| Commit message (Collapse) | Author | Age |
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Combine the VIDMEM and SYSMEM GMMU mapping paths into one
single function. With the proper nvgpu_sgt abstraction in
place the high level mapping code can treat these two types
of maps identically. The benefits of this are immediate: a
change to the mapping code will have much more testing
coverage - the same code runs on both vidmem and sysmem.
This also makes it easier to make changes to mapping code
since the changes will be testable no matter what type of
mem is being mapped.
JIRA NVGPU-68
Change-Id: I308eda03d426966ba8e1d4892c99cf97b45c5993
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1566706
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Add a macro to iterate across nvgpu_sgts. This makes it easier on
developers who may accidentally forget to move to the next SGL.
JIRA NVGPU-243
Change-Id: I90154a5d23f0014cb79bbcd5b6e8d8dbda303820
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1566627
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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For Simualtion/Emulation platforms,clock gating
should be skipped as it is not supported.
Added new flags "can_"X"lcg" to check platform
capability before doing SLCG,BLCG and ELCG.
Bug 200314250
Change-Id: I4124d444a77a4c06df8c1d82c6038bfd457f3db0
Signed-off-by: Deepak Goyal <dgoyal@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1566049
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Rename get_physical_addr_bits and related functions to something that
more clearly conveys what they are doing. The basic idea of these
functions is to translate from a physical GPU address to a IOMMU GPU
address. To do that a particular bit (that varies from chip to chip)
is added to the physical address.
JIRA NVGPU-68
Change-Id: I536cc595c4397aad69a24f740bc74db03f52bc0a
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1542966
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add a function to do address translation for IOMMU capable GPUs.
When an iGPU is behind and IOMMU it can pick whether to use that
IOMMU for translation by adding a bit to physical addresses. This
function takes care of that.
However, this required an abstracted nvgpu_iommuable() API to
check whether a GPU is behind an IOMMU. This patch adds that API
for Linux.
JIRA NVGPU-68
Change-Id: I489d14475167c019c294407372395df78c8b5feb
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1542965
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Remove the last sg_phys() call from the GMMU code and replace it
with a generic nvgpu_mem API. This new API, nvgpu_mem_get_phys_addr(),
returns the physical address of an nvgpu_mem struct.
Also, implement this new API in the Linux specific nvgpu_mem code
since it requires access to the underlying SGT/SGL.
JIRA NVGPU-68
Change-Id: Idf88701a2a8515464c658c26e0de493c82ff850d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1542964
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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When the L2 flush IOCTL gets no l2 flush and no fb flush we now
return -EINVAL. This can sometimes happen if the user tries to just
invalidate. Currently we do not support L2 invalidates only.
Bug 1661242
Change-Id: I87f3259bfbd736b5f4222cfe7b3cfa4a6475389e
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1227125
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- GR falcons bootstrap can be done using physical or
virtual address by setting flag usevamask in PMU interface
PMU_ACR_CMD_ID_BOOTSTRAP_MULTIPLE_FALCONS command
- With this change always setting to physical address support & removed
virtual address support along with code removal.
- Removed Linux specific code used to get info regarding WPR VA.
JIRA NVGPU-128
Change-Id: Id58f3ddc4418d61126f2a4eacb50713d278c10a0
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1572468
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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nvgpu_mem and pmu_debug should be MIT licensed. Change the license
boilerplate.
JIRA NVGPU-218
Change-Id: I7750368674faa4c4e8bf071e136b80fd53d9a0c4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1568779
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Re-generate hardware headers so that all unsigned constants are
qualified with postfix U. This removes the need for compiler to do
implicit signed->unsigned conversions.
Change-Id: I4221521e00442b044ff70007b7971f44cc3c4f67
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567986
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Re-generate hardware headers so that all unsigned constants are
qualified with postfix U. This removes the need for compiler to do
implicit signed->unsigned conversions.
Change-Id: I33d46bb103d083316266eb1d325ca9f1525bf047
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567985
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Re-generate hardware headers so that all unsigned constants are
qualified with postfix U. This removes the need for compiler to do
implicit signed->unsigned conversions.
Change-Id: Ic50345252c6d7ccb7e9059120b6cc751cdc28362
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567984
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Re-generate hardware headers so that all unsigned constants are
qualified with postfix U. This removes the need for compiler to do
implicit signed->unsigned conversions.
