = nvgpu_list_last_entry(balloc_get_order_list(a, order), nvgpu_buddy, buddy_entry); else bud = nvgpu_list_first_entry(balloc_get_order_list(a, order), nvgpu_buddy, buddy_entry); if (pte_size != BALLOC_PTE_SIZE_ANY && pte_size != bud->pte_size && bud->pte_size != BALLOC_PTE_SIZE_ANY) return NULL; return bud; } /* * Allocate a suitably sized buddy. If no suitable buddy exists split higher * order buddies until we have a suitable buddy to allocate. * * For PDE grouping add an extra check to see if a buddy is suitable: that the * buddy exists in a PDE who's PTE size is reasonable * * @a must be locked. */ static u64 __balloc_do_alloc(struct nvgpu_buddy_allocator *a, u64 order, int pte_size) { u64 split_order; struct nvgpu_buddy *bud = NULL; split_order = order; while (split_order <= a->max_order && !(bud = __balloc_find_buddy(a, split_order, pte_size))) split_order++; /* Out of memory! */ if (!bud) return 0; while (bud->order != order) { if (balloc_split_buddy(a, bud, pte_size)) return 0; /* No mem... */ bud = bud->left; } balloc_blist_rem(a, bud); balloc_alloc_buddy(a, bud); return bud->start; } /* * See if the passed range is actually available for allocation. If so, then * return 1, otherwise return 0. * * TODO: Right now this uses the unoptimal approach of going through all * outstanding allocations and checking their base/ends. This could be better. */ static int balloc_is_range_free(struct nvgpu_buddy_allocator *a, u64 base, u64 end) { struct nvgpu_rbtree_node *node = NULL; struct nvgpu_buddy *bud; nvgpu_rbtree_enum_start(0, &node, a->alloced_buddies); if (!node) return 1; /* No allocs yet. */ bud = nvgpu_buddy_from_rbtree_node(node); while (bud->start < end) { if ((bud->start > base && bud->start < end) || (bud->end > base && bud->end < end)) return 0; nvgpu_rbtree_enum_next(&node, node); if (!node) break; bud = nvgpu_buddy_from_rbtree_node(node); } return 1; } static void balloc_alloc_fixed(struct nvgpu_buddy_allocator *a, struct nvgpu_fixed_alloc *f) { f->alloced_entry.key_start = f->start; f->alloced_entry.key_end = f->end; nvgpu_rbtree_insert(&f->alloced_entry, &a->fixed_allocs); } /* * Remove the passed buddy from the allocated buddy RB tree. Returns the * deallocated buddy for further processing. * * @a must be locked. */ static struct nvgpu_fixed_alloc *balloc_free_fixed( struct nvgpu_buddy_allocator *a, u64 addr) { struct nvgpu_fixed_alloc *falloc; struct nvgpu_rbtree_node *node = NULL; nvgpu_rbtree_search(addr, &node, a->fixed_allocs); if (!node) return NULL; falloc = nvgpu_fixed_alloc_from_rbtree_node(node); nvgpu_rbtree_unlink(node, &a->fixed_allocs); return falloc; } /* * Find the parent range - doesn't necessarily need the parent to actually exist * as a buddy. Finding an existing parent comes later... */ static void __balloc_get_parent_range(struct nvgpu_buddy_allocator *a, u64 base, u64 order, u64 *pbase, u64 *porder) { u64 base_mask; u64 shifted_base = balloc_base_shift(a, base); order++; base_mask = ~((a->blk_size << order) - 1); shifted_base &= base_mask; *pbase = balloc_base_unshift(a, shifted_base); *porder = order; } /* * Makes a buddy at the passed address. This will make all parent buddies * necessary for this buddy to exist as well. */ static struct nvgpu_buddy *__balloc_make_fixed_buddy( struct nvgpu_buddy_allocator *a, u64 base, u64 order, int pte_size) { struct nvgpu_buddy *bud = NULL; struct nvgpu_list_node *order_list; u64 cur_order = order, cur_base = base; /* * Algo: * 1. Keep jumping up a buddy order until we find the real buddy that * this buddy exists in. * 2. Then work our way down through the buddy tree until we hit a dead * end. * 3. Start splitting buddies until we split to the one we need to * make. */ while (cur_order <= a->max_order) { int found = 0; order_list = balloc_get_order_list(a, cur_order); nvgpu_list_for_each_entry(bud, order_list, nvgpu_buddy, buddy_entry) { if (bud->start == cur_base) { /* * Make sure page size matches if it's smaller * than a PDE sized buddy. */ if (bud->order <= a->pte_blk_order && bud->pte_size != BALLOC_PTE_SIZE_ANY && bud->pte_size != pte_size) { /* Welp, that's the end of that. */ alloc_dbg(balloc_owner(a), "Fixed buddy PTE " "size mismatch!\n"); return NULL; } found = 1; break; } } if (found) break; __balloc_get_parent_range(a, cur_base, cur_order, &cur_base, &cur_order); } if (cur_order > a->max_order) { alloc_dbg(balloc_owner(a), "No buddy for range ???\n"); return NULL; } /* Split this buddy as necessary until we get the target buddy. */ while (bud->start != base || bud->order != order) { if (balloc_split_buddy(a, bud, pte_size)) { alloc_dbg(balloc_owner(a), "split buddy failed? {0x%llx, %llu}\n", bud->start, bud->order); balloc_coalesce(a, bud); return NULL; } if (base < bud->right->start) bud = bud->left; else bud = bud->right; } return bud; } static u64 __balloc_do_alloc_fixed(struct nvgpu_buddy_allocator *a, struct nvgpu_fixed_alloc *falloc, u64 base, u64 len, int pte_size) { u64 shifted_base, inc_base; u64 align_order; shifted_base = balloc_base_shift(a, base); if (shifted_base == 0) align_order = __fls(len >> a->blk_shift); else align_order = min_t(u64, __ffs(shifted_base >> a->blk_shift), __fls(len >> a->blk_shift)); if (align_order > a->max_order) { alloc_dbg(balloc_owner(a), "Align order too big: %llu > %llu\n", align_order, a->max_order); return 0; } /* * Generate a list of buddies that satisfy this allocation. */ inc_base = shifted_base; while (inc_base < (shifted_base + len)) { u64 order_len = balloc_order_to_len(a, align_order); u64 remaining; struct nvgpu_buddy *bud; bud = __balloc_make_fixed_buddy(a, balloc_base_unshift(a, inc_base), align_order, pte_size); if (!bud) { alloc_dbg(balloc_owner(a), "Fixed buddy failed: {0x%llx, %llu}!\n", balloc_base_unshift(a, inc_base), align_order); goto err_and_cleanup; } balloc_blist_rem(a, bud); balloc_alloc_buddy(a, bud); __balloc_buddy_list_add(a, bud, &falloc->buddies); /* Book keeping. */ inc_base += order_len; remaining = (shifted_base + len) - inc_base; align_order = __ffs(inc_base >> a->blk_shift); /* If we don't have much left - trim down align_order. */ if (balloc_order_to_len(a, align_order) > remaining) align_order = __balloc_max_order_in(a, inc_base, inc_base + remaining); } return base; err_and_cleanup: while (!nvgpu_list_empty(&falloc->buddies)) { struct nvgpu_buddy *bud = nvgpu_list_first_entry( &falloc->buddies, nvgpu_buddy, buddy_entry); __balloc_buddy_list_rem(a, bud); balloc_free_buddy(a, bud->start); nvgpu_kmem_cache_free(a->buddy_cache, bud); } return 