/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #ifndef _BOARDOBJGRP_E255_H_ #define _BOARDOBJGRP_E255_H_ #include "ctrl/ctrlboardobj.h" #include "boardobj.h" #include "boardobjgrpmask.h" #include "boardobj/boardobjgrp.h" /* * boardobjgrp_e255 is @ref BOARDOBJGRP child class allowing storage of up * to 255 @ref BOARDOBJ object pointers with single static 255-bit mask denoting * valid object pointers. */ struct boardobjgrp_e255 { struct boardobjgrp super; struct boardobj *objects[CTRL_BOARDOBJGRP_E255_MAX_OBJECTS]; struct boardobjgrpmask_e255 mask; }; #define boardobjgrp_pmudatainit_e255(g, pboardpbjgrp, pboardobjgrppmu) \ boardobjgrp_pmudatainit_super(g, pboardpbjgrp, pboardobjgrppmu) /* Constructor and destructor */ u32 boardobjgrpconstruct_e255(struct boardobjgrp_e255 *pboardobjgrp); boardobjgrp_destruct boardobjgrpdestruct_e255; boardobjgrp_pmuhdrdatainit boardobjgrp_pmuhdrdatainit_e255; #endif