Change-Id: I6f23cb6be4000300388bf17a04103d01571fc250
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567983
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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- Fix recursion in included header,
gk20a.h -> perf.h -> pstate.h -> gk20a.h
- Removed "gk20a.h" from pstate.h but need to forward declare
"struct gk20a" as referenced in header file.
bug 200291879
Change-Id: I124c1c5cf4adcbd485de0800a73e0dc7f11fa92e
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1566037
GVS: Gerrit_Virtual_Submit
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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- Added status check for nvgpu_pmu_disable_elpg() return value
& prints error information upon failure.
- Below CID's are due to missing status check of function
nvgpu_pmu_disable_elpg() return value, so this CL helps to fix it
2624546
2624547
2624548
Bug 200291879
Change-Id: I263fc6bc9e2667af478bfd7160fe205167556f99
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1565998
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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clk_pmu_freq_controller_load used the default mask and affected
all the clock frequency controllers (CFC) which had their bits
set in the mask. We wish to enable/disable the CFCs in isolation
through debugfs. So we add a parameter(bit_idx) to the function
which will help affect only one CFC at a time
JIRA DNVGPU-207
DEPENDS ON: <http://git-master/r/1563302>
Change-Id: I233f52158b4a987bcc058a425380983dbe53fac8
Signed-off-by: Tejal Kudav <tkudav@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563303
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Develop a file heirarchy to hold clock frequency
controller(CFC) related debugfs nodes.
/gpu_root -> /clk_freq_ctlr
-> sys
-> ltc
-> xbar
-> gpc
Reading the file should tell if the particular
CFC is enabled(1) or disabled(0). Write 0 to
the file to disable the CFC and 1 to enable the
CFC. We can write 0 to all the files to disable
all CFCs.
JIRA DNVGPU-207
DEPENDS ON: <http://git-master/r/1563303>
Change-Id: I845a4aab8b1195b24fe2377a697c1de0cfe9ecfd
Signed-off-by: Tejal Kudav <tkudav@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563302
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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JIRA NVGPU-218
Change-Id: Ib00a921150612d59454d0ed76233e7e39a63d6ce
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563850
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Added new defines for following litter values:
GPU_LIT_SMPC_PRI_BASE
GPU_LIT_SMPC_PRI_SHARED_BASE
GPU_LIT_SMPC_PRI_UNIQUE_BASE9
GPU_LIT_SMPC_PRI_STRIDE
Calculate offsets for ctx operations considering
sm per tpc. Following functions are modified for this:
gr_gk20a_get_ctx_buffer_offsets
gr_gk20a_get_pm_ctx_buffer_offsets
__gr_gk20a_exec_ctx_ops
Bug 200337994
Change-Id: I3a4ca470a4107d3078b708f38601762626ce1bf1
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1539069
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch adds a forward declaration of nvgpu_sgt
in nvgpu_mem.h header file to be referred inside
struct nvgpu_sgt_ops. This is to prevent
compilation issue while including this header
elsewhere without explicit forward declaration.
Change-Id: I5cfe5c723e961813425be5301d9bb770bb10c896
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567713
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch modifies a common dma api
(nvgpu_dma_alloc_flags_vid_at) to use u64 argument
(which is OS agnostic) instead of dma_addr_t as
the argument type which is Linux specific.
Change-Id: I74a694b08364b4d9e2826ffaf4620b113604d1cf
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567709
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The patch includes rmos atomic.h and barrier.h
headers in nvgpu common header files
Change-Id: Ia20c9694de0753a2397ab75c98e661f3b155965a
Signed-off-by: Sourab Gupta <sourabg@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1567697
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Change license of OS independent source code files to MIT.
JIRA NVGPU-218
Change-Id: I1474065f4b552112786974a16cdf076c5179540e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1565880
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Before updating ctxheader in gr_gk20a_ctx_patch_smpc()
add cpu access with nvgpu_mem_begin.
After updating ctxheader, close cpu access
with nvgpu_mem_end.
Reviewed usage of ctxheader in other places and its
cpu access is taken care correctly.
Bug 200333285
Change-Id: I88ab0b040f95240673a4be55bcfe880a1440655b
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1564764
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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The Pg init task hogs the kernel by having a wait condition with no timeout
waiting for pg state change, but ps state may not post a change in a long time
depending on runtime conditions, so we get soft-crashes warning spews in the
kernel
We solve this by making the condition wait interruptible
bug 200346134
Change-Id: I8a3349031acc5065b767dc22eec6e5df113d3ad7
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1566545
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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- Moved PMU debug related code to pmu_debug.c
Print pmu trace buffer
Moved PMU controller/engine status dump debug code
Moved ELPG stats dump code
- Removed PMU falcon controller status dump code & used
nvgpu_flcn_dump_stats() method,
- Method to print ELPG stats.
