| Commit message (Collapse) | Author | Age |
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When called with timeout=0, NVGPU_COND_WAIT_INTERRUPTIBLE macro
ignores the return code from wait_event_interruptible. As a result
we do not detect when the call is interrupted, and the calling
process hangs.
Use wait_event_interruptible return code in case of infinite timeout.
Bug 200384829
Bug 200543218
Change-Id: I930f0d08c73a3b91ab20a6c8faaf633a3d7aee4d
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1982242
(cherry picked from commit 78c513790ac64605cea673c26e6d0d71c3d8db0a)
Reviewed-on: https://git-master.nvidia.com/r/2215159
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Tested-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-by: Satish Arora <satisha@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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A call to exit the PMU state machine/kthread must
be prioritized over any other state change.
It was possible to set the state as PMU_STATE_EXIT,
signal the kthread and overwrite the state before
the kthread has had the chance to exit its loop.
This may lead to a "lost" signal, resulting in
indefinite wait during the destroy sequence.
Faulting sequence:
1. pmu_state = PMU_STATE_EXIT in nvgpu_pmu_destroy()
2. cond_signal()
3. pmu_state = PMU_STATE_LOADING_PG_BUF
4. PMU kthread wakes up
5. PMU kthread processes PMU_STATE_LOADING_PG_BUF
6. PMU kthread sleeps
7. nvgpu_pmu_destroy() waits indefinitely
This patch adds a sticky flag to indicate PMU_STATE_EXIT,
irrespective of any subsequent changes to pmu_state.
The PMU PG init kthread may wait on a call to
NVGPU_COND_WAIT_INTERRUPTIBLE, which requires a
corresponding call to nvgpu_cond_signal_interruptible()
as the core kernel code requires this task mask to
wake-up an interruptible task.
Bug 2658750
Bug 200532122
Change-Id: I61beae80673486f83bf60c703a8af88b066a1c36
Signed-off-by: Abhiroop Kaginalkar <akaginalkar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2177112
(cherry picked from commit afa49fb073a324c49a820e142aaaf80e4656dcc6)
Reviewed-on: https://git-master.nvidia.com/r/2190733
Tested-by: Divya Singhatwaria <dsinghatwari@nvidia.com>
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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after check failed, need release memory reference
Bug 200531152
Change-Id: I6bfad867eb9bd636a48b5ceb3a4417a80994a3ec
Signed-off-by: Bruce Xu <brucex@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2194025
(cherry picked from commit f85504ae46d65d5346d9e2a5cc84ffb960ba9fb7)
Reviewed-on: https://git-master.nvidia.com/r/2195437
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Tested-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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gk20a_fecs_trace_poll() right now calls gk20a_fecs_trace_ring_read()
to read the trace ring buffer written by FECS
gk20a_fecs_trace_ring_read() returns number of trace entries written
to local buffer if successful, otherwise returns error
In case there is really an invalid entry, gk20a_fecs_trace_poll()
will just stop reading more entries, write current read pointer to
h/w and return
When gk20a_fecs_trace_poll() is called next time, we again read that
invalid entry, and again skip it, and again return
This keeps happening, and we never move on to read new entries
Fix this by always continuing to read next entry irrespective
of current entry is valid or not
gk20a_fecs_trace_poll() now just prints a debug message instead of
breaking the loop
Bug 200491708
Bug 200542611
Reviewed-on: https://git-master.nvidia.com/r/2020167
(cherry picked from commit decbbf35041e7e551b3f354e582daaa5c8c3cc0a)
Change-Id: If8b3c8af63ce662a41ada93a6986fa149e34f664
Signed-off-by: seshendra <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2190151
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Winnie Hsu <whsu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- This patch fixes enable/disable fecs trace logic.
- Added enable_lock and enable_count to handle multiple
enable/disable of fecs trace logic.
- If user does trace disable twice, enable_count will become
negative and when user tries to re-enable it, fecs trace
will not be enabled.
Bug 2672760
Bug 200542611
Change-Id: Ic7d4883b899f01dcf43058d0e7c9d1223a716c9b
Signed-off-by: seshendra <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2189371
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Winnie Hsu <whsu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- To enable FECS trace support, nvgpu should set the MSB
of the read pointer (MAILBOX1).
