| Commit message (Collapse) | Author | Age |
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Use chip specific gpcs_swdx_dss_zbc_c_format_reg
and gpcs_swdx_dss_zbc_z_format_reg. These registers
are different for gv11b/gv100 from gp10b/gp106.
Change-Id: I9e209c878a11edc986ba4304ff60fcccbb5087aa
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1635091
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Used chip specific attrib_cb_gfxp_default_size and
attrib_cb_gfxp_size buffer sizes during committing
global callback buffer when gfx preemption is requested.
These sizes are different for gv11b from gp10b.
For gp10b used smaller buffer sizes than specified
value in hw manuals as per sw requirement.
Also used gv11b specific preemption related functions:
gr_gv11b_set_ctxsw_preemption_mode
gr_gv11b_update_ctxsw_preemption_mode
This is required because preemption related buffer
sizes are different for gv11b from gp10b. More optimization
will be done as part of NVGPU-484.
Another issue fixed is: gpu va for preemption buffers
still needs to be 8 bit aligned, even though 49 bits
available now. This done because of legacy implementation
of fecs ucode.
Bug 1976694
Change-Id: I2dc923340d34d0dc5fe45419200d0cf4f53cdb23
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1635027
GVS: Gerrit_Virtual_Submit
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In case we need to re-initialize GR after floorsweeping TPC,
gp10b_ltc_init_comptags() will try to allocate comptag memory again
Skip this during re-initialization since it is unnecessary to
re-allocate all those buffers
Comptag buffer size is 33MB and reallocating causes huge memory leak
anyways
Bug 2031635
Change-Id: I935f96eb133283d6f935589c0e581e0997e980e2
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1634737
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Make sure the enabled flags are freed before the driver unloads.
Bug 200369180
Change-Id: Ibac9ee61ca99bdfda03d76e393c7cd6cb6cc299a
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1632752
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Suppress message indicating nvlink credits initialization.
Change-Id: I8cd9c64c10412cea783b3d3eeb271a3e1c68d29f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1632780
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch changes the function argument from 'int' to 'unsigned int'
to fix the QNX compilation failures.
Change-Id: Iaee7850d8310bea693996ac618b95252ca5d1b35
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626397
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This reverts commit caf168e33ec12ff6f0ed90fd4aa7654c09eaa553.
Might be causing an intermittency in quill-c03 graphics submit. Super
weird since the only change that seems like it could affect it is the
header file update but that seems rather safe.
Bug 2044830
Change-Id: I14809d4945744193b9c2d7729ae8a516eb3e0b21
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1634349
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Timo Alho <talho@nvidia.com>
Tested-by: Timo Alho <talho@nvidia.com>
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- F/W version update for gv11b PMU ucode of
CL https://git-master.nvidia.com/r/#/c/1628288/
Current CL has PMU F/W version for ucode bin of
P4 CL# 23378914
P4 CL# & its changes.
- 23378914
- Don't post "PMU_PG_EVENT_IDLE_SNAP" event in
method pgConvertPgInterrupts_GP10X()
- 23355380
- Remove debug code included by mistake in P4
change list #23354716
- 23354716
- Made change to point CONVERT_PG_INTERRUPTS of
gv11b to _GP10x - pgConvertPgInterrupts_GP10X()
- Removed PMU halt upon FIFO preempt timeout in
_fifoPreemptRunlist_GP10X()
Bug 2039371
Bug 200377983
Change-Id: I8ce7cb926203b329308944235a06933768ed2a5f
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1628380
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Maps memory coherently on devices that are connected to a coherent bus.
(1) Add code to be able to get the platform device node.
(2) Create a new flag to mark if the device is connected to a coherent bus
(3) Map memory coherently on coherent devices.
bug 2040331
Change-Id: Ide83a9261acdbbc6e9fef4fc5f38d6f9d0e5ab5b
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1633985
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This is needed for watchdog to work.
Change-Id: Ic1e197e5f6701fafd8b614cd43bb610bdc8518ae
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1632230
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Used chip specific attrib_cb_gfxp_default_size and
attrib_cb_gfxp_size buffer sizes during committing
global callback buffer when gfx preemption is requested.