0; } static void __balloc_do_free_fixed(struct nvgpu_buddy_allocator *a, struct nvgpu_fixed_alloc *falloc) { struct nvgpu_buddy *bud; while (!nvgpu_list_empty(&falloc->buddies)) { bud = nvgpu_list_first_entry(&falloc->buddies, nvgpu_buddy, buddy_entry); __balloc_buddy_list_rem(a, bud); balloc_free_buddy(a, bud->start); balloc_blist_add(a, bud); a->bytes_freed += balloc_order_to_len(a, bud->order); /* * Attemp to defrag the allocation. */ balloc_coalesce(a, bud); } nvgpu_kfree(nvgpu_alloc_to_gpu(a->owner), falloc); } /* * Allocate memory from the passed allocator. */ static u64 nvgpu_buddy_balloc(struct nvgpu_allocator *__a, u64 len) { u64 order, addr; int pte_size; struct nvgpu_buddy_allocator *a = __a->priv; alloc_lock(__a); order = balloc_get_order(a, len); if (order > a->max_order) { alloc_unlock(__a); alloc_dbg(balloc_owner(a), "Alloc fail\n"); return 0; } if (a->flags & GPU_ALLOC_GVA_SPACE) pte_size = __get_pte_size(a->vm, 0, len); else pte_size = BALLOC_PTE_SIZE_ANY; addr = __balloc_do_alloc(a, order, pte_size); if (addr) { a->bytes_alloced += len; a->bytes_alloced_real += balloc_order_to_len(a, order); alloc_dbg(balloc_owner(a), "Alloc 0x%-10llx %3lld:0x%-10llx pte_size=%s\n", addr, order, len, pte_size == gmmu_page_size_big ? "big" : pte_size == gmmu_page_size_small ? "small" : "NA/any"); } else { alloc_dbg(balloc_owner(a), "Alloc failed: no mem!\n"); } a->alloc_made = 1; alloc_unlock(__a); return addr; } /* * Requires @__a to be locked. */ static u64 __nvgpu_balloc_fixed_buddy(struct nvgpu_allocator *__a, u64 base, u64 len, u32 page_size) { int pte_size = BALLOC_PTE_SIZE_ANY; u64 ret, real_bytes = 0; struct nvgpu_buddy *bud; struct nvgpu_fixed_alloc *falloc = NULL; struct nvgpu_buddy_allocator *a = __a->priv; /* If base isn't aligned to an order 0 block, fail. */ if (base & (a->blk_size - 1)) goto fail; if (len == 0) goto fail; /* Check that the page size is valid. */ if (a->flags & GPU_ALLOC_GVA_SPACE && a->vm->big_pages) { if (page_size == a->vm->big_page_size) pte_size = gmmu_page_size_big; else if (page_size == SZ_4K) pte_size = gmmu_page_size_small; else goto fail; } falloc = nvgpu_kmalloc(nvgpu_alloc_to_gpu(__a), sizeof(*falloc)); if (!falloc) goto fail; nvgpu_init_list_node(&falloc->buddies); falloc->start = base; falloc->end = base + len; if (!balloc_is_range_free(a, base, base + len)) { alloc_dbg(balloc_owner(a), "Range not free: 0x%llx -> 0x%llx\n", base, base + len); goto fail_unlock; } ret = __balloc_do_alloc_fixed(a, falloc, base, len, pte_size); if (!ret) { alloc_dbg(balloc_owner(a), "Alloc-fixed failed ?? 0x%llx -> 0x%llx\n", base, base + len); goto fail_unlock; } balloc_alloc_fixed(a, falloc); list_for_each_entry(bud, &falloc->buddies, buddy_entry) real_bytes += (bud->end - bud->start); a->bytes_alloced += len; a->bytes_alloced_real += real_bytes; alloc_dbg(balloc_owner(a), "Alloc (fixed) 0x%llx\n", base); return base; fail_unlock: alloc_unlock(__a); fail: nvgpu_kfree(nvgpu_alloc_to_gpu(__a), falloc); return 0; } /* * Allocate a fixed address allocation. The address of the allocation is @base * and the length is @len. This is not a typical buddy allocator operation and * as such has a high posibility of failure if the address space is heavily in * use. * * Please do not