- The ucode will check if the feature is enabled/disabled
before writing a record into the circular buffer. If the
feature is disabled, it will not write the record.
- If the feature is enabled and the buffer is not allocated,
HW will throw a page fault error.
Bug 2459186
Bug 200542611
Change-Id: I6f181643737d1cf1bda02077eaa714a3f4ef3d8c
Signed-off-by: seshendra <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2189250
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This patch results in a flaw that doesn't clear the GPU cache. This reverts commit 47f6bc0c2e85d0a8ff943b88c81108ca1bfc588e.
Bug 2687410
Change-Id: If78bd7ca29eb5621d4369cbddf21320e2a77a41a
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2186886
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The current code reads the pbdma_status info after clearing the
interrupt. Other interrupts/sleep can cause enough delay between
clearing the interrupt and pbdma switching the channel leading to
invalid channel/tsg ID. Correct that by reading the pbdma_status info
register before clearing of the pbdma interrupt to correctly read the
context information before the pbdma can switch out the context.
Bug 200533450
Change-Id: Ic2f0682526e00d14ad58f0411472f34388183f2b
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2165047
(cherry-picked from 0ef96e4b1a7979d2bae0e52924e976515cb87400
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2188861
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Check if CPU/GPU rails are joint, disable railgating if they are.
Add the DT support for T194 and T186 platforms.
Disable railgate_enable sysfs node update in the above condition.
Bug 200546450
Bug 200545711
Change-Id: I002488f6418805569b0ef0fc3032b58297adeafb
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2185221
Reviewed-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
Tested-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This is to prevent GPU (and thus EMC) frequency from being boosted
from time to time when system is completely idle. It's caused by max
GPU load being incorrectly reported by perfmon. When the issue
happens, it can be observed that max load is reported but busy_cycles
read from PMU is actually zero.
Even though busy and total cycles returned by PMU may not be
completely accurate when counter overflows, the counters
accumulated so far still have some value that we shouldn't ignore.
OTOH, returning max load could be the least accurate approximation in
such cases. So let's just clear the interrupt status and let rest of
the code handle the exception cases.
Bug 200545546
Change-Id: I6882ae265029e881f5417fb2b82005b0112b0fda
Signed-off-by: Leon Yu <leoyu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2180771
Reviewed-by: Peng Liu <pengliu@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Mubushir Rahman <mubushirr@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This patch adds nvgpu API in linux and qnx to query vpr resize.
The new API nvgpu_is_vpr_resize_enabled() is used in
nvgpu_submit_channel_gpfifo().
Previously, if non-deterministic channel has timeout disabled and
GPU cannot railgate on some platform, then channel doesn't power ref
count and results in video freeze. This requires non-determinstic
channel job tracking to be enabled if vpr resize is supported or if GPU
can railgate.
Bug 200532122
Change-Id: Icfbff6253762b195b2f5955749343974b1a7a269
Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2167082
Reviewed-on: https://git-master.nvidia.com/r/2180581
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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CTS test dEQP-VK.api.object_management.max_concurrent.device_group
crashes with invalid userspace memory access.
Currently, nvgpu_submit_prepare_syncs() races with
gk20a_channel_clean_up_jobs() and this race condition is exposed when
aggressive_sync_destroy_thresh is set to non-zero value.
nvgpu_submit_prepare_syncs() gets ref for c->sync to submit job and
releases channel sync_lock immediately. Meanwhile,
gk20a_channel_worker_process() triggers gk20a_channel_clean_up_jobs(),
which destroys ref'd c->sync pointer.
Channel sync is deleted by gk20a_channel_clean_up_jobs() only if
aggressive_sync_destroy_thresh is non-zero.
So, gk20a_channel_clean_up_jobs() and nvgpu_submit_prepare_syncs() will
race only in this scenario.
Hence, if aggressive_sync_destroy_thresh value is non-zero, this patch
protects channel's sync pointer by holding channel sync_lock
during complete execution of nvgpu_submit_prepare_syncs().
Bug 2613870
Change-Id: I6f3d48aff361d1cb38c30d2ce5de276d0c55fb6f
Signed-off-by: Vedashree Vidwans <vvidwans@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2180550
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Vinod Gopalakrishnakurup <vinodg@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use usermode_base HAL from gv11b and turn on
NVGPU_SUPPORT_USERMODE_SUBMIT for gv100.