These sizes are different for gv11b from gp10b.
Also used gv11b specific preemption related functions:
gr_gv11b_set_ctxsw_preemption_mode
gr_gv11b_update_ctxsw_preemption_mode
This is required because preemption related buffer
sizes are different for gv11b from gp10b. More optimization
will be done as part of NVGPU-484.
Another issue fixed is: gpu va for preemption buffers
still needs to be 8 bit aligned, even though 49 bits
available now. This done because of legacy implementation
of fecs ucode.
Bug 1976694
Change-Id: I284e29e0815d205c150998b07d0757b5089d3267
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1630520
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Richard Zhao <rizhao@nvidia.com>
Tested-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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QNX needs defines for u32 data type, which is retrieved from
nvgpu/types.h. We need to explicity include this for fence.h
Change-Id: I0768042b8b10db550a1e321a0c3c1d86d981f9b0
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626401
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Replace the linux specific pr_err with nvgpu_err function
Change-Id: I856a3030c62009b078a8cdfc0050b541a66e6eaa
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626400
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch makes 'gv11b_fifo_get_eng_method_buffer_size'
function as static since it is being used only in this
file. Otherwise, QNX throws compilation error.
Change-Id: I96feaad8e77d11eabc78843d7dc29f749b55edab
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626399
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch replaces the linux specific usleep_range usage
with nvgpu_usleep_range OS agnostic function, in fifo_gv11b.c
Change-Id: I8ada3ffc1b70caa571cbabe5c3973f37e819538b
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626398
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch removes the dma-buf.h include from channel_gk20a.c,
now that there are no references to dma_buf present here.
Change-Id: I079c3c3763e7ac4f91e43a4bc54a23ec8d5a23fa
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626396
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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During bringup and before nvlink is up GV100 on the DDPX platform operates
with a very, very slow sysmem link. In order to get sysmem test to pass
it is neccesary to significantly increase most timeouts by an order the
magnitude.
Bug 2040544
Change-Id: I26858afde4ae80c70f86b47cfff674b6b00b5bf8
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1627417
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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L2 mask was assuming FS units contain valid information, but they do
not.
The new code checks if the L2 is FS before reading the L2/ROP mask
Bug 2040328
Change-Id: Id07cc630e65cfc71ab8084a3700d884b6cd3430f
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1627327
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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There is no current need for a virtualized version of
nvgpu_dbg_gpu_ioctl_write_single_sm_error_state, so return
-ENOSYS when virtual.
Bug 200331110
Change-Id: I223a6298eb4c891859f1c8252049f9a83d84ccb5
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1631270
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Committing buffer addresses only writes to the memory. There's no
need to disable ELPG for the duration, so drop the ELPG protection.
Change-Id: I8d8d08506387197e4737e0311df4a20085496056
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1631149
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Remove compute optimization specific to gk20a. We do not support
gk20a anymore.
