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* gpu: nvgpu: use correct ltc cnt in hwpm offset mapPeter Daifuku2016-05-12
| | | | | | | | | | | | | | | | Fix the offset calculation code to save/restore proper number of LTCs to conform to FECS microcode Bug 1736910 Change-Id: I46ae1e0b45ffe354693db6ceb0aeeeac3d344b34 Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com> Reviewed-on: http://git-master/r/1133896 (cherry picked from commit 97751ee7a44537f5aa5198ac362d9ee416adc172) Reviewed-on: http://git-master/r/1146244 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Use num LTCs instead of num FBs in GRTerje Bergstrom2016-05-11
| | | | | | | | | When programming GR ZROP and CROP settings for number of active LTCs we use FB count, which is always 1. Use LTC count instead. Change-Id: I4d6f9b2b59d44b82ba098b243d6390cf321dbc36 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1144698
* gpu: nvgpu: add fuse overrides for tpc disablingRichard Zhao2016-05-10
| | | | | | | | | | | | | | | | | - add fuse_override in gops. Implement it starting from gm20b. - set cwd fs register, so cuda won't use disabled TPCs Bug 1757262 Bug 200169697 Change-Id: If7bac58bd3a6bcf2925197ea5b7c2d10a77e0933 Signed-off-by: Richard Zhao <rizhao@nvidia.com> (cherry picked from commit 66cde7724815e9e5e85ab9b07fc985a78530222f) Reviewed-on: http://git-master/r/1132177 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: Adeel Raza <araza@nvidia.com> Tested-by: Adeel Raza <araza@nvidia.com>
* gpu: nvgpu: Skip ctxsw trace init if not supportedTerje Bergstrom2016-05-10
| | | | | | | | | | | | Skip initialization of ctxsw tracing if it's not supported for that chip. Change-Id: I5197295c2a5d0f039347e1784137b3fd99894dc7 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1143837 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Thomas Fleury <tfleury@nvidia.com> GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: add supported preemptions to gpu characteristicsDeepak Nibade2016-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | Add below flag fields to gpu characteristics to indicate supported and default preemption modes on platform for graphics and compute __u32 graphics_preemption_mode_flags; __u32 compute_preemption_mode_flags; __u32 default_graphics_preempt_mode; __u32 default_compute_preempt_mode; Add struct nvgpu_preemption_modes_rec to struct gr_gk20a to store these values locally Use platform specific get_preemption_mode_flags() to get the flags and define gk20a/gm20b specific get_preemption_mode_flags() API Bug 1646259 Change-Id: I80193c0d988dc93bd96585f9aa631fd817f4dfa3 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1133595 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: separate IOCTL to set preemption modeDeepak Nibade2016-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add separate IOCTL NVGPU_IOCTL_CHANNEL_SET_PREEMPTION_MODE to allow setting preemption modes from UMD Define preemption modes in nvgpu.h and use them everywhere Remove mode definitions from mm_gk20a.h Also, we support setting only one preemption mode in a channel But it is possible to have multiple preemption modes (one from graphics and one from compute) set simultaneously Hence, update struct gr_ctx_desc to include two separate preemption modes (graphics_preempt_mode and compute_preempt_mode) API NVGPU_IOCTL_CHANNEL_SET_PREEMPTION_MODE also supports setting two separate preemption modes i.e. one for graphics and one for compute Make necessary changes in code to support two preemption modes Bug 1646259 Change-Id: Ia1dea19e609ba8cc0de2f39ab6c0c4cd6b0a752c Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1131805 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Support 3 PEs per GPCTerje Bergstrom2016-05-09
| | | | | | | | | | | Old code maxed at 2 PEs per GPC. Support 3 PEs and add code to make sure we will get a warning if hardware supports more than that. JIRA DNVGPU-6 Change-Id: Id6061567bad20474f4b4a7a0959be3426e5e4828 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1142440
* gpu: nvgpu: Enable FB before initializing L2Terje Bergstrom2016-05-09
| | | | | | | | | | | | | | Deassert reset in L2 and FB before initializing L2. In gk20a L2 can be off and thus writing registers results in a priv ring failure. Change-Id: I680b8b1e77cf67a8269c6de59a15d9817301300e Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/1140482 (cherry picked from commit d85edcf4170d7bc59d2c080f4343bc2f959be023) Reviewed-on: http://git-master/r/1143684 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit
* nvgpu: vgpu: create fifo.force_reset_ch in gpu_opsHaley Teng2016-05-09
| | | | | | | | | | | | | | gk20a_fifo_force_reset_ch() does not support vgpu now, so we need to create a function pointer in gpu_ops and assign it differently for vgpu and non-vgpu. Bug 200184349 Change-Id: I5f8f4f731b4b970c4ff8de65531f25568e7691b6 Signed-off-by: Haley Teng <hteng@nvidia.com> Reviewed-on: http://git-master/r/1130420 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: fix sparse warningThomas Fleury2016-05-08
| | | | | | | | | | | | | | | | | | | | | Fix below sparse warnings: drivers/gpu/nvgpu/gk20a/fifo_gk20a.c:2628:29: warning: symbol 'gk20a_fifo_sched_debugfs_seq_ ops' was not declared. Should it be static? drivers/gpu/nvgpu/gk20a/fifo_gk20a.c:2657:30: warning: symbol 'gk20a_fifo_sched_debugfs_fops' was not declared. Should it be static? Bug 200088648 Change-Id: I4e12ca0988b2d9dd7962d026a3a0f9f674e89ada Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: http://git-master/r/1142909 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Amit Sharma (SW-TEGRA) <amisharma@nvidia.com> Reviewed-by: Sachin Nikam <snikam@nvidia.com>
* gpu: nvgpu: update priv_cmdbuff computationAlex Waterman2016-05-06
| | | | | | | | | | | | | | | Update the priv_cmdbuff computation to take into account the amount of memory semaphores take. Since semaphores always require more memory than sync-pts the sync-pt computation has been dropped. Bug 1732449 JIRA DNVGPU-12 Change-Id: Ic05c26b4d1ed9cbd03d3239655c4607bb418396c Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1141420 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Define watchdog timeout for PCIeTerje Bergstrom2016-05-06
| | | | | | | | | | | | Watchdog timeout is now zero for PCIe devices. This makes also semaphore acquire timeout to be zero. Fix the timeout to be the same as for platform devices. JIRA DNVGPU-7 Change-Id: I5c2921b65f4f957c08a4e9f815deeed2ba231013 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1134441
* gpu: nvgpu: Report correct number of GPCsTerje Bergstrom2016-05-06
| | | | | | | | | | | | GPU characteristics hard coded GPC mask of 1 and returned number of enabled GPCs as maximum number of GPCs. Fix both gpc_count and max_gpc_count to be returned correctly. JIRA DNVGPU-6 Change-Id: I41598b2f2d2ada26b0ad433f40a51e59b14deadd Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1142185
* gpu: nvgpu: fix sparse warningDeepak Nibade2016-05-06
| | | | | | | | | | | | | | | | Fix below sparse warning: drivers/gpu/nvgpu/pci.c:52:23: warning: symbol 'nvgpu_pci_device' was not declared. Should it be static? Bug 200067946 Bug 200088648 Change-Id: Ie30c952e0addf16fe3639e9372ecaace552d6e46 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1142612 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Sachin Nikam <snikam@nvidia.com>
* gpu: nvgpu: fix copy-paste error with bar1 ioremapKonsta Holtta2016-05-05
| | | | | | | | | | | | | | If bar1 resource remap fails during initialization, return the correct error code from g->bar1 instead of g->regs. Coverity ID 32068 Bug 200192125 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Change-Id: Ia326bfa122259c7b3402f78746673612f0ac0009 Reviewed-on: http://git-master/r/1141078 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add PCIe id to device node nameTerje Bergstrom2016-05-05
| | | | | | | | | | | | | Use device name to distinguish between different instances of PCIe devices. JIRA DNVGPU-7 Change-Id: Ice0a9dae41396c8faada1815afd1237907896036 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1140685 Reviewed-by: Sami Kiminki <skiminki@nvidia.com> GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: Add trace and debugfs for sched paramsThomas Fleury2016-05-05
| | | | | | | | | | | | JIRA EVLR-244 JIRA EVLR-318 Change-Id: Ie95f42212dadcf2d0c1737eeb28812afb03b712f Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: http://git-master/r/1120603 GVS: Gerrit_Virtual_Submit Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Ken Adams <kadams@nvidia.com>
* gpu: nvgpu: don't alloc gmmu bufs manuallyKonsta Holtta2016-05-03