Bug 200145225
Bug 200541476
Change-Id: I9f60a1fb07ae19ee9e0de9e28d56789fe282907f
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1924509
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit a39d91b591d79827fc315218393b03365cc6e502
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170622
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Mark usermode submit supported in gv11b and add the characteristics flag
to expose the capability to userspace.
Bug 200145225
Bug 200541476
Change-Id: Id9dcb0c71c020bd509fbdbffb94a756c69377f20
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1795822
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 37659f5c8e0571655178c50a6296b68e3ebdc4cb
in rel-32)
Reviewed-on: https://git-master.nvidia.com/r/2170604
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Import userd and gpfifo buffers from userspace if provided via
NVGPU_IOCTL_CHANNEL_ALLOC_GPFIFO_EX. Also supply the work submit token
(i.e., the hw channel id) to userspace.
To keep the buffers alive, store their dmabuf and attachment/sgt handles
in nvgpu_channel_linux. Our nvgpu_mem doesn't provide such data for
buffers that are mainly in kernel use. The buffers are freed via a new
API in the os_channel interface.
Fix a bug in gk20a_channel_free_usermode_buffers: also unmap the
usermode gpfifo buffer.
Bug 200145225
Bug 200541476
Change-Id: I8416af7085c91b044ac8ccd9faa38e2a6d0c3946
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1795821
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 99b1c6dcdf328efcfe47338ad1b71a114ab7f272
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170603
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add an internal flag NVGPU_MEM_FLAG_FOREIGN_SGT to specify that the sgt
member of an nvgpu_mem must not be freed when the nvgpu_mem is freed.
Bug 200145225
Bug 200541476
Change-Id: I044fb91a5f9d148f38fb0cbf63d0cdfd64a070ce
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1819801
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 9de6d20abb8fef0cd11c22676846d809ee3f9afc
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170602
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add a mmap callback on the control device node for mapping the usermode
register region to userspace. Each such mapping is removed when the GPU
railgates, and brought back again on unrailgate.
The mapping offset must be 0 and its size must be 4 KB.
Bug 200145225
Bug 200541476
Change-Id: Ie8d3758da745b958376292691d7d1d02a24e7815
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1795819
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit f33935f426c46b70b7aee33a1e52d5fdae5ca376
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170035
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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An upcoming patch will need to enumerate opened ctrl nodes; track them
in a list, protected by a mutex.
Bug 200145225
Bug 200541476
Change-Id: I50dc15056832a3bb53fbdd7bd2bffcdaecc7b21c
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1811840
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit d53495400e15fdef80be2f04a9f2312b81d2bd6d
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170005
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add a HAL function pointer to fifo to for reading the usermode_cfg0
register and implement it for gv11b.
Bug 200145225
Bug 200541476
Change-Id: I5f77b15d3b502d9370b1f14129314eaf51a9d7d1
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1811839
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit fddb2969240652e1a56089b249684b55430d45c5
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2170004
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Usermode submit needs to access the usermode region of registers from
userspace. Store the start address of register resource in struct
nvgpu_os_linux to be used in remap to userspace.
Bug 200145225
Bug 200541476
Change-Id: I3796b6bf67942af0cc16c86accb82a013032bfc8
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1811838
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 38c11db264f776fa495a3ba74caadf4262062b78
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2169921
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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For a long time now, the ALLOC_GPFIFO_EX channel IOCTL has done much
more than just gpfifo allocation, and its signature does not match
support that's needed soon. Add a new one called SETUP_BIND to hopefully
cover our future needs and deprecate ALLOC_GPFIFO_EX.
Change nvgpu internals to match this new naming as well.
Bug 200145225
Bug 200541476
Change-Id: I766f9283a064e140656f6004b2b766db70bd6cad
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1835186
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry-picked from e0c8a16c8d474eac6723fea3980833873ab921a6
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2169882
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- In GV11B, read fuse_status_opt_tpc_gpc register
to read which TPCs are floorswept.
- The driver will also read sysfs node: tpc_pg_mask
- Based on these two values "can_tpc_powergate" will
be set to true or false and mask will be used to write to
fuse_ctrl_opt_tpc_gpc register to powergate the TPC.
