| Commit message (Collapse) | Author | Age |
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Cancel timeout handler before cleaning up the list of jobs. This
prevents a race that makes timeout handler access already freed
jobs.
Bug 1814108
Change-Id: I37cfc408cb1f96b8b0e62db1ca8067a2ae43dd0e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1221698
(cherry picked from commit be0d146cba8dc2b1bdb7c53ae39188a4bf0ca019)
Reviewed-on: http://git-master/r/1223843
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Both gk20a_request_firmware() and its callers wrote an error when a
file could not be found. Remove the error in
gk20a_request_firmware().
JIRA DNVGPU-143
Change-Id: I74cb6a6774762732d7702f1eadbeef19dcb9a85e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1211612
(cherry picked from commit 818364189036c6732b19682debb63a033c6a6c2a)
Reviewed-on: http://git-master/r/1229491
GVS: Gerrit_Virtual_Submit
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When the priv_cmd buffer is full, return EAGAIN to userspace,
so it may retry to submit ioctl.
Bug 1795076
Change-Id: I0752d52b677aaf915e8e472bec6140e14c885589
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1213586
(cherry picked from commit fc6b23559a839620accd5bbd2957e69310b87a5b)
Reviewed-on: http://git-master/r/1229488
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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As the size of the golden_ctx_image is large,
the allocation may intermittently fail when using
kzalloc. Since we don't need physically continguous
memory, use vzalloc instead.
Bug 200231436
Change-Id: Ic2fb31dea94c8721832dc257334608e1fc283943
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1207172
(cherry picked from commit 994a7b162ec74518ae0f50dfb5ac197e44019992)
Reviewed-on: http://git-master/r/1229472
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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It attaches the neccesary namemap structures to the clock struct so we can enumerate the clock domains in the debugfs code in nvgpu-t18x.
the other is to add an accessor for the fields.
JIRA DNVGPU-98
Change-Id: I6e5c6e763b2b88daa1995f4136a9a7b33ea25b17
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1199083
Reviewed-on: http://git-master/r/1204016
(cherry picked from commit b9d95a45791b93ddc010d1aeddbe798d2a9705d4)
Reviewed-on: http://git-master/r/1227910
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Do not call load prod callbacks that are set to NULL.
Bug 1799537
Change-Id: Ie951fb71fa8eacd10623abcd058f32db59004c2e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1208467
(cherry picked from commit c020e16adfa2b2bc2e3e8d0c63527a6089c59906)
Reviewed-on: http://git-master/r/1227268
GVS: Gerrit_Virtual_Submit
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JIRA DNVGPU-45
Change-Id: I237ce81e31b036c05c82d46eea8694ffe1c2e3df
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Signed-off-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-on: http://git-master/r/1205849
(cherry picked from commit 9a4006f76b75a8ad525e7aa5ad1f609aaae49126)
Reviewed-on: http://git-master/r/1227256
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Switch from buddy to bitmap allocator for PMU DMEM. PMU DMEM is small
and we cannot allocate it sparsely.
JIRA DNVGPU-85
Change-Id: Ia23d25abab593fb0d92a2329d9878da7a72bc6ca
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1203974
(cherry picked from commit 78216c9d5f0974f94ce0f818db854ef08211d4e4)
Reviewed-on: http://git-master/r/1222682
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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It is possible to allocate larger size than user requested
e.g. If we allocate at 64k granularity, and user asks for
32k buffer, we end up allocating 64k chunk.
User still asks to map the buffer with size 32k and
hence we reserve mapping addresses only for 32k
But due to bug in mapping in update_gmmu_ptes_locked()
we end up creating mappings considering size of 64k
and corrupt some mappings
Fix this by considering min(chunk->length, map_size) while
mapping address range for a chunk
Also, map_size will be zero once we map all requested
address range. So bail out from the loop if map_size
is zero
Bug 1805064
Change-Id: I125d3ce261684dce7e679f9cb39198664f8937c4
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1217755
(cherry picked from commit 3ee1c6bc0718fb8dd9a28a37eff43a2872bdd5c0)
Reviewed-on: http://git-master/r/1221775
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Post GR_SEMAPHORE_WRITE_AWAKEN event on semaphore write awken
interrupt for channel.
BUG 200223530
Change-Id: I19eb61578d1c562be84e20ecaff9fb3bc9ace516
Signed-off-by: Nikhil Mahale <nmahale@nvidia.com>
Reviewed-on: http://git-master/r/1193726
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add error checks to prevent loading a random image as VBIOS.