| | | | | | | | | | | | | | Use gk20a_gmmu_{alloc,free}() instead of duplicating their code for page tables. The linsim-specific special case is kept as-is. JIRA DNVGPU-23 JIRA DNVGPU-20 Change-Id: I66d772337bad5d081256b13877c4e713ea8b634a Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/1139695 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: adapt gk20a_mm_entry for mem_descKonsta Holtta2016-05-03
| | | | | | | | | | | | | | | For upcoming vidmem refactor, replace struct gk20a_mm_entry's contents identical to struct mem_desc, with a struct mem_desc member. This makes it possible to use the page table buffers like the others too. JIRA DNVGPU-23 JIRA DNVGPU-20 Change-Id: I714ee5dcb33c27aaee932e8e3ac367e84610b102 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/1139694 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: cancel clean up before update_fn_workDeepak Nibade2016-05-03
| | | | | | | | | | | | | | | | | | | | | | | In gk20a_channel_suspend(), we first cancel worker thread update_fn_work and then cancel job clean up worker But it is possible that we re-schedule update_fn_work from job cleanup worker after it was cancelled And in that case worker update_fn_work might run after we poweroff GPU Fix this by first cancelling job clean up worker and then update_fn_work worker Bug 200187905 Change-Id: Ia192c515702f14becf60d92c6471d8c0e892551e Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120426 (cherry picked from commit b132b6c5aa9ab88c6733f36906f1b874114ec72d) Reviewed-on: http://git-master/r/1134888 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: remove wait in shutdownDeepak Nibade2016-05-03
| | | | | | | | | | | | | | | | | | In gk20a_pm_shutdown(), we currently wait for 2s for all channels to finish their work But we already cancel all the nvgpu workers, freeze user processes during shutdown So the waiting should not be required, and hence remove it Bug 200166139 Change-Id: I0012f1b3c0f4f676958d083f8c60a001f7015fb0 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1121918 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: return from worker if gpu is not upDeepak Nibade2016-05-03
| | | | | | | | | | | | | | | | | | | | During GPU shutdown path, it is possible that we shut down the GPU while worker thread is still running gk20a_channel_update() Hence before accessing gp_put/get, check if GPU is up or not Bug 200166139 Change-Id: Iba3ec173041a84527c4700a93f20564a842cfb01 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/935193 (cherry picked from commit c81ea5fe383c44e872754b363968af57d84225ac) Reviewed-on: http://git-master/r/1121917 Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: fix resource leaks with gr_gk20a_elpg_protected_callDeepak Nibade2016-05-02
| | | | | | | | | | | | | | | | | | | | | | | | | In gr_gk20a_elpg_protected_call(), we return with error value if we fail to disable elpg But since this is a #define'd function, we end up returning from function which is using gr_gk20a_elpg_protected_call() So in some cases it is possible that parent function does not free up resources due to return statement in gr_gk20a_elpg_protected_call() Fix this by removing return statement, and execute rest of the code if there is no error Coverity id : 31980 Bug 200192125 Change-Id: Ic003b160b76820cdf9355f44658c23bfb2f3815f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1133404 GVS: Gerrit_Virtual_Submit Reviewed-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Clear FIFO intr before processing finished jobsAlex Waterman2016-04-29
| | | | | | | | | | | | | | | Clear the FIFO interrupt before prcessing the job list after receiving a nonstalling interrupt. This prevents a race in which some non-stalling interrupts after a semaphore incr can get lost. Bug 1732449 JIRA DNVGPU-12 Change-Id: I03df56b2ebca4ed8a0aeb26dd5480c91ffb42d8b Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133791 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Do not generate any ctag info unless enabledAlex Waterman2016-04-29
| | | | | | | | | | | | | | Do not put any ctag data in the PTEs unless compression is actually enabled for the mapping. Bug 1732449 JIRA DNVGPU-12 Change-Id: I2abfbf9d1282af24541f8199bd9fbf2133c12899 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133790 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Wake up the correct workqueueAlex Waterman2016-04-29