- can_tpc_powergate = true indicates that the mask value
sent from userspace is valid and can be used to power gate
the desired TPC
- can_tpc_powergate = false indicates that the mask value
sent from userspace is not valid and cannot be used to
power gate the desired TPC.
Bug 200532639
Change-Id: Ib0806e4c96305a13b3574e8063ad8e16770aa7cd
Signed-off-by: Divya Singhatwaria <dsinghatwari@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2159219
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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gk20a_mm_l2_flush flushes the L2 cache when "struct gk20a->power_on"
is true. But it doesn't acquire power lock when doing that, which
creates a race that runtime PM might suspend the GPU in the middle
of L2 flush. The FB flush looks having the same issue with L2 flushing.
This patch fixes that by calling pm_runtime_get_if_in_use at the
beginning of the ioctl. This API from PM does a compare and add to
the usage count. If the device was not in use, it simply returns
without incrementing the usage count as its unnecessary to wake up
the GPU(using e.g. a call to gk20a_busy()) as the caches are
flushed when the device would be resumed anyways.
Bug 2643951
Change-Id: I2417f7ca3223c722dcb4d9057d32a7e065b9e574
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2151532
GVS: Gerrit_Virtual_Submit
Reviewed-by: Mark Zhang <markz@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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fecs_trace is not enabled in rel-32 for gm20b due to a missing
assignment of gops->fecs_trace from gm20b->fecs_trace. This patch
corrects this by adding the required line.
Bug 2052906
Change-Id: I90c360d170373534270b0125a5905bee512d5316
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2164991
GVS: Gerrit_Virtual_Submit
Reviewed-by: Jonathan Mccaffrey <jmccaffrey@nvidia.com>
Tested-by: Jonathan Mccaffrey <jmccaffrey@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In some cases, we would get deadlock issue due to there are two locks
acquisition on common clk driver's lock and nvgpu driver's locks. At
the bug, inconsistent lock ordering problem will come with one thread
gets "nvgpu lock -> clk lock" and the other thread gets "clk lock ->
nvgpu lock".
Slove the latter path with one-time initializing clk_parent entry
and use cached data afterward.
Bug 2555115
Change-Id: I31c5c2728f406307e7cfd4e555f4db0c163234d8
Signed-off-by: Jeremy Ho <jeremyh@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2146727
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Aleksandr Frid <afrid@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
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Align size to the page size in vgpu_gp10b_locked_gmmu_map
before setting up the memory descriptors being passed to the
RM server
Bug 2212569
Bug 200528973
Change-Id: I7149f3116c2c4c909f77cd791f5954ad8c486073
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1953444
(cherry picked from commit 0babd46eb49d9d1b2f8562cea17a419677619b0e)
Reviewed-on: https://git-master.nvidia.com/r/2140963
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Thomas Steinle <tsteinle@nvidia.com>
Reviewed-by: Satish Arora <satisha@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Channel's unserviceable status should to set to false only
after channel is bound to tsg.
Bug 200460037
Change-Id: I24976c673b3b08cc652d2c203b9fc1f3aaed403f
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2135923
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Sagar Kamble <skamble@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Pass correct attr parameter to sysfs_attr_init().
This fixes the compilation error on enabling debug
lock alloc.
error: ‘struct device_attribute’ has no member named ‘key’
Bug 200464909
Bug 2604007
Change-Id: Ia0d2672b1c8fe9eb4807b4809892dcdc0cff2669
Signed-off-by: sumitg <sumitg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2034954
(cherry picked from commit daa4d7e42b3dcb0dc590b1b3c3356259ee0423d6)
Reviewed-on: https://git-master.nvidia.com/r/2132154
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Phoenix Jung <pjung@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The "nvgpu_big_zalloc()" will be failed if the passed-in argument
"vm->num_user_mapped_buffers" is zero. The returned value is 16
which will bypass the NULL-check and then causes the panic.
This patch adds a check on the "vm->num_user_mapped_buffers" to
avoid the zero is passed-in the "nvgpu_big_zalloc()".
Bug 2603292
Change-Id: I399eecf72a288e13992730651a34a6cea1ef56d1
Signed-off-by: Kary Jin <karyj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2123499
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Daniel Fu <danifu@nvidia.com>
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Added support for TPC_PG_POWERGATE during probe for nvgpu via DT.