Change-Id: Ibd548eee8d891a667f28a451d586fcfaac7f026a
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1631144
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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With a recent rework we moved gk20a_get() call to nvgpu_ioctl_tsg_open(),
but corresponding gk20a_put() call remained in gk20a_tsg_release()
So if a TSG is opened and released from within kernel with APIs
gk20a_tsg_open()/gk20a_tsg_release() we mistakenly drop extra refcount
through gk20a_put()
Fix this by moving gk20a_put() call to nvgpu_ioctl_tsg_release() which
balances gk20a_get() call in nvgpu_ioctl_tsg_open()
Bug 200374011
Change-Id: Id0cec0426e6231309dc530ab5c934dacaba9f8da
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1630969
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_ce_create_context(), if gk20a_tsg_open() or gk20a_open_new_channel()
fails, we bail out from the function without setting the error code
This could mislead the caller and report incorrect success
Fix this by setting error code explicitly in failure cases
Bug 200374011
Change-Id: Idf6cba4a57740107bada698295745352f7b5d5ac
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1631506
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_ce_delete_gpu_context(), we unbind the channel from TSG and
close the channel. But we do not drop the TSG refcount leaking
the TSG reference
Fix this by explicitly dropping TSG refcount
Also, do not explicitly unbind the channel from TSG
gk20a_channel_close() will internally unbind the channel from TSG
Bug 200374011
Change-Id: Ie4aa32f1d0bff4231f41aa2b33743cdc63e967c7
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1629972
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_cde_load(), if TSG allocation fails we bail out the function without
setting the error code and caller of this functions assumes CDE load is
successful
Fix this by setting explicit error code if TSG allocation fails
Bug 200374011
Change-Id: I6e7bcb325fb0062605fa2f696da4abdeb34e241a
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1627117
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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In gk20a_cde_remove_ctx(), we unbind the channel from TSG and
close the channel. But we do not drop the TSG refcount leaking
the TSG reference
After allocating sufficient contexts, we see TSG creation fails as below
nvgpu: 17000000.gp10b: gk20a_cde_load:1286 [ERR] cde: could not create TSG
Fix this by explicitly dropping TSG refcount
Also, do not explicitly unbind the channel from TSG
gk20a_channel_close() will internally unbind the channel from TSG
Bug 200374011
Change-Id: If6d75b20d5e03d710c0597d7a320d1157206a2a5
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1627116
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch adds the boolean flag 'golden_img_loaded'
to gr ctx desc. This is needed for refactoring the ctx
initialization.
Change-Id: I6d6df273e764a4cd06d062d59427dd33f4669778
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1617174
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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The patch sets low_hole value to 64K for bar1 vm to
align to potential 64KB native page size.
JIRA NVGPU-454
Change-Id: I994dfd6824d3a2e8a09433798bb101af88ecb5ca
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1617173
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Add a field in vm_gk20a to identify guest managed VM, with the
corresponding checks to ensure that there's no kernel section for
guest managed VMs.
Also make the __nvgpu_vm_init function available globally, so that
the vm can be allocated elsewhere, requisite fields set, and passed
to the function to initialize the vm.
Change-Id: Iad841d1b8ff9c894fe9d350dc43d74247e9c5512
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1617171
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Kernel needs to be able to allocate VPR memory for buffers for
protected contexts. So, let's call gk20a_tegra_init_secure_alloc
and enable VPR for GV11B.
Bug 2039456
Bug 2040513
Change-Id: Ie27d8f04b1a414c36b42516ce3147d38d8472d54
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1628566
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Remove scheduling IOCTL implementations for bare channels. Also
removes code that constructs bare channels in runlist.
Bug 1842197
Change-Id: I6e833b38e24a2f2c45c7993edf939d365eaf41f0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1627326
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Remove nvgpu internal flag indicating that TSGs are required. We now
require TSGs always. This also fixes a regression where CE channels
were back to using bare channels on gp106.
Bug 1842197
Change-Id: Id359e5a455fb324278636bb8994b583936490ffd
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1628481
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Modify command message parameter to support io
coherency.
Jira EVLR-2025
Change-Id: I38b21c72d85f559555c4d97dab73d0f715ecc655
Signed-off-by: Aparna Das <aparnad@nvidia.com>
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Initialize CE channels and vidmem clearer only once channels have
been enabled.
Change-Id: Id4c870ee7d4632044b97cead5d0d7b8317170430
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1628167
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We send a broadcast request to invoke scrubbing on all TPCs, but we
check only TPC0 for scrubbing to finish. This likely produces correct
results, because each TPC should take exactly the same number of cycles
for scrubbing, but it's not certain.
Change the polling loop to check all TPCs to make sure there are no
timing glitches.
Change-Id: Id3add77069743890379099a44aec8994f59d9a5e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Implement abstraction for finding the thread ID of thread currently
being run. This is tracked for context switch tracing.
In Linux kernel this is implemented by returning PID.