JIRA DNVGPU-134
Change-Id: Ia3efd0ed743b6a7661707612828a795802e96cd9
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1211613
(cherry picked from commit ffa2b6df3f11d6c63b1e4337bd7d989932bdfce8)
Reviewed-on: http://git-master/r/1223844
GVS: Gerrit_Virtual_Submit
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To handle chip specific runlist entry size and structure,
add and implement relevant functional pointers.
Bug 1735760
Change-Id: I01f3ea78fb21d9fe30c82ba51ef24d7d95ebf90a
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/1214473
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Expose PCI device id info for PCI devices.
Bug 1643487
Change-Id: Ib0e3295b33c2343d99553a5c48e3f67d419d207b
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/1214946
(cherry picked from commit a6e23a315a094f1df1f7db8e4307a10d06f28411)
Reviewed-on: http://git-master/r/1216336
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Fix the rmb() location of the rmb() in the buddy and bitmap allocators.
The previous fix was not quite right. The rmb() needs to be after the
init value is read so that any subsequent reads occur after the init
value is read. If this is not done then subsequent reads could be loaded
before the value of init is checked and possibly be invalid.
Bug 1811382
Change-Id: I6d1fa25cc16c5e19fd2769d489878afa2f8e3e35
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221061
(cherry picked from commit f2ddb6c56e554c39733c8fc9ae870dfc12e47b44)
Reviewed-on: http://git-master/r/1223458
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Putting the wmb() before the write only ensures that any previous
writes are done. But this doesn't really do anything for the
writel_relaxed(). The point of the wmb() here is to ensure that
the write performed by the writel_relaxed() is actually done
before proceeding.
Bug 1811382
Change-Id: I7250ea074b8548c899acfd34d816de466cf53b6f
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1216434
(cherry picked from commit c9aa02dc61138615d971902fe58dc6a113cdf00a)
Reviewed-on: http://git-master/r/1223457
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Make sure that all writes have been commited before allowing
the variable storing the init status to be seen as non-zero.
Pair this with a read memory barrier where the check for the
status is done.
Bug 1799159
Change-Id: I938dffdfc2f39187b0dad11b7e283381560961b4
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1211523
(cherry picked from commit 6dd673d24a93c05834c9d96d2022b359ced5b73b)
Reviewed-on: http://git-master/r/1223456
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use a carveout for the WPR region in the VIDMEM.
Jira DNVGPU-84
Change-Id: I191ecc3bb317ae3af6b56f5970194e646c513964
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1208527
(cherry picked from commit 7edf74d7468dcff1f01cbd901d83aa0e32602f0e)
Reviewed-on: http://git-master/r/1223455
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Implement carveout support by just calling through to the buddy
allocator's carveout support.
Jira DNVGPU-84
Change-Id: I1940873394a4cbff0152f1b6c9c4fd659e0076e1
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1203392
(cherry picked from commit 499ee0407bf525e161a14cfb8bbbc101ac934329)
Reviewed-on: http://git-master/r/1223454
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Implement carveout support in the buddy allocator so that the WPR space in
the VIDMEM can be carved out. This is needed since the buddy allocator is
used internally by the page allocator which is what manages the VIDMEM space.
Jira DNVGPU-84
Change-Id: I864faa7e20fca5547cc3a8f85f1bc4c36af53ee0
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1203391
(cherry picked from commit a8a5fd265a8ae33093d144cd6ec5222e93280a0f)
Reviewed-on: http://git-master/r/1223453
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Allow allocators to have regions of memory (carveouts) reserved
from allocation.
Bug 1799159
Jira DNVGPU-84
Change-Id: Id103e60ed1a6e63c433d1cf610c9f15227595750
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1200060
(cherry picked from commit 95f7c16b6fb49a570139a3a51828a9bca1c0abc8)
Reviewed-on: http://git-master/r/1223452
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Implement a lockless allocator for fixed-size data
structures.
Bug 1795076
Change-Id: I70a5f52cbdb4452cc0fd9a8edf26735be29ede57
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1213211
(cherry picked from commit e4bff7da0f39c8f4b5691169c02e482bc9d4166e)
Reviewed-on: http://git-master/r/1223246
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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We previously used to wait on the last_submit fence
before disabling a channel. Since this part of the
code is no longer exercised, we can remove this
tracking.
