/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _CSS_VGPU_H_ #define _CSS_VGPU_H_ #include struct gr_gk20a; struct channel_gk20a; struct gk20a_cs_snapshot_client; void vgpu_css_release_snapshot_buffer(struct gr_gk20a *gr); int vgpu_css_flush_snapshots(struct channel_gk20a *ch, u32 *pending, bool *hw_overflow); int vgpu_css_detach(struct channel_gk20a *ch, struct gk20a_cs_snapshot_client *cs_client); int vgpu_css_enable_snapshot_buffer(struct channel_gk20a *ch, struct gk20a_cs_snapshot_client *cs_client); u32 vgpu_css_get_buffer_size(struct gk20a *g); #endif