Change-Id: Id46a318894f9a2ff3c85d2c8ef0b02c52783f122
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Disable for now as speed change needs to be adapted to support
GV100+Xavier configuration
Bug 2040925
Change-Id: Ibce0811879aa2d2b8335e30d7fdb77fb933bc696
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1624259
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Bug 2040925
Change-Id: Ied06b199fd87411847b9987496c56276f8ebf89c
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1623709
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Add support to report ltc ecc errors per slice
(1) use new logic to detect subunits
(2) store size of array and check before comparison to prevent out of bounds
derefencing
(3) use new hashing to prevent collisions or entries with permuted names
bug 2037425
Change-Id: I63b9f0df43b9dceddc1bae17924c4723072f569e
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1620854
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Remove support for events for bare channels. All users have already
moved to TSGs and TSG events.
Bug 1842197
Change-Id: Ib3ff68134ad9515ee761d0f0e19a3150a0b744ab
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1618906
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Remove remaining support for bare channels. All users of bare
channels have already moved to TSGs.
Bug 1842197
Change-Id: I1ff12677253b160dac9bebe6925ad0839ea07cfc
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1618905
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This CL handles
- erroneous use of boot_0 function pointer
before being assigned in __nvgpu_check_gpu_state
- And proper handling of error returned from gk20a_readl
in gk20a_mc_boot_0
With these fixes crash is not seen in case mc_boot_0 read
returns 0 in gk20a_mc_boot_0
- And also this handles the recursion caused by mc.boot_0()
calling nvgpu_readl and nvgpu_readl in turn
calling mc.boot_0 in case of read failure
Bug 2010966
Change-Id: Ia087811c67d88948b7fc5fff35e0fabc6ea91989
Signed-off-by: Supriya <ssharatkumar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1616274
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Implement abstraction for finding the process ID of thread currently
being run. This is tracked for context switch tracing.
In Linux kernel this is implemented by returning TGID.
Change-Id: Ia6bcbd92c8cc25467694a35476e5d5f717194105
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1615985
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- Enabled ECC interrupt to host.
- Fix to ignore IDLE_SNAP during ELPG_ENTRY.
- Production signatures.
Change-Id: Ie9e549a123b3fbdcde69fa1d4d2ea3ac20e3fa64
Signed-off-by: y <dgoyal@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1620059
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SM L1 tag needs to scrub for following additional fields:
sm_l1_tag_ecc_control_scrub_pixprf
sm_l1_tag_ecc_control_scrub_miss_fifo
With this SM L1 TAG DBE errors after railgate/ungate
are fixed.
Bug 2039629
Change-Id: I10ce1d1dd28102f4c2f3fe2fe81801db67b76a21
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1626748
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During finalize power on, resume channels only after
complete hw initialization is done. Otherwise it will
cause issues with unexpected usage of hw. During first
boot will not see these issues because there will no channels.
But after rail gate/ungate or suspend/resume these issues
can be seen if channels are present before rail-gate/suspend.
Bug 2039195
Change-Id: Ie96e2f2b91902ba18b37e9a167344eeae07ba8c2
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
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Change-Id: I04df795b20413a2d07a252d77b3eba853890fcae
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
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Change-Id: I645f272f8fc3fffda95a82716558c081e323aed0
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1624097
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In gr_gv11b_set_gpc_tpc_mask(), we calculate tpc_count_mask based on
number of TPCs
But since we could change number of TPCs runtime, we would end up
calulating incorrect tpc_count_mask
Hence instead of calculating tpc_count_mask, just hard code it to
width of fuse register i.e. hard code tpc_count_mask to 4-bit value
Bug 2031635
Change-Id: Ia6f74d39d066775a5d133897305554df1e54157e
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
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In __nvgpu_gmmu_do_update_page_table(), and in case of non-IOMMU mappings,
we call nvgpu_sgt_get_phys() to get physical address
But this API ignores mapping attributes including l3_alloc attribute
specified by user space, and this breaks L3 cache allocations
Fix this by using g->ops.mm.gpu_phys_addr() which also considers the
mapping attributes and returns appropriate physical address
Jira GPUT19X-10
Bug 200279508
Change-Id: Ibc0d29f7cb576a9d6893a97b1912d9ff4bc78e02
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
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