Bug 1795076
Change-Id: I54ba2ebaf48772aa775654c0fb4ab614a7167969
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1206585
Reviewed-by: Automatic_Commit_Validation_User
(cherry picked from commit e4e236f2b487b8cfa31f7afd29fad3c97de5f844)
Reviewed-on: http://git-master/r/1209166
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Free the hw_sema before releasing a channel's address space
binding when freeing a channel. Since the semaphore pool
can be freed after releasing the address space, we need
to do this earlier on.
Bug 1795076
Change-Id: Ic8ae7510af7be862feb6694130c6ce8fc0b8e411
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1208071
(cherry picked from commit 82a52fb6789b1c9361c1567f082ca36135287294)
Reviewed-on: http://git-master/r/1209165
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This change improves the aggressive sync creation
& destruction logic to avoid lock contention in
the submit path. It does the following:
1) Removes the global sync destruction (channel)
threshold, and adds a per-platform parameter.
2) Avoids lock contention in the clean-up/submit
path when aggressive sync destruction is disabled.
3) Creates sync object at gpfifo
allocation time (as long as we are not in aggressive
sync destroy mode), to enable faster first submits
Bug 1795076
Change-Id: Ifdb680100b08d00f37338063355bb2123ceb1b9f
Signed-off-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-on: http://git-master/r/1202425
(cherry picked from commit ac0978711943a59c6f28c98c76b10759e0bff610)
Reviewed-on: http://git-master/r/1202427
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Submit job-tracking is necessary for any of the following
conditions:
- pre- or post-fence functionality
- channel wdt
- GPU rail-gating
- buffer refcounting
If none of the conditions are met, then job tracking is not
required and a fast submit can be done (ie. only need to
write out userspace GPFIFO entries and update GP_PUT).
Bug 1795076
Change-Id: If94d195e3a18a6b623e167829d291ec98a7a43a1
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/1203511
(cherry picked from commit 13d7cfe94559dc52cb0bba7f9e48848e0858be81)
Reviewed-on: http://git-master/r/1223066
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Irrespective generic MSG ptr, pick up data that PMU sends
as response to commands
JIRA DNVGPU-85
Change-Id: I97dd2abcd9e2a7ad7bfe1270f9905a5b69e196f3
Signed-off-by: Vijayakumar <vsubbu@nvidia.com>
Reviewed-on: http://git-master/r/1205119
Reviewed-on: http://git-master/r/1205447
(cherry picked from commit b1130124157acb2cfb4d04a0dd6ee8c4c0c830e5)
Reviewed-on: http://git-master/r/1222684
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Offset needs to be calculated for individual queues
from init ack content
Bug 200229814
Signed-off-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Change-Id: I93276b9cbab48e7fc42fb6c2a8edf382afb82f71
Reviewed-on: http://git-master/r/1202291
(cherry picked from commit 0e0abd478a13a5163e2b83d07307ed7136c4920e)
Reviewed-on: http://git-master/r/1205442
(cherry picked from commit f402cc2a9d0be05b5b95d5d0acbfc66f3b78b309)
Reviewed-on: http://git-master/r/1222683
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- Update payload interface to support mclk
- Call mclk after gr init complete
JIRA DNVGPU-85
Change-Id: I14c5c6cb438f1a7d56d96daa0fafc09d6abef46b
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/1205461
(cherry picked from commit f1bf1ec946aaacae40ecb405341eb2e169cf5754)
Reviewed-on: http://git-master/r/1217989
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add vidmem support for PMU. Introduces pmu_surface, which abstracts
the memory used, and allocator helpers for both sysmem and vidmem.
JIRA DNVGPU-85
Change-Id: I61ce137c7007d82010e900759bf8acaf31fba286
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/1196518
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/1203125
(cherry picked from commit 665f5748108c50fe0c9b4c1486b9d74869477668)
Reviewed-on: http://git-master/r/1217628
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Don't attempt to use get_iova_addr() on vidmem which does not make
sense.
Jira DNVGPU-20
Change-Id: Ibfe1516b88ed8b60b8134c330e6b0569d52cbb5b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1217077
(cherry picked from commit c912f0349d24fde033dbcd9874948ff14ad89a43)
Reviewed-on: http://git-master/r/1221264
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Fix a check that was backwards for signaled sync_fences. This would cause
the code to not wait on some sync_fences that had not already signaled and
wait on other fences that had signaled.