A new DT binding GV11B_FUSE_OPT_TPC_DISABLE is supported by nvgpu
driver that checks for valid masks and updates the global tpc_pg_mask
flag.
Bug 200518434
Change-Id: Ia65ae518b48e36d28de5e9375bc994232f6a9438
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2117783
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Deepak Goyal <dgoyal@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Register gk20a non-arch-specific functions for gm20b
gpu_ops.fecs_trace,
Register nvgpu_os_linux_ops.fecs_trace.init_debugfs
gp10b_fecs_trace_flush is now replaced by gm20b_fecs_trace_flush in
fecs_trace_gm20b.* and the fecs_trace_gp10b.* files are removed.
Bug 2052906
Change-Id: I245c91ae8e6015b87bafeb3ec023b98fe4c57501
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2115247
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This reverts commit e9a6d179a42e ("gpu: nvgpu: cache gpu clk rate")
- Real clock rate doesn't always equal clock rate requested by caller
- call of clk_set_rate() and update of cached_rate are not atomic
- Real root cause for Bug 2051688 is in bpmp and gboost design
Bug 2538692
Change-Id: I9248e0c69e2271ed2d0070587db59afa6f8160f2
Signed-off-by: Peng Liu <pengliu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2109708
(cherry picked from commit cc70f89bb4efd106b81c2da5ecd6cbeb69c990d8)
Reviewed-on: https://git-master.nvidia.com/r/2113647
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Aaron Tian <atian@nvidia.com>
Tested-by: Aaron Tian <atian@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The mapping early returned from nvgpu_vm_map might already
be unmapped during channel clean up. Increase refcount of
an already mapped buffer inside the scope of update_gmmu_lock
mutex to avoid this race.
Bug 200494150
Change-Id: I66d9272e42c40cd3aae7ba3bb8106ec37691bf8e
Signed-off-by: Shih-hsin Li <seasonl@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2114163
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Vinayak Pane <vpane@nvidia.com>
Reviewed-by: Daniel Fu <danifu@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Rename gr_reset_mutex to engines_reset_mutex and acquire it
before initiating recovery. Recovery running in parallel with
engine reset is not recommended.
On hitting engine reset, h/w drops the ctxsw_status to INVALID in
fifo_engine_status register. Also while the engine is held in reset
h/w passes busy/idle straight through. fifo_engine_status registers
are correct in that there is no context switch outstanding
as the CTXSW is aborted when reset is asserted.
Use deferred_reset_mutex to protect deferred_reset_pending variable
If deferred_reset_pending is true then acquire engines_reset_mutex
and call gk20a_fifo_deferred_reset.
gk20a_fifo_deferred_reset would also check the value of
deferred_reset_pending before initiating reset process
Bug 2092051
Bug 2429295
Bug 2484211
Bug 1890287
Change-Id: I47de669a6203e0b2e9a8237ec4e4747339b9837c
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2022373
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry-picked from cb91bf1e13740023903282d1c2271d9154e940ba
in dev-main)
Reviewed-on: https://git-master.nvidia.com/r/2024901
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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set gr.initialized to false in the beginning of gk20a_gr_reset() and
set it to true at the end of successful execution of gk20a_gr_reset.
Use gk20a_gr_wait_initialized() to enable/disable cg/pg
functions to make sure engine is out of reset and initialized.
Bug 2092051
Bug 2429295
Bug 2484211
Bug 1890287
Change-Id: Ic7b0b71382c6d852a625c603dad8609c43b7f20f
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry-picked from 7e2f124fd12caf37172f12da8de65093622941a5 in
dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2111038
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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if fecs is sent stop_ctxsw method, elpg entry/exit cannot happen
and may timeout. It could manifest as different error signatures
depending on when stop_ctxsw fecs method gets sent with respect
to pmu elpg sequence. It could come as pmu halt or abort or
maybe ext error too.
If ctxsw failed to disable, do not read engine info and just abort tsg.
Bug 2092051
Bug 2429295
Bug 2484211
Bug 1890287
Change-Id: I5f3ba07663bcafd3f0083d44c603420b0ccf6945
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2014914
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2018156
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add new power/clock gating functions that can be called by
other units.
New clock_gating functions will reside in cg.c under
common/power_features/cg unit.