use this function unless _absolutely_ necessary. */ static u64 nvgpu_balloc_fixed_buddy(struct nvgpu_allocator *__a, u64 base, u64 len, u32 page_size) { u64 alloc; struct nvgpu_buddy_allocator *a = __a->priv; alloc_lock(__a); alloc = __nvgpu_balloc_fixed_buddy(__a, base, len, page_size); a->alloc_made = 1; alloc_unlock(__a); return alloc; } /* * Free the passed allocation. */ static void nvgpu_buddy_bfree(struct nvgpu_allocator *__a, u64 addr) { struct nvgpu_buddy *bud; struct nvgpu_fixed_alloc *falloc; struct nvgpu_buddy_allocator *a = __a->priv; if (!addr) return; alloc_lock(__a); /* * First see if this is a fixed alloc. If not fall back to a regular * buddy. */ falloc = balloc_free_fixed(a, addr); if (falloc) { __balloc_do_free_fixed(a, falloc); goto done; } bud = balloc_free_buddy(a, addr); if (!bud) goto done; balloc_blist_add(a, bud); a->bytes_freed += balloc_order_to_len(a, bud->order); /* * Attemp to defrag the allocation. */ balloc_coalesce(a, bud); done: alloc_unlock(__a); alloc_dbg(balloc_owner(a), "Free 0x%llx\n", addr); return; } static bool nvgpu_buddy_reserve_is_possible(struct nvgpu_buddy_allocator *a, struct nvgpu_alloc_carveout *co) { struct nvgpu_alloc_carveout *tmp; u64 co_base, co_end; co_base = co->base; co_end = co->base + co->length; /* * Not the fastest approach but we should not have that many carveouts * for any reasonable allocator. */ nvgpu_list_for_each_entry(tmp, &a->co_list, nvgpu_alloc_carveout, co_entry) { if ((co_base >= tmp->base && co_base < (tmp->base + tmp->length)) || (co_end >= tmp->base && co_end < (tmp->base + tmp->length))) return false; } return true; } /* * Carveouts can only be reserved before any regular allocations have been * made. */ static int nvgpu_buddy_reserve_co(struct nvgpu_allocator *__a, struct nvgpu_alloc_carveout *co) { struct nvgpu_buddy_allocator *a = __a->priv; u64 addr; int err = 0; if (co->base < a->start || (co->base + co->length) > a->end || a->alloc_made) return -EINVAL; alloc_lock(__a); if (!nvgpu_buddy_reserve_is_possible(a, co)) { err = -EBUSY; goto done; } /* Should not be possible to fail... */ addr = __nvgpu_balloc_fixed_buddy(__a, co->base, co->length, 0); if (!addr) { err = -ENOMEM; pr_warn("%s: Failed to reserve a valid carveout!\n", __func__); goto done; } nvgpu_list_add(&co->co_entry, &a->co_list); done: alloc_unlock(__a); return err; } /* * Carveouts can be release at any time. */ static void nvgpu_buddy_release_co(struct nvgpu_allocator *__a, struct nvgpu_alloc_carveout *co) { alloc_lock(__a); nvgpu_list_del(&co->co_entry); nvgpu_free(__a, co->base); alloc_unlock(__a); } static u64 nvgpu_buddy_alloc_length(struct nvgpu_allocator *a) { struct nvgpu_buddy_allocator *ba = a->priv; return ba->length; } static u64 nvgpu_buddy_alloc_base(struct nvgpu_allocator *a) { struct nvgpu_buddy_allocator *ba = a->priv; return ba->start; } static int nvgpu_buddy_alloc_inited(struct nvgpu_allocator *a) { struct nvgpu_buddy_allocator *ba = a->priv; int inited = ba->initialized; nvgpu_smp_rmb(); return inited; } static u64 nvgpu_buddy_alloc_end(struct nvgpu_allocator *a) { struct nvgpu_buddy_allocator *ba = a->priv; return ba->end; } static u64 nvgpu_buddy_alloc_space(struct nvgpu_allocator *a) { struct nvgpu_buddy_allocator *ba = a->priv; u64 