| Commit message (Collapse) | Author | Age |
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Call validate_reg_ops() even when allow_all is set, since that function
takes care of counting ctxsw regops which would not be executed without
the counters set.
Bug 1517458
Change-Id: Ie6173229fb6580e8812b7d2a52bfa8661f3d95e5
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/709439
Reviewed-by: Automatic_Commit_Validation_User
Tested-by: Sandarbh Jain <sanjain@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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bug 200069748
Invalidating FECS code instblk is required only if
FECS uses bootloader to load. Added check for same
instead of using PMU support to invalidate.
Handle elpg enable/disable call in case PMU is OFF.
Change-Id: I28abbbbe1f22edd9e0417df9d0e831bbd770502c
Signed-off-by: Deepak Goyal <dgoyal@nvidia.com>
Reviewed-on: http://git-master/r/670664
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Tested-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Supriya Sharatkumar <ssharatkumar@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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SMMU translation should be bypassed for VPR
accesses via GPU.
clear sgt dma address to bypass smmu for VPR.
Bug 1215470
Change-Id: I22df41a9afc447e2502055b7907cc1848a770f26
Signed-off-by: Krishna Reddy <vdumpa@nvidia.com>
Reviewed-on: http://git-master/r/696509
(cherry picked from commit a699f55941fa22e90d41a53798956a542b212659)
Reviewed-on: http://git-master/r/707889
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Allocator bitmap is now larger, and cannot be allocated with kzalloc
anymore.
Bug 200081843
Change-Id: I9c978ddbdd796e4f1dd5719dbef3a6bd99e64f48
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/709884
Reviewed-by: Krishna Reddy <vdumpa@nvidia.com>
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Dump GR status registers in case of ctxsw timeout.
This is helpful in case where ctxsw timeout is encountered
during stress testing but we lose the bad state since we do
the recovery. So dump as much status as we can when timeouts
are seen
Bug 200062436
Change-Id: Ie7d320cefa7b272f2cc607cdb5c01ba1f43ba1f2
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/708465
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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PBDMA HW signature depends on the chip.
Change-Id: If57d721d9bb77a090f967930a1aa2037bf4a16fe
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/672922
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We have infinite timeouts for loops in emulation. Some functions with
the loops still return error if we exceed the original retry count.
Change-Id: I1f9ddbfc0acd9f30f6bd49d9e748d8d8fbefa154
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/709491
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Introduce a new struct gk20a_mm_entry. Allocate and store PDE and PTE
arrays using the same structure. Always pass pointer to this struct
when possible between functions in memory code.
Change-Id: Ia4a2a6abdac9ab7ba522dafbf73fc3a3d5355c5f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/696414
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fd_install() should be called only once all other initialization is
done and no errors can happen.
Bug 1589104
Change-Id: I822511a64d4c6fa59c8e772a896dbd6818459c97
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/706928
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
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Shader informs user about context switch wait time.
This doesn't affect any functionality. Hence changing print to info.
bug 200015967
Change-Id: I7fbb562e43ee6ec1bc8ac01a51d3c9f19d5cb4cf
Signed-off-by: Naveen Kumar S <nkumars@nvidia.com>
Reviewed-on: http://git-master/r/662657
(cherry picked from commit 3a4d2022369f4bfc1701d6543226e01d7f6f8e0d)
Reviewed-on: http://git-master/r/671534
Reviewed-by: Venkat Moganty <vmoganty@nvidia.com>
Tested-by: Venkat Moganty <vmoganty@nvidia.com>
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The GVA was increased to 128GB but for vgpu, the split
was not updated to reflect the correct small and large
page split (16GB for small pages, rest for large pages).
Bug 1606860
Change-Id: Ieae056d6a6cfd2f2fc5066d33e1247d2a96a3616
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/681340
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add below APIs to dump various GR status registers
1. debugfs : /d/gpu.0/gr_status
Read this debugfs at runtime to get status registers
2. API gk20a_gr_debug_dump()
Add this API in code to dump registers at any point
Bug 200062436
Change-Id: Ic1115b5a2fc16362954b5ed8a9e70afb872a8d91
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/486465
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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bug 200078367
using udelay for fecs status polling
during GR init phase brings down fecs
transaction time to < 20usec from few
hundred usec.
