/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef BITMAP_ALLOCATOR_PRIV_H
#define BITMAP_ALLOCATOR_PRIV_H
#include
#include
struct nvgpu_allocator;
struct nvgpu_bitmap_allocator {
struct nvgpu_allocator *owner;
u64 base; /* Base address of the space. */
u64 length; /* Length of the space. */
u64 blk_size; /* Size that corresponds to 1 bit. */
u64 blk_shift; /* Bit shift to divide by blk_size. */
u64 num_bits; /* Number of allocatable bits. */
u64 bit_offs; /* Offset of bitmap. */
/*
* Optimization for making repeated allocations faster. Keep track of
* the next bit after the most recent allocation. This is where the next
* search will start from. This should make allocation faster in cases
* where lots of allocations get made one after another. It shouldn't
* have a negative impact on the case where the allocator is fragmented.
*/
u64 next_blk;
unsigned long *bitmap; /* The actual bitmap! */
struct nvgpu_rbtree_node *allocs; /* Tree of outstanding allocations */
struct nvgpu_kmem_cache *meta_data_cache;
u64 flags;
bool inited;
/* Statistics */
u64 nr_allocs;
u64 nr_fixed_allocs;
u64 bytes_alloced;
u64 bytes_freed;
};
struct nvgpu_bitmap_alloc {
u64 base;
u64 length;
struct nvgpu_rbtree_node alloc_entry; /* RB tree of allocations. */
};
static inline struct nvgpu_bitmap_alloc *
nvgpu_bitmap_alloc_from_rbtree_node(struct nvgpu_rbtree_node *node)
{
return (struct nvgpu_bitmap_alloc *)
((uintptr_t)node - offsetof(struct nvgpu_bitmap_alloc, alloc_entry));
};
static inline struct nvgpu_bitmap_allocator *bitmap_allocator(
struct nvgpu_allocator *a)
{
return (struct nvgpu_bitmap_allocator *)(a)->priv;
}
#endif