From 6df3992b60959d32c7113cb77e131a2547174f3a Mon Sep 17 00:00:00 2001 From: Alex Waterman Date: Tue, 20 Dec 2016 13:55:48 -0800 Subject: gpu: nvgpu: Move allocators to common/mm/ Move the GPU allocators to common/mm/ since the allocators are common code across all GPUs. Also rename the allocator code to move away from gk20a_ prefixed structs and functions. This caused one issue with the nvgpu_alloc() and nvgpu_free() functions. There was a function for allocating either with kmalloc() or vmalloc() depending on the size of the allocation. Those have now been renamed to nvgpu_kalloc() and nvgpu_kfree(). Bug 1799159 Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5 Signed-off-by: Alex Waterman Reviewed-on: http://git-master/r/1274400 Reviewed-by: mobile promotions Tested-by: mobile promotions --- drivers/gpu/nvgpu/common/mm/buddy_allocator.c | 1329 +++++++++++++++++++++++++ 1 file changed, 1329 insertions(+) create mode 100644 drivers/gpu/nvgpu/common/mm/buddy_allocator.c (limited to 'drivers/gpu/nvgpu/common/mm/buddy_allocator.c') diff --git a/drivers/gpu/nvgpu/common/mm/buddy_allocator.c b/drivers/gpu/nvgpu/common/mm/buddy_allocator.c new file mode 100644 index 00000000..39a53801 --- /dev/null +++ b/drivers/gpu/nvgpu/common/mm/buddy_allocator.c @@ -0,0 +1,1329 @@ +/* + * Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU General Public License, + * version 2, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include +#include + +#include + +#include "gk20a/mm_gk20a.h" +#include "gk20a/platform_gk20a.h" + +#include "buddy_allocator_priv.h" + +static struct kmem_cache *buddy_cache; /* slab cache for meta data. */ + +/* Some other buddy allocator functions. */ +static struct nvgpu_buddy *balloc_free_buddy(struct nvgpu_buddy_allocator *a, + u64 addr); +static void balloc_coalesce(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b); +static void __balloc_do_free_fixed(struct nvgpu_buddy_allocator *a, + struct nvgpu_fixed_alloc *falloc); + +/* + * This function is not present in older kernel's list.h code. + */ +#ifndef list_last_entry +#define list_last_entry(ptr, type, member) \ + list_entry((ptr)->prev, type, member) +#endif + +/* + * GPU buddy allocator for various address spaces. + * + * Current limitations: + * o A fixed allocation could potentially be made that borders PDEs with + * different PTE sizes. This would require that fixed buffer to have + * different sized PTEs for different parts of the allocation. Probably + * best to just require PDE alignment for fixed address allocs. + * + * o It is currently possible to make an allocator that has a buddy alignment + * out of sync with the PDE block size alignment. A simple example is a + * 32GB address space starting at byte 1. Every buddy is shifted off by 1 + * which means each buddy corresponf to more than one actual GPU page. The + * best way to fix this is probably just require PDE blocksize alignment + * for the start of the address space. At the moment all allocators are + * easily PDE aligned so this hasn't been a problem. + */ + +/* + * Pick a suitable maximum order for this allocator. + * + * Hueristic: Just guessing that the best max order is the largest single + * block that will fit in the address space. + */ +static void balloc_compute_max_order(struct nvgpu_buddy_allocator *a) +{ + u64 true_max_order = ilog2(a->blks); + + if (a->max_order == 0) { + a->max_order = true_max_order; + return; + } + + if (a->max_order > true_max_order) + a->max_order = true_max_order; + if (a->max_order > GPU_BALLOC_MAX_ORDER) + a->max_order = GPU_BALLOC_MAX_ORDER; +} + +/* + * Since we can only allocate in chucks of a->blk_size we need to trim off + * any excess data that is not aligned to a->blk_size. + */ +static void balloc_allocator_align(struct nvgpu_buddy_allocator *a) +{ + a->start = ALIGN(a->base, a->blk_size); + WARN_ON(a->start != a->base); + a->end = (a->base + a->length) & ~(a->blk_size - 1); + a->count = a->end - a->start; + a->blks = a->count >> a->blk_shift; +} + +/* + * Pass NULL for parent if you want a top level buddy. + */ +static struct nvgpu_buddy *balloc_new_buddy(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *parent, + u64 start, u64 order) +{ + struct nvgpu_buddy *new_buddy; + + new_buddy = kmem_cache_alloc(buddy_cache, GFP_KERNEL); + if (!new_buddy) + return NULL; + + memset(new_buddy, 0, sizeof(struct nvgpu_buddy)); + + new_buddy->parent = parent; + new_buddy->start = start; + new_buddy->order = order; + new_buddy->end = start + (1 << order) * a->blk_size; + new_buddy->pte_size = BALLOC_PTE_SIZE_ANY; + + return new_buddy; +} + +static void __balloc_buddy_list_add(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b, + struct list_head *list) +{ + if (buddy_is_in_list(b)) { + alloc_dbg(balloc_owner(a), + "Oops: adding added buddy (%llu:0x%llx)\n", + b->order, b->start); + BUG(); + } + + /* + * Add big PTE blocks to the tail, small to the head for GVA spaces. + * This lets the code that checks if there are available blocks check + * without cycling through the entire list. + */ + if (a->flags & GPU_ALLOC_GVA_SPACE && + b->pte_size == gmmu_page_size_big) + list_add_tail(&b->buddy_entry, list); + else + list_add(&b->buddy_entry, list); + + buddy_set_in_list(b); +} + +static void __balloc_buddy_list_rem(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b) +{ + if (!buddy_is_in_list(b)) { + alloc_dbg(balloc_owner(a), + "Oops: removing removed buddy (%llu:0x%llx)\n", + b->order, b->start); + BUG(); + } + + list_del_init(&b->buddy_entry); + buddy_clr_in_list(b); +} + +/* + * Add a buddy to one of the buddy lists and deal with the necessary + * book keeping. Adds the buddy to the list specified by the buddy's order. + */ +static void balloc_blist_add(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b) +{ + __balloc_buddy_list_add(a, b, balloc_get_order_list(a, b->order)); + a->buddy_list_len[b->order]++; +} + +static void balloc_blist_rem(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b) +{ + __balloc_buddy_list_rem(a, b); + a->buddy_list_len[b->order]--; +} + +static u64 balloc_get_order(struct nvgpu_buddy_allocator *a, u64 len) +{ + if (len == 0) + return 0; + + len--; + len >>= a->blk_shift; + + return fls(len); +} + +static u64 __balloc_max_order_in(struct nvgpu_buddy_allocator *a, + u64 start, u64 end) +{ + u64 size = (end - start) >> a->blk_shift; + + if (size > 0) + return min_t(u64, ilog2(size), a->max_order); + else + return GPU_BALLOC_MAX_ORDER; +} + +/* + * Initialize the buddy lists. + */ +static int balloc_init_lists(struct nvgpu_buddy_allocator *a) +{ + int i; + u64 bstart, bend, order; + struct nvgpu_buddy *buddy; + + bstart = a->start; + bend = a->end; + + /* First make sure the LLs are valid. */ + for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) + INIT_LIST_HEAD(balloc_get_order_list(a, i)); + + while (bstart < bend) { + order = __balloc_max_order_in(a, bstart, bend); + + buddy = balloc_new_buddy(a, NULL, bstart, order); + if (!buddy) + goto cleanup; + + balloc_blist_add(a, buddy); + bstart += balloc_order_to_len(a, order); + } + + return 0; + +cleanup: + for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) { + if (!list_empty(balloc_get_order_list(a, i))) { + buddy = list_first_entry(balloc_get_order_list(a, i), + struct nvgpu_buddy, buddy_entry); + balloc_blist_rem(a, buddy); + kmem_cache_free(buddy_cache, buddy); + } + } + + return -ENOMEM; +} + +/* + * Clean up and destroy the passed allocator. + */ +static void nvgpu_buddy_allocator_destroy(struct nvgpu_allocator *__a) +{ + int i; + struct rb_node *node; + struct nvgpu_buddy *bud; + struct nvgpu_fixed_alloc *falloc; + struct nvgpu_buddy_allocator *a = __a->priv; + + alloc_lock(__a); + + nvgpu_fini_alloc_debug(__a); + + /* + * Free the fixed allocs first. + */ + while ((node = rb_first(&a->fixed_allocs)) != NULL) { + falloc = container_of(node, + struct nvgpu_fixed_alloc, alloced_entry); + + rb_erase(node, &a->fixed_allocs); + __balloc_do_free_fixed(a, falloc); + } + + /* + * And now free all outstanding allocations. + */ + while ((node = rb_first(&a->alloced_buddies)) != NULL) { + bud = container_of(node, struct nvgpu_buddy, alloced_entry); + balloc_free_buddy(a, bud->start); + balloc_blist_add(a, bud); + balloc_coalesce(a, bud); + } + + /* + * Now clean up the unallocated buddies. + */ + for (i = 0; i < GPU_BALLOC_ORDER_LIST_LEN; i++) { + BUG_ON(a->buddy_list_alloced[i] != 0); + + while (!list_empty(balloc_get_order_list(a, i))) { + bud = list_first_entry(balloc_get_order_list(a, i), + struct nvgpu_buddy, buddy_entry); + balloc_blist_rem(a, bud); + kmem_cache_free(buddy_cache, bud); + } + + if (a->buddy_list_len[i] != 0) { + pr_info("Excess buddies!!! (%d: %llu)\n", + i, a->buddy_list_len[i]); + BUG(); + } + if (a->buddy_list_split[i] != 0) { + pr_info("Excess split nodes!!! (%d: %llu)\n", + i, a->buddy_list_split[i]); + BUG(); + } + if (a->buddy_list_alloced[i] != 0) { + pr_info("Excess alloced nodes!!! (%d: %llu)\n", + i, a->buddy_list_alloced[i]); + BUG(); + } + } + + kfree(a); + + alloc_unlock(__a); +} + +/* + * Combine the passed buddy if possible. The pointer in @b may not be valid + * after this as the buddy may be freed. + * + * @a must be locked. + */ +static void balloc_coalesce(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b) +{ + struct nvgpu_buddy *parent; + + if (buddy_is_alloced(b) || buddy_is_split(b)) + return; + + /* + * If both our buddy and I are both not allocated and not split then + * we can coalesce ourselves. + */ + if (!b->buddy) + return; + if (buddy_is_alloced(b->buddy) || buddy_is_split(b->buddy)) + return; + + parent = b->parent; + + balloc_blist_rem(a, b); + balloc_blist_rem(a, b->buddy); + + buddy_clr_split(parent); + a->buddy_list_split[parent->order]--; + balloc_blist_add(a, parent); + + /* + * Recursively coalesce as far as we can go. + */ + balloc_coalesce(a, parent); + + /* Clean up the remains. */ + kmem_cache_free(buddy_cache, b->buddy); + kmem_cache_free(buddy_cache, b); +} + +/* + * Split a buddy into two new buddies who are 1/2 the size of the parent buddy. + * + * @a must be locked. + */ +static int balloc_split_buddy(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b, int pte_size) +{ + struct nvgpu_buddy *left, *right; + u64 half; + + left = balloc_new_buddy(a, b, b->start, b->order - 1); + if (!left) + return -ENOMEM; + + half = (b->end - b->start) / 2; + + right = balloc_new_buddy(a, b, b->start + half, b->order - 1); + if (!right) { + kmem_cache_free(buddy_cache, left); + return -ENOMEM; + } + + buddy_set_split(b); + a->buddy_list_split[b->order]++; + + b->left = left; + b->right = right; + left->buddy = right; + right->buddy = left; + left->parent = b; + right->parent = b; + + /* PTE considerations. */ + if (a->flags & GPU_ALLOC_GVA_SPACE && + left->order <= a->pte_blk_order) { + left->pte_size = pte_size; + right->pte_size = pte_size; + } + + balloc_blist_rem(a, b); + balloc_blist_add(a, left); + balloc_blist_add(a, right); + + return 0; +} + +/* + * Place the passed buddy into the RB tree for allocated buddies. Never fails + * unless the passed entry is a duplicate which is a bug. + * + * @a must be locked. + */ +static void balloc_alloc_buddy(struct nvgpu_buddy_allocator *a, + struct nvgpu_buddy *b) +{ + struct rb_node **new = &(a->alloced_buddies.rb_node); + struct rb_node *parent = NULL; + + while (*new) { + struct nvgpu_buddy *bud = container_of(*new, struct nvgpu_buddy, + alloced_entry); + + parent = *new; + if (b->start < bud->start) + new = &((*new)->rb_left); + else if (b->start > bud->start) + new = &((*new)->rb_right); + else + BUG_ON("Duplicate entries in allocated list!\n"); + } + + rb_link_node(&b->alloced_entry, parent, new); + rb_insert_color(&b->alloced_entry, &a->alloced_buddies); + + buddy_set_alloced(b); + a->buddy_list_alloced[b->order]++; +} + +/* + * Remove the passed buddy from the allocated buddy RB tree. Returns the + * deallocated buddy for further processing. + * + * @a must be locked. + */ +static struct nvgpu_buddy *balloc_free_buddy(struct nvgpu_buddy_allocator *a, + u64 addr) +{ + struct rb_node *node = a->alloced_buddies.rb_node; + struct nvgpu_buddy *bud; + + while (node) { + bud = container_of(node, struct nvgpu_buddy, alloced_entry); + + if (addr < bud->start) + node = node->rb_left; + else if (addr > bud->start) + node = node->rb_right; + else + break; + } + + if (!node) + return NULL; + + rb_erase(node, &a->alloced_buddies); + buddy_clr_alloced(bud); + a->buddy_list_alloced[bud->order]--; + + return bud; +} + +/* + * Find a suitable buddy for the given order and PTE type (big or little). + */ +static struct nvgpu_buddy *__balloc_find_buddy(struct nvgpu_buddy_allocator *a, + u64 order, int