Change-Id: I61a27daaf1187ac086a42779b46aa3fbee3b37f2
Signed-off-by: Vijayakumar <vsubbu@nvidia.com>
Reviewed-on: http://git-master/r/691918
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 200066741
ACR ucode has mechanism to skip WPR blob copy for second time,
in case WPR size is sent as 0 to acr ucode.
With above there is a saving of around 0.5 ms, but, in
conjunction with acr change to disable LS sig verification,
and scrubbing empty spaces in WPR sections to 0. This change
can reduce railgate exit latency by 4ms
ACR ucodes to be checked in main, as a different CL, and after
getting prod signs for ACR
Change-Id: I9d662027abf0b2615176d17433ff3ec3ae53d78a
Signed-off-by: Supriya <ssharatkumar@nvidia.com>
Reviewed-on: http://git-master/r/681892
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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FECS halt method is used to do graceful FECS shutdown.
Bug 1551865
Change-Id: Iec8590e86cb09f9b54c36f85859208fc8650f6a6
Signed-off-by: Supriya <ssharatkumar@nvidia.com>
Reviewed-on: http://git-master/r/682459
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Change-Id: I8753e47ef4d3f4b3645ed6c6e604449d81d3da4b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/709061
(cherry picked from commit cc07f316334b88cc18070fba9dd9149ba193bd38)
Reviewed-on: http://git-master/r/707980
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Make recovery a more straightforward process. When we detect a fault,
trigger MMU fault, and wait for it to trigger, and complete recovery.
Also reset engines before aborting channel to ensure no stray sync
point increments can happen.
Change-Id: Iac685db6534cb64fe62d9fb452391f43100f2999
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/709060
(cherry picked from commit 95c62ffd9ac30a0d2eb88d033dcc6e6ff25efd6f)
Reviewed-on: http://git-master/r/707443
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Always invalidate TLB after mapping or unmapping, and remove the
delayed TLB invalidate.
Change-Id: I6df3c5c1fcca59f0f9e3f911168cb2f913c42815
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/696413
Reviewed-by: Automatic_Commit_Validation_User
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Fixed the following sparse warning using proper NULL instead of '0':
- mm_gk20a.c:1301: warning: Using plain integer as NULL pointer
Bug 200067946
Change-Id: Idd84f541711682bf097bb474049d523a5bb01ae2
Signed-off-by: Amit Sharma (SW-TEGRA) <amisharma@nvidia.com>
Reviewed-on: http://git-master/r/682242
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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Change-Id: I547cc02a544d117a4c76bf2541b9594d0769c2ef
Signed-off-by: Alex Frid <afrid@nvidia.com>
Reviewed-on: http://git-master/r/682822
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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Removed hard-coded GPU name strings. Instead retrieved GPU name via
device name access interfaces.
Change-Id: Iefb41cc610e92e870d4664951c3599df2bb83020
Signed-off-by: Alex Frid <afrid@nvidia.com>
Reviewed-on: http://git-master/r/682671
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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For cde ioctl "NVGPU_GPU_IOCTL_MARK_COMPRESSIBLE_WRITE",
gpu hw not engaged. So remove this call from gpu pm control.
Bug 1592636
Change-Id: I9b700e469bf365f2d02549cd9cd9babc68fbb049
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/680294
(cherry picked from commit cae24ee5e9630cc891fb7fcf98d234a42126f464)
Reviewed-on: http://git-master/r/681622
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add TYPE_PARAM_GOBS_PER_COMPTAGLINE_PER_SLICE.
Change-Id: I7cbf7b6db6642a61629ba06f7887bd58af3dc28f
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/673152
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add the ioctl to open a new gpu channel to also the control node for
improved process startup performance, in addition to the current open
ioctl in the channel node. The new channel fd creation is refactored to
a separate function which is called from both ctrl and channel ioctls.