New power gating functions will reside in pg.c under
common/power_features/pg unit.
Use nvgpu_pg_elpg_disable and nvgpu_pg_elpg_enable to disable/enable
elpg and also in gr_gk20a_elpg_protected macro to access gr registers.
Add cg_pg_lock to make elpg_enabled, elcg_enabled, blcg_enabled
and slcg_enabled thread safe.
JIRA NVGPU-2014
Change-Id: I00d124c2ee16242c9a3ef82e7620fbb7f1297aff
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2025493
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry-picked from c90585856567a547173a8b207365b3a4a3ccdd57 in
dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2108406
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
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changes in path because we move the nvhost linux user-interface
from include/linux/ to include/uapi/linux
depends on I2e116dc8f6c33f53c03fb56b923931b6e600b534
Bug 2062672
Change-Id: If2e165852432d5795cf6680cfeb5d4b661fdee74
Signed-off-by: Anuj Gangwar <anujg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1953731
(cherry picked from commit 4e7333967da9cc5a5e4c01288cbc3dd6a25b9fe1)
Reviewed-on: https://git-master.nvidia.com/r/2110254
Reviewed-by: Automatic_Commit_Validation_User
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For handle_sched_error, change err to info print for failing eng
id returned as -1 i.e. FIFO_INVAL_ENGINE_ID as no engine is found
busy doing ctxsw. May be ctxsw already finished for the context
for which ctxsw timeout intr was triggered.
Possible Causes:
a)
On hitting engine reset, h/w drops the ctxsw_status to INVALID in
fifo_engine_status register. Also while the engine is held in reset
h/w passes busy/idle straight through. fifo_engine_status registers
are correct in that there is no context switch outstanding
as the CTXSW is aborted when reset is asserted.
This is just a side effect of how gv100 and earlier versions of
ctxsw_timeout behave.
With gv10b and later, h/w snaps the context at the point of error
so that s/w can see the tsg_id which caused the HW timeout.
b)
If engines are not busy and ctxsw state is valid then intr occurred
in the past and if the ctxsw state has moved on to VALID from LOAD
or SAVE, it means that whatever timed out eventually finished
anyways. The problem with this is that s/w cannot conclude which
context caused the problem as maybe more switches occurred before
intr is handled.
Bug 2092051
Bug 2429295
Bug 2484211
Bug 1890287
Change-Id: Ia79bee6e860fb179ee39024c963671d4f8245227
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2030866
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry-picked from d27f875d2c7839d3b1ec7db80d83594509ff2ea8
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2076126
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Any recovery that goes through gk20a_fifo_recover path e.g. gr error,
mmu fault or any recovery that involves engine recovery as well, will
still dump the full debug dump. This change will just avoid dumping debug
dump for force reset channels and pbdma intr if they do not involve
engine recovery. For FIFO_ERROR_IDLE_TIMEOUT error notifiers that
involves tsg recovery only, debug_dump will happen only if
timeout_debug_dump is set. timeout_debug_dump by default is set to true
but can be changed using NVGPU_IOCTL_CHANNEL_SET_TIMEOUT_EX.
Bug 2092051
Change-Id: Ibbf3cd2c44c586d9deb9e61ffbf37945b8d9e428
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2033068
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 5222d0ff4f8d31b02267eb8926b5d00835f39508
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2076117
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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ctxsw timeout error prevents recovery as it can get triggered
periodically. Disable ctxsw timeout interrupt to allow recovery.
Bug 2092051
Bug 2429295
Bug 2484211
Bug 1890287
Change-Id: I47470e13968d8b26cdaf519b62fd510bc7ea05d9
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2019645
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 68c13e2f0447118d7391807c9b9269749d09a4ec
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2024899
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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nvgpu_tsg_mark_error is missing in teardown path for aborting tsg.
Without this, channels corresponding to tsg being aborted will not be
set to timedout (unserviceable) and also notifier_wq and semaphore_wq
will not be woken up.
Bug 2092051
Bug 2429295
Bug 2484211
Change-Id: Ie71c9a3b7a7fd1aa8cb9ec5d0dc30ccaeadfeae5
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1999026
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 7fed0c19379139081162536ead3682ab747775db
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2086594
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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PMU counters #0 and #4 are used to count total cycles and busy cycles.
These counts are used by podgov to estimate GPU load.
