/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "gk20a/gk20a.h" int nvgpu_init_enabled_flags(struct gk20a *g) { /* * Zero all flags initially. Flags that should be set to non-zero states * can be done so during driver init. */ g->enabled_flags = nvgpu_kzalloc(g, BITS_TO_LONGS(NVGPU_MAX_ENABLED_BITS) * sizeof(unsigned long)); if (!g->enabled_flags) return -ENOMEM; return 0; } bool nvgpu_is_enabled(struct gk20a *g, int flag) { return test_bit(flag, g->enabled_flags); } bool __nvgpu_set_enabled(struct gk20a *g, int flag, bool state) { if (state) return test_and_set_bit(flag, g->enabled_flags); else return test_and_clear_bit(flag, g->enabled_flags); }