Bug 1604952
Change-Id: I3357ceec694c0e6d7a85807183884324cb725d3a
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/679516
Reviewed-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use busy looping on L2 and TLB maintenance operations. This speeds
them up by an order of magnitude.
Add also trace points to measure performance for memory ops and
interrupt processing.
Change-Id: Ic4a8525d3d946b2b8f57b4b8ddcfc61605619399
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/681640
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Pass vm instead of as share to the userspace buffer mapping functions,
since they need to be called also from other places than just the AS
device ioctls, and as share is specific to them.
Bug 1573150
Change-Id: I994872f23ea7b1582361f3f4fabbd64b4786419c
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/674020
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use the common instance block freeing function when removing vm.
Change-Id: I1dfaaceb57e01d0a1359ce5742ed55d81dff10ed
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/672033
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Compression page size varies depending on architecture. Make it
129kB on gk20a and gm20b.
Also export some common functions from gm20b.
Bug 1592495
Change-Id: Ifb1c5b15d25fa961dab097021080055fc385fecd
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/673790
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Bug 1587825
Change-Id: I884c6b268aabb04b4990713395ebedf92410e02a
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/659239
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Create gk20a_init_inst_block() to reduce reg write clutter when
initializing instance blocks, which is done in several places.
Change-Id: Idcb8b604851a849e0bb6abce5743c9f4cbf98033
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/672434
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fixed sparse warnings related to clock gating list
and function definitions.
Bug 200067946
Change-Id: I9844771b6713c56dbe5dcf85f746a0ebd6c48f9c
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/677878
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Decrement the ref count on all mapped_buffers belonging to a va_node
when a va_node is freed. This prevents userspace from leaking some
mapped_buffers in some cases.
This does prevent userspace from keeping a buffer around after freeing
a space allocation if the buffer in question is not otherwise ref
counted. Not sure if this is a bad thing for userspace or not.
Bug 1600686
Change-Id: I659ccbda5935d44086fd367bd2110f7d0f066194
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/676629
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use memcpy for copying gpfifo inputs into the gpfifo ring buffer.
This speeds up one command buffer heavy benchmark from 82 FPS to 86
FPS. Speed up is due to a) faster memory move and b) zero tracing
overhead when PB tracing is disabled.
Bug 1550886
Change-Id: If95ebff53745bbf59edeac32ad4f32f10f1ea7ee
Signed-off-by: Janne Hellsten <jhellsten@nvidia.com>
Reviewed-on: http://git-master/r/676967
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Handle the gr and fifo exceptions delivered from the server
and update the channel state as needed.
Bug 1551865
Change-Id: Ie19626c6e8a72f92ffd134983fe6d84e5c6c8736
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/670329
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add a couple of trace points for tracking when we need to wait for
space in the gpfifo ring buffer. This wait can introduce significant
latencies to rendering with large gpfifo entry inputs so it's good to
be able to measure how often this path is taken.
Bug 1592391
Bug 1550886
Change-Id: I7f362e9c307eeffeeecaaba268ef2e3613e54597
Signed-off-by: Janne Hellsten <jhellsten@nvidia.com>
Reviewed-on: http://git-master/r/674021
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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If SMMU is disabled, we should not add the SMMU bit to addresses.
Change-Id: I6dd82e18b63474fb487d21f421ef06467551595b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/673250
Reviewed-by: Adeel Raza <araza@nvidia.com>
Tested-by: Adeel Raza <araza@nvidia.com>
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Update gk20a and gm20b headers with bar2 register block
registers. Also updated gm20b ctxsw headers with latest
tool output.
Bug 1587825
Change-Id: I9d1c459e03051278e7e79806803aaf71655f0dc5
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/672124
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix panics when using regops when PMU is disabled, or when whitelists
have not been defined.