pte_size) +{ + struct nvgpu_buddy *bud; + + if (order > a->max_order || + list_empty(balloc_get_order_list(a, order))) + return NULL; + + if (a->flags & GPU_ALLOC_GVA_SPACE && + pte_size == gmmu_page_size_big) + bud = list_last_entry(balloc_get_order_list(a, order), + struct nvgpu_buddy, buddy_entry); + else + bud = list_first_entry(balloc_get_order_list(a, order), + struct nvgpu_buddy, buddy_entry); + + if (bud->pte_size != BALLOC_PTE_SIZE_ANY && + bud->pte_size != pte_size) + return NULL; + + return bud; +} + +/* + * Allocate a suitably sized buddy. If no suitable buddy exists split higher + * order buddies until we have a suitable buddy to allocate. + * + * For PDE grouping add an extra check to see if a buddy is suitable: that the + * buddy exists in a PDE who's PTE size is reasonable + * + * @a must be locked. + */ +static u64 __balloc_do_alloc(struct nvgpu_buddy_allocator *a, + u64 order, int pte_size) +{ + u64 split_order; + struct nvgpu_buddy *bud = NULL; + + split_order = order; + while (split_order <= a->max_order && + !(bud = __balloc_find_buddy(a, split_order, pte_size))) + split_order++; + + /* Out of memory! */ + if (!bud) + return 0; + + while (bud->order != order) { + if (balloc_split_buddy(a, bud, pte_size)) + return 0; /* No mem... */ + bud = bud->left; + } + + balloc_blist_rem(a, bud); + balloc_alloc_buddy(a, bud); + + return bud->start; +} + +/* + * See if the passed range is actually available for allocation. If so, then + * return 1, otherwise return 0. + * + * TODO: Right now this uses the unoptimal approach of going through all + * outstanding allocations and checking their base/ends. This could be better. + */ +static int balloc_is_range_free(struct nvgpu_buddy_allocator *a, + u64 base, u64 end) +{ + struct rb_node *node; + struct nvgpu_buddy *bud; + + node = rb_first(&a->alloced_buddies); + if (!node) + return 1; /* No allocs yet. */ + + bud = container_of(node, struct nvgpu_buddy, alloced_entry); + + while (bud->start < end) { + if ((bud->start > base && bud->start < end) || + (bud->end > base && bud->end < end)) + return 0; + + node = rb_next(node); + if (!node) + break; + bud = container_of(node, struct nvgpu_buddy, alloced_entry); + } + + return 1; +} + +static void balloc_alloc_fixed(struct nvgpu_buddy_allocator *a, + struct nvgpu_fixed_alloc *f) +{ + struct rb_node **new = &(a->fixed_allocs.rb_node); + struct rb_node *parent = NULL; + + while (*new) { + struct nvgpu_fixed_alloc *falloc = + container_of(*new, struct nvgpu_fixed_alloc, + alloced_entry); + + BUG_ON(!virt_addr_valid(falloc)); + + parent = *new; + if (f->start < falloc->start) + new = &((*new)->rb_left); + else if (f->start > falloc->start) + new = &((*new)->rb_right); + else + BUG_ON("Duplicate entries in allocated list!\n"); + } + + rb_link_node(&f->alloced_entry, parent, new); + rb_insert_color(&f->alloced_entry, &a->fixed_allocs); +} + +/* + * Remove the passed buddy from the allocated buddy RB tree. Returns the + * deallocated buddy for further processing. + * + * @a must be locked. + */ +static struct nvgpu_fixed_alloc *balloc_free_fixed( + struct nvgpu_buddy_allocator *a, u64 addr) +{ + struct rb_node *node = a->fixed_allocs.rb_node; + struct nvgpu_fixed_alloc *falloc; + + while (node) { + falloc = container_of(node, + struct nvgpu_fixed_alloc, alloced_entry); + + if (addr < falloc->start) + node = node->rb_left; + else if (addr > falloc->start) + node = node->rb_right; + else + break; + } + + if (!node) + return NULL; + + rb_erase(node, &a->fixed_allocs); + + return falloc; +} + +/* + * Find the parent range - doesn't necessarily need the parent to actually exist + * as a buddy. Finding an existing parent comes later... + */ +static void __balloc_get_parent_range(struct nvgpu_buddy_allocator *a, + u64 base, u64 order, + u64 *pbase, u64 *porder) +{ + u64 base_mask; + u64 shifted_base = balloc_base_shift(a, base); + + order++; + base_mask = ~((a->blk_size << order) - 1); + + shifted_base &= base_mask; + + *pbase = balloc_base_unshift(a, shifted_base); + *porder = order; +} + +/* + * Makes a buddy at the passed address. This will make all parent buddies + * necessary for this buddy to exist as well. + */ +static struct nvgpu_buddy *__balloc_make_fixed_buddy( + struct