| | | | | | | | | | | | | | | | | Wake up the correct workqueue during the nonstalling interrupt handler. Previously the stalling workqueue was woken up which lead to any process waiting on the nonstalling workqueue hanging indefinitely. Bug 1732449 JIRA DNVGPU-12 Change-Id: I8744ceddd7957bbaee0b8203f9a3aaf8ad3792fc Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133788 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Flush FB before checking semaphoresAlex Waterman2016-04-29
| | | | | | | | | | | | | | | | | Before checking semaphore values to determine if jobs have been completed flush the FB. If this is not done, despite the sempahore memory being mapped as volatile in the GMMU, outstanding writes can still be pending. Bug 1732449 JIRA DNVGPU-12 Change-Id: I67b596cd23a5465af05d6d173641a579cb7f168c Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133787 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Schedule channel update when jobs actually finishAlex Waterman2016-04-29
| | | | | | | | | | | | | | | Do not schedule channel update call backs unless a job is actually finished. This saves a lot of call backs to the CDE code that don't do anything when semaphores are enabled. Bug 1732449 JIRA DNVGPU-12 Change-Id: I2f9a78498b08ebca44ee6a5171931a07721767f1 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133786 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add gk20a_gmmu_fixed_map() functionAlex Waterman2016-04-29
| | | | | | | | | | | | | | | | Add a function to allow the kernel to do fixed mappings. Necessary for the semaphore functionality since there needs to be a common address in each VM for the semaphores. Bug 1732449 JIRA DNVGPU-12 Change-Id: I2b451db2d3cb3c003d951f7b0ffc87f6c91db7dc Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133789 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Allocate channel table with vmallocTerje Bergstrom2016-04-28
| | | | | | | | | | | | | | | | | Channel table can be bigger than one page, so allocate it with vmalloc. Also add a free for tsg table, which did not exist before, and remove per-channel remove_channel callback which was never used. JIRA DNVGPU-50 Change-Id: I3ee84b65d94881df52bf0618bf4c5f2e85758223 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1129244 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Ken Adams <kadams@nvidia.com> GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: add TSG timeslice supportAingara Paramakuru2016-04-27
| | | | | | | | | | | | | | | Add support for changing a TSG's timeslice, within reasonable limits imposed by the kernel driver. JIRA VFND-1494 Bug 1749744 Change-Id: Ifca1b63a00da7a5872483bb56692da70a5f18bdf Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com> Reviewed-on: http://git-master/r/1129837 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Fix floorsweeping for multi-GPC GPUTerje Bergstrom2016-04-27
| | | | | | | | | | | | | There were multiple bugs in dealing with a GPU with more than one GPC. * Beta CB size was set to wrong PPC * TPC mask did not shift fields correctly * PD skip table used || instead of | operator Change-Id: I849e2331a943586df16996fe573da2a0ac4cce19 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1132109
* gpu: nvgpu: Add PCIe device supportTerje Bergstrom2016-04-27
| | | | | | | | | | Add support for probing PCIe graphics cards. JIRA DNVGPU-7 Change-Id: Iad3d31a1dc0ca6575d8a9916857022cac9181948 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1127684
* gpu: nvgpu: Idle GR before calling PMU ZBC saveTerje Bergstrom2016-04-26
| | | | | | | | | | | | | | | On gk20a when PMU is updating ZBC colors it is reading them from L2. But L2 has one port, and ZBC reads can race with other transactions. Idle graphics before sending PMU the ZBC_UPDATE request. Also makes pmu_save_zbc a HAL, because PMU ucode has changes to bypass this problem on some chips. Bug 1746047 Change-Id: Id8fcd6850af7ef1d8f0a6aafa0fe6b4f88b5f2d9 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1129017
* gpu: nvgpu: Program NISO sysmem flush addrTerje Bergstrom2016-04-25
| | | | | | | | | | | | Program sysmem flush address to prevent random accesses of address 0. Change-Id: I886170395f036805f02e0bce7ecd3c8c46b921df Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1129216 GVS: Gerrit_Virtual_Submit Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
* gpu: nvgpu: do not include hw_proj_*.hDeepak Nibade2016-04-23