Bug 1787348
Reviewed-on: http://git-master/r/1204710
(cherry picked from commit 75b94bb30f79c3a7a9992773dc8a93b507121006)
Change-Id: I00b0f8a373a9954a5ad9ab31aff6423e91574153
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221044
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move the submit synchornization code into it's own function. This should
help keep the submit code path a little more readable and understandable.
Bug 1732449
Reviewed-on: http://git-master/r/1203833
(cherry picked from commit f931c65c166aeca3b8fe2996dba4ea5133febc5a)
Change-Id: I4111252d242a4dbffe7f9c31e397a27b66403efc
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221043
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Greatly simplify and make more robust the gpu semaphore detection
in sync_fences. Instead of using a magic number use the parent
timeline of sync_pts.
This will also work with multi-GPU setups using nvgpu since the
timeline ops pointer will be the same across all instances of
nvgpu.
Bug 1732449
Reviewed-on: http://git-master/r/1203834
(cherry picked from commit 66eeb577eae5d10741fd15f3659e843c70792cd6)
Change-Id: I4c6619d70b5531e2676e18d1330724e8f8b9bcb3
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221042
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Only create sync-fences in the semaphore synchronization path
when they are actually needed (i.e requested by userspace).
Bug 1795076
Reviewed-on: http://git-master/r/1201564
(cherry picked from commit dc52d424a839e6c064c02b7f02905dd6a59a50af)
Change-Id: Ieac6aef415678d4ea982683a955897c64959436e
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1221041
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add new API set_vidmem_page_alloc() which sets BIT(0)
in sg_dma_address() only for vidmem allocation
Add and use new API get_vidmem_page_alloc() which
receives scatterlist and returns pointer to vidmem
allocation i.e. struct gk20a_page_alloc *alloc
In this API, check if BIT(0) is set or not in
sg_dma_address() before converting it to allocation
address
In gk20a_mm_smmu_vaddr_translate(), ensure that
the address is pure IOVA address by verifying that
BIT(0) is not set in that address
Jira DNVGPU-22
Change-Id: Ib53ff4b63ac59a8d870bc01d0af59839c6143334
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1216142
(cherry picked from commit 03c9fbdaa40746dc43335cd8fbe9f97ef2ef50c9)
Reviewed-on: http://git-master/r/1219705
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use gk20a_gmmu_alloc() in gk20a_alloc_inst_block() so that
we always try to allocate all inst blocks in vidmem first
Also use common API gk20a_alloc_inst_block() in
channel_gk20a_alloc_inst() as well
Jira DNVGPU-22
Change-Id: I6c47c19aae1189d7e57f47a51d21a32e2df53c1f
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1216140
(cherry picked from commit 6c84961a50eb8a8b080b2db08f87e58143f5a6e8)
Reviewed-on: http://git-master/r/1219704
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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While programming ucode's inst block in API
gr_gk20a_load_falcon_bind_instblk(), use gk20a_aperture_mask()
to select target address (i.e. if address is in sysmem or
vidmem) based on aperture
Also add target accessors for gr_fecs_new_ctx and
gr_fecs_arb_ctx_ptr
Jira DNVGPU-22
Change-Id: I88198080f188b349a4448a229dff8416a6a18073
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1216139
(cherry picked from commit 42bc14110df17400dd655bc994dc9e61c73048b1)
Reviewed-on: http://git-master/r/1219703
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Test for size, not cpu_va, to check for buffer validity before
attempting to free.
Jira DNVGPU-22
Change-Id: I416c0963bf4e1819aa2f8d200c69a2d989524f83
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1215575
(cherry picked from commit ce0077feca55bfb5665c82972598a075abd8f2a0)
Reviewed-on: http://git-master/r/1219702
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use gk20a_gmmu_alloc() to allocate channel inst block
which first tries to allocate in vidmem
Jira DNVGPU-22
Change-Id: Ib4d92bf4d2bc0c3d53a82812d635fa8abca4340a
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1206274
(cherry picked from commit 0c81c8984c42df27d3520f800eb87728f67d4453)
Reviewed-on: http://git-master/r/1219701
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Since inst_block could reside either in sysmem or vidmem,
use gk20a_mem_get_base_addr() to get it's base address
Jira DNVGPU-22
Change-Id: Ic9b4370e0a88b585483e78ea81df0ec6ff799487
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1212702
(cherry picked from commit ecdffa7664f48dba0bcbd15b1340af5bf3b45802)
Reviewed-on: http://git-master/r/1219700
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_gmmu_alloc_map_attr(), which is used for in-kernel allocations
combined with immediate gmmu map, fall back to attempting to allocate
sysmem when vidmem allocation fails.