space; alloc_lock(a); space = ba->end - ba->start - (ba->bytes_alloced_real - ba->bytes_freed); alloc_unlock(a); return space; } #ifdef __KERNEL__ /* * Print the buddy allocator top level stats. If you pass @s as NULL then the * stats are printed to the kernel log. This lets this code be used for * debugging purposes internal to the allocator. */ static void nvgpu_buddy_print_stats(struct nvgpu_allocator *__a, struct seq_file *s, int lock) { int i = 0; struct nvgpu_rbtree_node *node = NULL; struct nvgpu_fixed_alloc *falloc; struct nvgpu_alloc_carveout *tmp; struct nvgpu_buddy_allocator *a = __a->priv; __alloc_pstat(s, __a, "base = %llu, limit = %llu, blk_size = %llu\n", a->base, a->length, a->blk_size); __alloc_pstat(s, __a, "Internal params:\n"); __alloc_pstat(s, __a, " start = 0x%llx\n", a->start); __alloc_pstat(s, __a, " end = 0x%llx\n", a->end); __alloc_pstat(s, __a, " count = 0x%llx\n", a->count); __alloc_pstat(s, __a, " blks = 0x%llx\n", a->blks); __alloc_pstat(s, __a, " max_order = %llu\n", a->max_order); if (lock) alloc_lock(__a); if (!nvgpu_list_empty(&a->co_list)) { __alloc_pstat(s, __a, "\n"); __alloc_pstat(s, __a, "Carveouts:\n"); nvgpu_list_for_each_entry(tmp, &a->co_list, nvgpu_alloc_carveout, co_entry) __alloc_pstat(s, __a, " CO %2d: %-20s 0x%010llx + 0x%llx\n", i++, tmp->name, tmp->base, tmp->length); } __alloc_pstat(s, __a, "\n"); __alloc_pstat(s, __a, "Buddy blocks:\n"); __alloc_pstat(s, __a, " Order Free Alloced Split\n"); __alloc_pstat(s, __a, " ----- ---- ------- -----\n"); for (i = a->max_order; i >= 0; i--) { if (a->buddy_list_len[i] == 0 && a->buddy_list_alloced[i] == 0 && a->buddy_list_split[i] == 0) continue; __alloc_pstat(s, __a, " %3d %-7llu %-9llu %llu\n", i, a->buddy_list_len[i], a->buddy_list_alloced[i], a->buddy_list_split[i]); } __alloc_pstat(s, __a, "\n"); nvgpu_rbtree_enum_start(0, &node, a->fixed_allocs); i = 1; while (node) { falloc = nvgpu_fixed_alloc_from_rbtree_node(node); __alloc_pstat(s, __a, "Fixed alloc (%d): [0x%llx -> 0x%llx]\n", i, falloc->start, falloc->end); nvgpu_rbtree_enum_next(&node, a->fixed_allocs); } __alloc_pstat(s, __a, "\n"); __alloc_pstat(s, __a, "Bytes allocated: %llu\n", a->bytes_alloced); __alloc_pstat(s, __a, "Bytes allocated (real): %llu\n", a->bytes_alloced_real); __alloc_pstat(s, __a, "Bytes freed: %llu\n", a->bytes_freed); if (lock) alloc_unlock(__a); } #endif static const struct nvgpu_allocator_ops buddy_ops = { .alloc = nvgpu_buddy_balloc, .free = nvgpu_buddy_bfree, .alloc_fixed = nvgpu_balloc_fixed_buddy, /* .free_fixed not needed. */ .reserve_carveout = nvgpu_buddy_reserve_co, .release_carveout = nvgpu_buddy_release_co, .base = nvgpu_buddy_alloc_base, .length = nvgpu_buddy_alloc_length, .end = nvgpu_buddy_alloc_end, .inited = nvgpu_buddy_alloc_inited, .space = nvgpu_buddy_alloc_space, .fini = nvgpu_buddy_allocator_destroy, #ifdef __KERNEL__ .print_stats = nvgpu_buddy_print_stats, #endif }; /* * Initialize a buddy allocator. Returns 0 on success. This allocator does * not necessarily manage bytes. It manages distinct ranges of resources. This * allows the allocator to work for things like comp_tags, semaphores, etc. * * @allocator: Ptr to an allocator struct to init. * @vm: GPU VM to associate this allocator with. Can be NULL. Will