| | | | | | | | | | | | | | | | | | hw_proj_gk20a.h and hw_proj_gm20b.h should not be included, hence remove the includes and APIs used from the header Use nvgpu_get_litter_value() API to replace use of header Bug 200156699 Change-Id: I5e88f71657682dd94ac7f0a45f940b70cf8222e7 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1129611 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: set soc memory aperture typeSeshendra Gadagottu2016-04-23
| | | | | | | | | | | | | | | Set platform data for soc memory aperture type, whether soc memory aperture seen as sysmem or vidmem. For gk20a/gm20b, soc memory aperture seen as vidmem. Bug 1749338 Change-Id: I407562ca484c1a4bae1bee12089d2b19f378ca53 Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-on: http://git-master/r/1129167 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Ken Adams <kadams@nvidia.com>
* gpu: nvgpu: fix sparse warningsDeepak Nibade2016-04-20
| | | | | | | | | | | | | | | | | | | | | Fix below sparse warnings : drivers/gpu/nvgpu/gk20a/gk20a.c:764:5: warning: symbol 'gk20a_pm_finalize_poweron' was not declared. Should it be static? drivers/gpu/nvgpu/gk20a/channel_gk20a.c:2504:14: warning: symbol 'gk20a_event_id_poll' was not declared. Should it be static? drivers/gpu/nvgpu/gk20a/channel_gk20a.c:2538:5: warning: symbol 'gk20a_event_id_release' was not declared. Should it be static? Bug 200067946 Bug 200088648 Change-Id: I5c23e7ee09c1a18fe2eeff12f80a3c2bf73120ef Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1128060 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Sri Krishna Chowdary <schowdary@nvidia.com>
* gpu: nvgpu: assign own platform data for t19xSeshendra Gadagottu2016-04-19
| | | | | | | | | | | Bug 1735765 Change-Id: I6adf9cbe8ba636d5e05e2aa3ac46f7f20b1de7ed Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Reviewed-on: http://git-master/r/1128303 Reviewed-by: Ken Adams <kadams@nvidia.com> Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: make jobs_lock more fine grainedDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | | | While processing all the jobs in gk20a_channel_clean_up_jobs(), We currently acquire jobs_lock, traverse the list, clean up the jobs, and then release the lock But in this case we might hold the lock for too long blocking the submit path Hence make jobs_lock more fine grained by restricting it for list accesses only Bug 200187553 Change-Id: If82af8ff386f7bc29061cfd57fdda7df62f11c17 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120412 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: remove submit lockDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | Remove submit lock since we have moved to use more fine-grained locks Remove API check_gp_put() since we cannot call it in submit path due to latencies and we cannot call it in gk20a_channel_clean_up_jobs() anymore since it will fail there without the lock Bug 200187553 Change-Id: I05b9fa95c9009000e13232d8fa567336eeee11c6 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120411 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: implement sync refcountingDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | We currently free sync when we find job list empty If aggressive_sync is set to true, we try to free sync during channel unbind() call But we rarely free sync from channel_unbind() call since freeing it when job list is empty is aggressive enough Hence remove sync free code from channel_unbind() Implement refcounting for sync: - get a refcount while submitting a job (and allocate sync if it is not allocated already) - put a refcount while freeing the job - if refcount==0 and if aggressive_sync_destroy is set, free the sync - if aggressive_sync_destroy is not set, we will free the sync during channel close time Bug 200187553 Change-Id: I74e24adb15dc26a375ebca1fdd017b3ad6d57b61 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120410 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: add lock for fencesDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | All pre/post fence accesses in last_submit are currently protected by submit lock In order to remove the submit lock, move all fence accesses under own lock i.e. fence_lock Bug 200187553 Change-Id: I0132d1933dc92db8c5ed8c9311e49a030aa2d38c Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120409 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: add accessors for global_esr values and sm_dbgr_controlDeepak Nibade2016-04-19