nvgpu_buddy_allocator *a, u64 base, u64 order) +{ + struct nvgpu_buddy *bud = NULL; + struct list_head *order_list; + u64 cur_order = order, cur_base = base; + + /* + * Algo: + * 1. Keep jumping up a buddy order until we find the real buddy that + * this buddy exists in. + * 2. Then work our way down through the buddy tree until we hit a dead + * end. + * 3. Start splitting buddies until we split to the one we need to + * make. + */ + while (cur_order <= a->max_order) { + int found = 0; + + order_list = balloc_get_order_list(a, cur_order); + list_for_each_entry(bud, order_list, buddy_entry) { + if (bud->start == cur_base) { + found = 1; + break; + } + } + + if (found) + break; + + __balloc_get_parent_range(a, cur_base, cur_order, + &cur_base, &cur_order); + } + + if (cur_order > a->max_order) { + alloc_dbg(balloc_owner(a), "No buddy for range ???\n"); + return NULL; + } + + /* Split this buddy as necessary until we get the target buddy. */ + while (bud->start != base || bud->order != order) { + if (balloc_split_buddy(a, bud, BALLOC_PTE_SIZE_ANY)) { + balloc_coalesce(a, bud); + return NULL; + } + + if (base < bud->right->start) + bud = bud->left; + else + bud = bud->right; + + } + + return bud; +} + +static u64 __balloc_do_alloc_fixed(struct nvgpu_buddy_allocator *a, + struct nvgpu_fixed_alloc *falloc, + u64 base, u64 len) +{ + u64 shifted_base, inc_base; + u64 align_order; + + shifted_base = balloc_base_shift(a, base); + if (shifted_base == 0) + align_order = __fls(len >> a->blk_shift); + else + align_order = min_t(u64, + __ffs(shifted_base >> a->blk_shift), + __fls(len >> a->blk_shift)); + + if (align_order > a->max_order) { + alloc_dbg(balloc_owner(a), + "Align order too big: %llu > %llu\n", + align_order, a->max_order); + return 0; + } + + /* + * Generate a list of buddies that satisfy this allocation. + */ + inc_base = shifted_base; + while (inc_base < (shifted_base + len)) { + u64 order_len = balloc_order_to_len(a, align_order); + u64 remaining; + struct nvgpu_buddy *bud; + + bud = __balloc_make_fixed_buddy(a, + balloc_base_unshift(a, inc_base), + align_order); + if (!bud) { + alloc_dbg(balloc_owner(a), + "Fixed buddy failed: {0x%llx, %llu}!\n", + balloc_base_unshift(a, inc_base), + align_order); + goto err_and_cleanup; + } + + balloc_blist_rem(a, bud); + balloc_alloc_buddy(a, bud); + __balloc_buddy_list_add(a, bud, &falloc->buddies); + + /* Book keeping. */ + inc_base += order_len; + remaining = (shifted_base + len) - inc_base; + align_order = __ffs(inc_base >> a->blk_shift); + + /* If we don't have much left - trim down align_order. */ + if (balloc_order_to_len(a, align_order) > remaining) + align_order = __balloc_max_order_in(a, inc_base, + inc_base + remaining); + } + + return base; + +err_and_cleanup: + while (!list_empty(&falloc->buddies)) { + struct nvgpu_buddy *bud = list_first_entry(&falloc->buddies, + struct nvgpu_buddy, + buddy_entry); + + __balloc_buddy_list_rem(a, bud); + balloc_free_buddy(a, bud->start); + kmem_cache_free(buddy_cache, bud); + } + + return 0; +} + +static void __balloc_do_free_fixed(struct nvgpu_buddy_allocator *a, + struct nvgpu_fixed_alloc *falloc) +{ + struct nvgpu_buddy *bud; + + while (!list_empty(&falloc->buddies)) { + bud = list_first_entry(&falloc->buddies, + struct nvgpu_buddy, + buddy_entry); + __balloc_buddy_list_rem(a, bud); + + balloc_free_buddy(a, bud->start); + balloc_blist_add(a, bud); + a->bytes_freed += balloc_order_to_len(a, bud->order); + + /* + * Attemp to defrag the allocation. + */ + balloc_coalesce(a, bud); + } + + kfree(falloc); +} + +/* + * Allocate memory from the passed allocator. + */ +static u64 nvgpu_buddy_balloc(struct nvgpu_allocator *__a, u64 len) +{ + u64 order, addr; + int pte_size; + struct nvgpu_buddy_allocator *a = __a->priv; + + nvgpu_alloc_trace_func(); + + alloc_lock(__a); + + order = balloc_get_order(a, len); + + if (order > a->max_order) { + alloc_unlock(__a); + alloc_dbg(balloc_owner(a), "Alloc fail\n"); + nvgpu_alloc_trace_func_done(); + return 0; + } + + /* + * For now pass the base address of the allocator's region to + * __get_pte_size(). This ensures we get the right page size for + * the alloc but we don't have to know what the real address is + * going to be quite