Bug 1809939
Change-Id: I4ec4fbf93d41fd9681166b47b3ecad24b51ea274
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1216814
(cherry picked from commit a9929682f1f356f7e8a652a2cec8ed73cc492448)
Reviewed-on: http://git-master/r/1217688
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_gmmu_alloc_attr(), which is used for in-kernel allocations,
fall back to attempting to allocate sysmem when vidmem allocation fails.
Bug 1809939
Change-Id: I0397026fd1b3bc803f6d8bb7409e05ab31ec961d
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1215447
(cherry picked from commit 3ec37992b830cee917e8ad35ede50e048907014a)
Reviewed-on: http://git-master/r/1217687
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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When trying to power down GPU the engine might be still busy. In this
case delay power down by returning -EBUSY from
gk20a_pm_runtime_suspend().
Bug 200224907
Change-Id: Ibad74c090add24a185bc1a7a02df367af9b95ced
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1213042
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Instead of blocking for gpfifo space in the nvgpu driver,
return -EAGAIN and allow userspace to decide the blocking
policy.
Bug 1795076
Change-Id: Ie091caa92aad3f68bc01a3456ad948e76883bc50
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/1202591
(cherry picked from commit 8056f422c6a34a4239fc4993c40c2e517c932714)
Reviewed-on: http://git-master/r/1203800
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Check entry->mem.sgt for validity before attempting to dereference it in
a debug print.
Bug 1809939
Change-Id: If7aa7444c162a076d8f23a88dfd2e3e0a9c33813
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1215522
(cherry picked from commit 48c25cd4f1db9d5bb07847af4de29d8f369b52e3)
Reviewed-on: http://git-master/r/1220547
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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When allocating discontiguous memory composed of several chunks,
update also the number of pages used by the current chunk, if a large
chunk was not available and a retry is performed with a smaller one.
Failing to do this would result in too few chunks reserved for a large
enough allocation in certain conditions.
Bug 1805067
Change-Id: I9d14864724d228b42c47eb4669fbe0f789334397
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1214914
(cherry picked from commit 9bece931b13e4dad808622462d4d98d421cfb383)
Reviewed-on: http://git-master/r/1220546
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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An empty list of soon-to-be-freed userspace vidmem buffers is not enough
to safely assume that an allocation may succeed or not if tried again,
because removal from the list and actually marking the memory freed is
not atomic. Fix this by using an atomic counter for the number of
pending frees (so that it's still safe to first remove from the job list
and then perform the free), and making allocation attempts combined with
a test of pending frees atomic.
This still does not guarantee that there is memory available (as the
actual amount of pending memory in bytes plus the current free amount
isn't computed), but removes the race that produces false negatives in
case a single program expects repeated frees and allocs to succeed.
Bug 1809939
Change-Id: I6a92da2e21cbf3f886b727000c924d56f35ce55b
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1217078
(cherry picked from commit 83c1f1e70dccd92fdd4481132cf5b6717760d432)
Reviewed-on: http://git-master/r/1220545
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix cyclestats snapshots HAL entries in the vgpu case, need
to null out the ones that don't apply.
Bug 1700143
JIRA EVLR-278
Change-Id: I1b5f4652d1bf3283d96fdb3c2f66c4f69a9f6acc
Signed-off-by: Peter Daifuku <pdaifuku@nvidia.com>
Reviewed-on: http://git-master/r/1217507
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
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The channel timeout lock guards a very small critical section. Use a
spinlock instead of a mutex for performance.
Bug 1795076
Change-Id: I94940f3fbe84ed539bcf1bc76ca6ae7a0ef2fe13
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/1200803
(cherry picked from commit 4fa9e973da141067be145d9eba2ea74e96869dcd)
Reviewed-on: http://git-master/r/1203799
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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tegra_fuse_readl() prototype is changed to match upstreamed
fuse driver, so change implementation accordingly.
Bug 200233653
Change-Id: I01f23cfafd5923d86ac48e67b36132ce690e962b
Signed-off-by: Shardar Shariff Md <smohammed@nvidia.com>
Reviewed-on: http://git-master/r/1217374
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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