| | | | | | | | | | | | | Add gk20a/gm20b accessors for various global_esr values and for sm_dbgr_control modes Bug 200156699 Change-Id: If7fd8cd7567f8bcd1f645facf9553bdc0a153526 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120333 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: IOCTL to suspend/resume contextDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add below IOCTL to suspend/resume a context NVGPU_DBG_GPU_IOCTL_SUSPEND_RESUME_CONTEXTS: Suspend sequence : - disable ctxsw - loop through list of channels - if channel is ctx resident, suspend all SMs - otherwise, disable channel/TSG - enable ctxsw Resume sequence : - disable ctxsw - loop through list of channels - if channel is ctx resident, resume all SMs - otherwise, enable channel/TSG - enable ctxsw Bug 200156699 Change-Id: Iacf1bf7877b67ddf87cc6891c37c758a4644b014 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120332 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: support binding multiple channels to a debug sessionDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We currently bind only one channel to a debug session But some use cases might need multiple channels bound to same debug session Add this support by adding a list of channels to debug session. List structure is implemented as struct dbg_session_channel_data List node dbg_s_list_node is currently defined in struct dbg_session_gk20a. But this is inefficient when we need to add debug session to multiple channels Hence add new reference structure dbg_session_data to store dbg_session pointer and list entry For each NVGPU_DBG_GPU_IOCTL_BIND_CHANNEL call, create two reference structure dbg_session_channel_data for channel and dbg_session_data for debug session and bind them together Define API nvgpu_dbg_gpu_get_session_channel() which will get first channel in the list of debug session Use this API wherever we refer to channel bound to debug session Remove dbg_sessions define in struct gk20a since it is not being used anywhere Add new API NVGPU_DBG_GPU_IOCTL_UNBIND_CHANNEL to support unbinding of channel from debug sesssion Bug 200156699 Change-Id: I3bfa6f9cd5b90e7254a75c7e64ac893739776b7f Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120331 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu; nvgpu: IOCTL to write/clear SM error statesDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | Add below IOCTLs to write/clear SM error states NVGPU_DBG_GPU_IOCTL_CLEAR_SINGLE_SM_ERROR_STATE NVGPU_DBG_GPU_IOCTL_WRITE_SINGLE_SM_ERROR_STATE Bug 200156699 Change-Id: I89e3ec51c33b8e131a67d28807d5acf57b3a48fd Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120330 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: support storing/reading single SM error stateDeepak Nibade2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add support to store error state of single SM before preprocessing SM exception Error state is stored as : struct nvgpu_dbg_gpu_sm_error_state_record { u32 hww_global_esr; u32 hww_warp_esr; u64 hww_warp_esr_pc; u32 hww_global_esr_report_mask; u32 hww_warp_esr_report_mask; } Note that we can safely append new fields to above structure in the future if required Also, add IOCTL NVGPU_DBG_GPU_IOCTL_READ_SINGLE_SM_ERROR_STATE to support reading SM's error state by user space Bug 200156699 Change-Id: I9a62cb01e8a35c720b52d5d202986347706c7308 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/1120329 GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: fix interface name for ctxsw devnodeThomas Fleury2016-04-18
| | | | | | | | | | | | gk20a_create_device now takes interface name as a parameter. This patche adds it for ctxsw devnode. Change-Id: Ic076159829574c6015056fb950f625a2233c015f Signed-off-by: Thomas Fleury <tfleury@nvidia.com> Reviewed-on: http://git-master/r/1123721 Reviewed-by: Richard Zhao <rizhao@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: add TSG interleave supportAingara Paramakuru2016-04-16
| | | | | | | | | | | | | | Add support for changing a TSG's runlist interleave level. JIRA VFND-1497 Bug 1749744 Change-Id: I3cf3ebc2334f83b1bfb6b3230fae2ca73c75c239 Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com> Reviewed-on: http://git-master/r/1122677 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>