PMU idle intr status register is used to monitor overflow. Overflow
rarely occurs because frequency governor reads and resets the counters
at a high cadence. When overflow occurs, 100% work load is reported to
frequency governor.
Bug 1963732
Change-Id: I046480ebde162e6eda24577932b96cfd91b77c69
Signed-off-by: Peng Liu <pengliu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1939547
(cherry picked from commit 34df0035194e0203f68f679acdd84e5533a48149)
Reviewed-on: https://git-master.nvidia.com/r/1979495
Reviewed-by: Aaron Tian <atian@nvidia.com>
Tested-by: Aaron Tian <atian@nvidia.com>
Reviewed-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
Tested-by: Rajkumar Kasirajan <rkasirajan@nvidia.com>
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gr_gp10b_set_cilp_preempt_pending() we already extract TSG pointer
by calling tsg_gk20a_from_ch() which safely returns correct TSG or
NULL in error case
But before calling g->ops.fifo.post_event_id() we again extract TSG
by directly accessing g->fifo.tsg array, and this could result in
getting invalid TSG pointer
Fix this by removing direct TSG extraction through g->fifo.tsg
Bug 2444819
Jira NVGPU-1601
Change-Id: I9d49b5309c74e162828e7cb7d97556aae939a07c
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1984954
(cherry picked from commit dcd3778b5ea4e01ab1e5d2dab2b087b8da67b21e)
Reviewed-on: https://git-master.nvidia.com/r/2077313
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gr_gp10b_get_cilp_preempt_pending_chid(), we leak the channel
reference if tsg_gk20a_from_ch() returns NULL
Fix this by calling gk20a_channel_put() in error case
Bug 2444819
Jira NVGPU-1601
Change-Id: Ic5d036c6d043b0b95dd2a564afcc0add67c1ca02
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1984953
(cherry picked from commit 2322cb131c3478c1a7e3d8b29810f1c7001d4c44)
Reviewed-on: https://git-master.nvidia.com/r/2077312
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Multiple threads could be unbinding different channels from
the same tsg at the same time. At the point where we
remove the channel from the tsg's channel list, call
disable_channel again, in case another thread had
re-enabled the channel after we had disabled it.
Bug 200404549
Change-Id: I9abbc08dc11fe1f7a0abada88376c0ef96b56610
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2083337
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Satish Arora <satisha@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use tsg_gk20a_from_ch to get tsg pointer for tsgid of a channel. For
invalid tsgid, tsg pointer will be NULL
Bug 2092051
Bug 2429295
Bug 2484211
Change-Id: I82cd6a2dc5fab4acb147202af667ca97a2842a73
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2006722
Signed-off-by: Debarshi Dutta <ddutta@nvidia.com>
(cherry picked from commit 13f37f9c70b9ae2e0d179830cded93a0a6f86494
in dev-kernel)
Reviewed-on: https://git-master.nvidia.com/r/2025507
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add compatibility version to page table and dma mapping structure.
Bug 200438879
Change-Id: I04b4601f71ae2b3e75843f39f5445ecca2b16677
Signed-off-by: Preetham Chandru R <pchandru@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2029086
(cherry picked from commit 8bbbd09caa06f7c0f17a48e129d4fd07ce6fa9be)
Reviewed-on: https://git-master.nvidia.com/r/2071427
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bibek Basu <bbasu@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Bug 200487652
Change-Id: Ib52cc6a85a19ea0396c8ab584c5ce9970f93085a
Signed-off-by: Dmitry Pervushin <dpervushin@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2020386
(cherry picked from commit 617dff478c3687a08ed5b77f4ac2073b290c57ea)
Reviewed-on: https://git-master.nvidia.com/r/2035720
GVS: Gerrit_Virtual_Submit
Reviewed-by: Rahul Jain (SW-TEGRA) <rahuljain@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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l->bar is a managed resource, it will be released automatically
Therefore, there is no need to explicitly unmap it
Bug 200487652
Change-Id: Ic543baa770d9cbcf7e7319281c4a27fab4b4b4df
Signed-off-by: dmitry pervushin <dpervushin@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/2012324
GVS: Gerrit_Virtual_Submit
Reviewed-by: Rahul Jain (SW-TEGRA) <rahuljain@nvidia.com>
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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