Bug 1592505
Change-Id: I316c98147c54be7b1114ad23049ce3a634d4805e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/671841
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Make gr_gm20b_alloc_gr_ctx static. It is used only in the same file.
Bug 200067946
Change-Id: I484ff84ebe9a356f251db5a14ca0e60db64578bf
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/673267
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Implement several fixes for allowing the GVA address space to grow
to larger than 32GB and increase the address space to 128GB.
o Implement dynamic allocation of PDE backing pages. The memory
to store the PDE entries was hard coded to 1 page. Now the
number of pages necessary is computed dynamically based on the
size of the address space and the size of large pages.
o Fix an arithmetic problem in the gm20b sparse texture code
that caused large address spaces to be truncated when sparse
PDEs/PTEs were being filled in. This caused a kernel panic
when freeing the address space since a lot of the backing
PTE memory was not allocated.
o Change the address space split for large and small pages. Small
pages now occupy the bottom 16GB of the address space. Large
pages are used for the rest of the address space. Now, with a
128GB address space, there are 112GB of large page GVA available.
This patch exists to allow large (16GB) sparse textures to be allocated
without running into lack of memory issues and kernel panics.
Bug 1574267
Change-Id: I7c59ee54bd573dfc53b58c346156df37a85dfc22
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/671204
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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enables non-blocking interrupts in ce2 all other
ce2 interrupts are cleared and not handled.
bug 200036089
Change-Id: I9f47b06c677c72ac523019e6a3f70fedd07830a2
Signed-off-by: Sam Payne <spayne@nvidia.com>
Reviewed-on: http://git-master/r/671783
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 1584688
Change-Id: I9c0f3dcd3287ec8ced3520847b44a6a6a4c55cec
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/658550
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Free also newly allocated struct file in error conditions with fput, and
pair it by not trying to release the resulting null as_share on release.
Bug 1597056
Change-Id: Ifad5c3a829b2c459ed6a738ecdc1ac2ac7e1678a
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/671527
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Corrected sequence to bind and enable channel
only afer channel gpfifo alloction done.
Bug 1591647
Change-Id: I539458d1b666c0403cca1abcf8271b9c8c09f52c
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/671208
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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For compute channel on gk20a, set lockboost size to zero.
Bug 1573856
Change-Id: I369cebf72241e4017e7d380c82caff6014e42984
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/594843
GVS: Gerrit_Virtual_Submit
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CTA preemption needs to be enabled by setting a value in context. Set
it for gm20b.
Bug 200063473
Bug 1517461
Change-Id: I080cd71b348d08f834fd23ebbe7443dba79224db
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/661299
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Reduce copypaste code in instance block allocation and deletion with
functions purposed for that.
Change-Id: I2c8ae6a317ac89e2c857dde4296cb4316b8aaafe
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/668698
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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The default zbc entries were never populated in zbc HW table
because the conditional flag "gr->sw_ready" was always set thus
avoided the zbc default loading function call. Now zbc default
loading would happen only during boot time in sw structure.Hw
zbc regs would be loaded from that structure every time a
railgate exit happens.
Bug 1580210
Change-Id: Ie3e40738cbc84cf724c3f3871f15b17a5c84025a
Signed-off-by: Sujeet Baranwal <sbaranwal@nvidia.com>
Reviewed-on: http://git-master/r/662306
Reviewed-by: Sami Kiminki <skiminki@nvidia.com>
Tested-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-by: Arto Merilainen <amerilainen@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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if a request is submitted larger than the
allocated fifo, an error is returned immediately
rather than waiting for timeout while enough space
becomes available in the fifo (timeout
will not trigger in this case)
bug 1563401
Change-Id: I264dee2673dc8722034881f9e7db7bb137a8c0c8
Signed-off-by: Sam Payne <spayne@nvidia.com>
Reviewed-on: http://git-master/r/665113
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move the debug dump to HAL and add a stub for vgpu.
Bug 1595164
Change-Id: Ifdcdd8a8caca7a41919dad075fee1c87032f53b0
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/662722
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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