yet. + * + * TODO: once userspace supports a unified address space pass 0 for + * the base. This will make only 'len' affect the PTE size. + */ + if (a->flags & GPU_ALLOC_GVA_SPACE) + pte_size = __get_pte_size(a->vm, a->base, len); + else + pte_size = BALLOC_PTE_SIZE_ANY; + + addr = __balloc_do_alloc(a, order, pte_size); + + if (addr) { + a->bytes_alloced += len; + a->bytes_alloced_real += balloc_order_to_len(a, order); + alloc_dbg(balloc_owner(a), + "Alloc 0x%-10llx %3lld:0x%-10llx pte_size=%s\n", + addr, order, len, + pte_size == gmmu_page_size_big ? "big" : + pte_size == gmmu_page_size_small ? "small" : + "NA/any"); + } else { + alloc_dbg(balloc_owner(a), "Alloc failed: no mem!\n"); + } + + a->alloc_made = 1; + + alloc_unlock(__a); + + nvgpu_alloc_trace_func_done(); + return addr; +} + +/* + * Requires @__a to be locked. + */ +static u64 __nvgpu_balloc_fixed_buddy(struct nvgpu_allocator *__a, + u64 base, u64 len) +{ + u64 ret, real_bytes = 0; + struct nvgpu_buddy *bud; + struct nvgpu_fixed_alloc *falloc = NULL; + struct nvgpu_buddy_allocator *a = __a->priv; + + nvgpu_alloc_trace_func(); + + /* If base isn't aligned to an order 0 block, fail. */ + if (base & (a->blk_size - 1)) + goto fail; + + if (len == 0) + goto fail; + + falloc = kmalloc(sizeof(*falloc), GFP_KERNEL); + if (!falloc) + goto fail; + + INIT_LIST_HEAD(&falloc->buddies); + falloc->start = base; + falloc->end = base + len; + + if (!balloc_is_range_free(a, base, base + len)) { + alloc_dbg(balloc_owner(a), + "Range not free: 0x%llx -> 0x%llx\n", + base, base + len); + goto fail_unlock; + } + + ret = __balloc_do_alloc_fixed(a, falloc, base, len); + if (!ret) { + alloc_dbg(balloc_owner(a), + "Alloc-fixed failed ?? 0x%llx -> 0x%llx\n", + base, base + len); + goto fail_unlock; + } + + balloc_alloc_fixed(a, falloc); + + list_for_each_entry(bud, &falloc->buddies, buddy_entry) + real_bytes += (bud->end - bud->start); + + a->bytes_alloced += len; + a->bytes_alloced_real += real_bytes; + + alloc_dbg(balloc_owner(a), "Alloc (fixed) 0x%llx\n", base); + + nvgpu_alloc_trace_func_done(); + return base; + +fail_unlock: + alloc_unlock(__a); +fail: + kfree(falloc); + nvgpu_alloc_trace_func_done(); + return 0; +} + +/* + * Allocate a fixed address allocation. The address of the allocation is @base + * and the length is @len. This is not a typical buddy allocator operation and + * as such has a high posibility of failure if the address space is heavily in + * use. + * + * Please do not use this function unless _absolutely_ necessary. + */ +static u64 nvgpu_balloc_fixed_buddy(struct nvgpu_allocator *__a, + u64 base, u64 len) +{ + u64 alloc; + struct nvgpu_buddy_allocator *a = __a->priv; + + alloc_lock(__a); + alloc = __nvgpu_balloc_fixed_buddy(__a, base, len); + a->alloc_made = 1; + alloc_unlock(__a); + + return alloc; +} + +/* + * Free the passed allocation. + */ +static void nvgpu_buddy_bfree(struct nvgpu_allocator *__a, u64 addr) +{ + struct nvgpu_buddy *bud; + struct nvgpu_fixed_alloc *falloc; + struct nvgpu_buddy_allocator *a = __a->priv; + + nvgpu_alloc_trace_func(); + + if (!addr) { + nvgpu_alloc_trace_func_done(); + return; + } + + alloc_lock(__a); + + /* + * First see if this is a fixed alloc. If not fall back to a regular + * buddy. + */ + falloc = balloc_free_fixed(a, addr); + if (falloc) { + __balloc_do_free_fixed(a, falloc); + goto done; + } + + bud = balloc_free_buddy(a, addr); + if (!bud) + goto done; + + balloc_blist_add(a, bud); + a->bytes_freed += balloc_order_to_len(a, bud->order); + + /* + * Attemp to defrag the allocation. + */ + balloc_coalesce(a, bud); + +done: + alloc_unlock(__a); + alloc_dbg(balloc_owner(a), "Free 0x%llx\n", addr); + nvgpu_alloc_trace_func_done(); + return; +} + +static bool nvgpu_buddy_reserve_is_possible(struct nvgpu_buddy_allocator *a, + struct nvgpu_alloc_carveout *co) +{ + struct nvgpu_alloc_carveout *tmp; + u64 co_base, co_end; + + co_base = co->base; + co_end = co->base + co->length; + + /* + * Not the fastest approach but we should not have that many carveouts + * for any reasonable allocator. + */ + list_for_each_entry(tmp, &a->co_list, co_entry) { + if ((co_base >= tmp->base && + co_base < (tmp->base + tmp->length)) || + (co_end >= tmp->base && + co_end < (tmp->base + tmp->length))) + return false; + } + + return true; +} + +/* + * Carveouts can only be reserved before any regular allocations have been + * made. + */ +static int nvgpu_buddy_reserve_co(struct nvgpu_allocator *__a, + struct nvgpu_alloc_carveout *co) +{ + struct nvgpu_buddy_allocator *a = __a->priv; + u64 addr; + int err = 0; + + if (co->base < a->start || (co->base + co->length) > a->end || + a->alloc_made) + return -EINVAL; + + alloc_lock(__a); + + if (!nvgpu_buddy_reserve_is_possible(a, co)) { + err = -EBUSY; + goto done; + } + + /* Should not be possible to fail... */ + addr = __nvgpu_balloc_fixed_buddy(__a, co->base, co->length); + if (!addr) { + err = -ENOMEM; + pr_warn("%s: Failed to reserve a valid carveout!\n", __func__); + goto done; + } + + list_add(&co->co_entry, &a->co_list); + +done: + alloc_unlock(__a); + return err; +} + +/* + * Carveouts can be release at any time. + */ +static void nvgpu_buddy_release_co(struct nvgpu_allocator *__a, + struct nvgpu_alloc_carveout *co) +{ + alloc_lock(__a); + + list_del_init(&co->co_entry); + nvgpu_free(__a, co->base); + + alloc_unlock(__a); +} + +static u64 nvgpu_buddy_alloc_length(struct nvgpu_allocator *a) +{ + struct nvgpu_buddy_allocator *ba = a->priv; + + return ba->length; +} + +static u64 nvgpu_buddy_alloc_base(struct nvgpu_allocator *a) +{ + struct nvgpu_buddy_allocator *ba = a->priv; + + return ba->start; +} + +static int nvgpu_buddy_alloc_inited(struct nvgpu_allocator *a) +{ + struct nvgpu_buddy_allocator *ba = a->priv; + int inited = ba->initialized; + + rmb(); + return inited; +} + +static u64 nvgpu_buddy_alloc_end(struct nvgpu_allocator *a) +{ + struct nvgpu_buddy_allocator *ba = a->priv; + + return ba->end; +} + +static u64 nvgpu_buddy_alloc_space(struct nvgpu_allocator *a) +{ + struct nvgpu_buddy_allocator *ba = a->priv; + u64 space; + + alloc_lock(a); + space = ba->end - ba->start - + (ba->bytes_alloced_real - ba->bytes_freed); + alloc_unlock(a); + + return space; +} + +/* + * Print the buddy allocator top level stats. If you pass @s as NULL then the + * stats are printed to the kernel log. This lets this code be used for + * debugging purposes internal to the allocator. + */ +static void nvgpu_buddy_print_stats(struct nvgpu_allocator *__a, + struct seq_file *s, int lock) +{ + int i = 0; + struct rb_node *node; + struct nvgpu_fixed_alloc *falloc; + struct nvgpu_alloc_carveout *tmp; + struct nvgpu_buddy_allocator *a = __a->priv; + + __alloc_pstat(s, __a, "base = %llu, limit = %llu, blk_size = %llu\n", + a->base, a->length, a->blk_size); + __alloc_pstat(s, __a, "Internal params:\n"); + __alloc_pstat(s, __a, " start = 0x%llx\n", a->start); + __alloc_pstat(s, __a, " end = 0x%llx\n", a->end); + __alloc_pstat(s, __a, " count = 0x%llx\n", a->count); + __alloc_pstat(s, __a, " blks = 0x%llx\n", a->blks); + __alloc_pstat(s, __a, " max_order = %llu\n", a->max_order); + + if (lock) + alloc_lock(__a); + + if (!list_empty(&a->co_list)) { + __alloc_pstat(s, __a, "\n"); + __alloc_pstat(s, __a, "Carveouts:\n"); + list_for_each_entry(tmp, &a->co_list, co_entry) + __alloc_pstat(s, __a, + " CO %2d: %-20s 0x%010llx + 0x%llx\n", + i++, tmp->name, tmp->base, tmp->length); + } + + __alloc_pstat(s, __a, "\n"); + __alloc_pstat(s, __a, "Buddy blocks:\n"); + __alloc_pstat(s, __a, " Order Free Alloced Split\n"); + __alloc_pstat(s, __a, " ----- ---- ------- -----\n"); + + for (i = a->max_order; i >= 0; i--) { + if (a->buddy_list_len[i] == 0 && + a->buddy_list_alloced[i] == 0 && + a->buddy_list_split[i] == 0) + continue; + + __alloc_pstat(s, __a, " %3d %-7llu %-9llu %llu\n", i, + a->buddy_list_len[i], + a->buddy_list_alloced[i], + a->buddy_list_split[i]); + } + + __alloc_pstat(s, __a, "\n"); + + for (node = rb_first(&a->fixed_allocs), i = 1; + node != NULL; + node = rb_next(node)) { + falloc = container_of(node, + struct nvgpu_fixed_alloc, alloced_entry); + + __alloc_pstat(s, __a, "Fixed alloc (%d): [0x%llx -> 0x%llx]\n", + i, falloc->start, falloc->end); + } + + __alloc_pstat(s, __a, "\n"); + __alloc_pstat(s, __a, "Bytes allocated: %llu\n", + a->bytes_alloced); + __alloc_pstat(s, __a, "Bytes allocated (real): %llu\n", + a->bytes_alloced_real); + __alloc_pstat(s, __a, "Bytes freed: %llu\n", + a->bytes_freed); + + if (lock) + alloc_unlock(__a); +} + +static const struct nvgpu_allocator_ops buddy_ops = { + .alloc = nvgpu_buddy_balloc, + .free = nvgpu_buddy_bfree, + + .alloc_fixed = nvgpu_balloc_fixed_buddy, + /* .free_fixed not needed. */ + + .reserve_carveout = nvgpu_buddy_reserve_co, + .release_carveout = nvgpu_buddy_release_co, + + .base = nvgpu_buddy_alloc_base, + .length = nvgpu_buddy_alloc_length, + .end = nvgpu_buddy_alloc_end, + .inited = nvgpu_buddy_alloc_inited, + .space = nvgpu_buddy_alloc_space, + + .fini = nvgpu_buddy_allocator_destroy, + + .print_stats = nvgpu_buddy_print_stats, +}; + +/* + * Initialize a buddy allocator. Returns 0 on success. This allocator does + * not necessarily manage bytes. It manages distinct ranges of resources. This + * allows the allocator to work for things like comp_tags, semaphores, etc. + * + * @allocator: Ptr to an allocator struct to init. + * @vm: GPU VM to associate this allocator with. Can be NULL. Will be used to + * get PTE size for GVA spaces. + * @name: Name of the allocator. Doesn't have to be static storage. + * @base: The base address of the resource pool being managed. + * @size: Number of resources in the pool. + * @blk_size: Minimum number of resources to allocate at once. For things like + * semaphores this is 1. For GVA this might be as much as 64k. This + * corresponds to order 0. Must be power of 2. + * @max_order: Pick a maximum order. If you leave this as 0, the buddy allocator + * will try and pick a reasonable max order. + * @flags: Extra flags necessary. See GPU_BALLOC_*. + */ +int __nvgpu_buddy_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a, + struct vm_gk20a *vm, const char *name, + u64 base, u64 size, u64 blk_size, + u64 max_order, u64 flags) +{ + int err; + u64 pde_size; + struct nvgpu_buddy_allocator *a; + + /* blk_size must be greater than 0 and a power of 2. */ + if (blk_size == 0) + return -EINVAL; + if (blk_size & (blk_size - 1)) + return -EINVAL; + + if (max_order > GPU_BALLOC_MAX_ORDER) + return -EINVAL; + + /* If this is to manage a GVA space we need a VM. */ + if (flags & GPU_ALLOC_GVA_SPACE && !vm) + return -EINVAL; + + a = kzalloc(sizeof(struct nvgpu_buddy_allocator), GFP_KERNEL); + if (!a) + return -ENOMEM; + + err = __nvgpu_alloc_common_init(__a, name, a, false, &buddy_ops); + if (err) + goto fail; + + a->base = base; + a->length = size; + a->blk_size = blk_size; + a->blk_shift = __ffs(blk_size); + a->owner = __a; + + /* + * If base is 0 then modfy base to be the size of one block so that we + * can return errors by returning addr == 0. + */ + if (a->base == 0) { + a->base = a->blk_size; + a->length -= a->blk_size; + } + + a->vm = vm; + if (flags & GPU_ALLOC_GVA_SPACE) { + pde_size = ((u64)vm->big_page_size) << 10; + a->pte_blk_order = balloc_get_order(a, pde_size); + } + + /* + * When we have a GVA space with big_pages enabled the size and base + * must be PDE aligned. If big_pages are not enabled then this + * requirement is not necessary. + */ + if (flags & GPU_ALLOC_GVA_SPACE && vm->big_pages && + (base & ((vm->big_page_size << 10) - 1) || + size & ((vm->big_page_size << 10) - 1))) + return -EINVAL; + + a->flags = flags; + a->max_order = max_order; + + balloc_allocator_align(a); + balloc_compute_max_order(a); + + /* Shared buddy kmem_cache for all allocators. */ + if (!buddy_cache) + buddy_cache = KMEM_CACHE(nvgpu_buddy, 0); + if (!buddy_cache) { + err = -ENOMEM; + goto fail; + } + + a->alloced_buddies = RB_ROOT; + a->fixed_allocs = RB_ROOT; + INIT_LIST_HEAD(&a->co_list); + err = balloc_init_lists(a); + if (err) + goto fail; + + wmb(); + a->initialized = 1; + + nvgpu_init_alloc_debug(g, __a); + alloc_dbg(__a, "New allocator: type buddy\n"); + alloc_dbg(__a, " base 0x%llx\n", a->base); + alloc_dbg(__a, " size 0x%llx\n", a->length); + alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size); + alloc_dbg(__a, " max_order %llu\n", a->max_order); + alloc_dbg(__a, " flags 0x%llx\n", a->flags); + + return 0; + +fail: + kfree(a); + return err; +} + +int nvgpu_buddy_allocator_init(struct gk20a *g, struct nvgpu_allocator *a, + const char *name, u64 base, u64 size, + u64 blk_size, u64 flags) +{ + return __nvgpu_buddy_allocator_init(g, a, NULL, name, + base, size, blk_size, 0, 0); +} -- cgit v1.2.2