/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #ifndef _CLKVIN_H_ #define _CLKVIN_H_ #include "boardobj/boardobj.h" #include "boardobj/boardobjgrp.h" #include "boardobj/boardobjgrp_e32.h" struct vin_device; struct clk_pmupstate; struct avfsvinobjs { struct boardobjgrp_e32 super; u8 calibration_rev_vbios; u8 calibration_rev_fused; bool vin_is_disable_allowed; }; typedef u32 vin_device_state_load(struct gk20a *g, struct clk_pmupstate *clk, struct vin_device *pdev); struct vin_device { struct boardobj super; u8 id; u8 volt_domain; u8 volt_domain_vbios; u32 slope; u32 intercept; u32 flls_shared_mask; vin_device_state_load *state_load; }; /* get vin device object from descriptor table index*/ #define CLK_GET_VIN_DEVICE(pvinobjs, dev_index) \ ((struct vin_device *)BOARDOBJGRP_OBJ_GET_BY_IDX( \ ((struct boardobjgrp *)&(pvinobjs->super.super)), (dev_index))) boardobj_construct construct_vindevice; boardobj_pmudatainit vindeviceinit_pmudata_super; u32 clk_vin_sw_setup(struct gk20a *g); u32 clk_vin_pmu_setup(struct gk20a *g); #endif