be used to * get PTE size for GVA spaces. * @name: Name of the allocator. Doesn't have to be static storage. * @base: The base address of the resource pool being managed. * @size: Number of resources in the pool. * @blk_size: Minimum number of resources to allocate at once. For things like * semaphores this is 1. For GVA this might be as much as 64k. This * corresponds to order 0. Must be power of 2. * @max_order: Pick a maximum order. If you leave this as 0, the buddy allocator * will try and pick a reasonable max order. * @flags: Extra flags necessary. See GPU_BALLOC_*. */ int __nvgpu_buddy_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a, struct vm_gk20a *vm, const char *name, u64 base, u64 size, u64 blk_size, u64 max_order, u64 flags) { int err; u64 pde_size; struct nvgpu_buddy_allocator *a; /* blk_size must be greater than 0 and a power of 2. */ if (blk_size == 0) return -EINVAL; if (blk_size & (blk_size - 1)) return -EINVAL; if (max_order > GPU_BALLOC_MAX_ORDER) return -EINVAL; /* If this is to manage a GVA space we need a VM. */ if (flags & GPU_ALLOC_GVA_SPACE && !vm) return -EINVAL; a = nvgpu_kzalloc(g, sizeof(struct nvgpu_buddy_allocator)); if (!a) return -ENOMEM; err = __nvgpu_alloc_common_init(__a, g, name, a, false, &buddy_ops); if (err) goto fail; a->base = base; a->length = size; a->blk_size = blk_size; a->blk_shift = __ffs(blk_size); a->owner = __a; /* * If base is 0 then modfy base to be the size of one block so that we * can return errors by returning addr == 0. */ if (a->base == 0) { a->base = a->blk_size; a->length -= a->blk_size; } a->vm = vm; if (flags & GPU_ALLOC_GVA_SPACE) { pde_size = ((u64)vm->big_page_size) << 10; a->pte_blk_order = balloc_get_order(a, pde_size); } /* * When we have a GVA space with big_pages enabled the size and base * must be PDE aligned. If big_pages are not enabled then this * requirement is not necessary. */ if (flags & GPU_ALLOC_GVA_SPACE && vm->big_pages && (base & ((vm->big_page_size << 10) - 1) || size & ((vm->big_page_size << 10) - 1))) return -EINVAL; a->flags = flags; a->max_order = max_order; balloc_allocator_align(a); balloc_compute_max_order(a); a->buddy_cache = nvgpu_kmem_cache_create(g, sizeof(struct nvgpu_buddy)); if (!a->buddy_cache) { err = -ENOMEM; goto fail; } a->alloced_buddies = NULL; a->fixed_allocs = NULL; nvgpu_init_list_node(&a->co_list); err = balloc_init_lists(a); if (err) goto fail; nvgpu_smp_wmb(); a->initialized = 1; #ifdef CONFIG_DEBUG_FS nvgpu_init_alloc_debug(g, __a); #endif alloc_dbg(__a, "New allocator: type buddy\n"); alloc_dbg(__a, " base 0x%llx\n", a->base); alloc_dbg(__a, " size 0x%llx\n", a->length); alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size); if (flags & GPU_ALLOC_GVA_SPACE) alloc_dbg(balloc_owner(a), " pde_size 0x%llx\n", balloc_order_to_len(a, a->pte_blk_order)); alloc_dbg(__a, " max_order %llu\n", a->max_order); alloc_dbg(__a, " flags 0x%llx\n", a->flags); return 0; fail: if (a->buddy_cache) nvgpu_kmem_cache_destroy(a->buddy_cache); nvgpu_kfree(g, a); return err; } int nvgpu_buddy_allocator_init(struct gk20a *g, struct nvgpu_allocator *a, const char *name, u64 base, u64 size, u64 blk_size, u64 flags) { return __nvgpu_buddy_allocator_init(g, a, NULL, name, base, size, blk_size, 0, 0); }