- PMU HAL to print PMU engine & ELPG debug info upon error
NVGPU JIRA-96
Change-Id: Iaa3d983f1d3b78a1b051beb6c109d3da8f8c90bc
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1516640
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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- Added falcon interface/HAL for IMEM-copy-from
to read data from IMEM from given location with requested
size
-Added falcon interface to print data of IMEM/DMEM
from given location with requested size using falcon HAL.
JIRA NVGPU-105
Change-Id: I84cf7b5769b84a2baee2c7e65027539598ec1295
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1514536
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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- Added support to dump flacon controller status
- Method to print recent PC history to know call trace
- Method to dump IMBLK info
- Updated falcon hw header files to include
registers of PC trace & IMBLK
JIRA NVGPU-105
Change-Id: Id4aaafd87113d47e552afb21b87f8b087d36004e
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1515371
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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Change the license of all HW headers to MIT license.
JIRA NVGPU-218
Change-Id: I49a22502159384575ac9e0f901f10c4bdffbbf96
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563849
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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kthread_run can fail if SIGKILL is triggered on an application during
driver load.
On this change we defer the channel worker init to the enqueue to avoid
this condition during driver power on which would cause the driver state to be
corrupted leaving subsequent attempts to load the driver unsuccesful.
By moving this code to a later time, it is now needed to protect the task
structure with a mutex.
JIRA: EVLR-956
Bug 1816515
Change-Id: I3a159de2d1f03e70b2a3969730a927532ede2d6e
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1462490
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1460689
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This change solves two problems:
(*) the possibility of a crash due to interrupting the gpu
initialization following a bind
(*) a IOVA memory leak that could prevent the GPU from binding after
about 200 bind/unbind cycles
A detailed list of fixes:
- chek that arbiter is initialized before freeing it.
- do not re-enable interrupts when MSI is enabled on unbind.
- free the semaphore sea on unbind.
- ensure we dont double load the vbios.
- check return value of nvgpu_mutex_init for semaphores.
- add corresponding nvgpu_mutex_destroy calls.
bug 1816516
Change-Id: Ia8af73019e0e1183998855d55bb3eea09672a8b7
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1465302
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-by: David Jarrett <djarrett@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563019
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This change solves crashes during bind that were introduced in the driver
during the OS unification refactoring due to lack of coverage of the remove()
function.
The fixes during remove are:
(1) Prevent NULL dereference on GPUs with secure boot
(2) Prevent NULL dereferences when fecs_trace is not enabled
(3) Added PRAMIN blocker during driver removal if HW is no longer accesible
(4) Prevent double free of debugfs nodes as they are handled on the
debugfs_remove_recursive() call
(5) quiesce() can now be called without checking is HW accesible flag is set
(6) added function to free irq so no IRQ association is left on the driver after
it is removed
(7) prevent NULL dereference on nvgpu_thread_stop() if the thread is already
stopped
JIRA: EVLR-1739
Change-Id: I787d38f202d5267a6b34815f23e1bc88110e8455
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563005
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Fix gcc 6.4 toolchain comppilation error due to misleading
indentation.
Bug 200348663
Change-Id: I06858bc5e0a96a0c23228ac9333102080ccb2da2
Signed-off-by: Aparna Das <aparnad@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1564717
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-by: Nirav Patel <nipatel@nvidia.com>
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The basic nvgpu_mem_sgl implementation provides support
for OS specific scatter-gather list implementations by
simply copying them node by node. This is inefficient,
taking extra time and memory.
This patch implements an nvgpu_mem_sgt struct to act as
a header which is inserted at the front of any scatter-
gather list implementation. This labels every struct
with a set of ops which can be used to interact with
the attached scatter gather list.
Since nvgpu common code only has to interact with these
function pointers, any sgl implementation can be used.
Initialization only requires the allocation of a single
struct, removing the need to copy or iterate through the
sgl being converted.
Jira NVGPU-186
Change-Id: I2994f804a4a4cc141b702e987e9081d8560ba2e8
Signed-off-by: Sunny He <suhe@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1541426
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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The last major item preventing the core MM code in the nvgpu
driver from being platform agnostic is the usage of Linux
scattergather tables and scattergather lists. These data
structures are used throughout the mapping code to handle
discontiguous DMA allocations and also overloaded to represent
VIDMEM allocs.
The notion of a scatter gather table is crucial to a HW device
that can handle discontiguous DMA. The GPU has a MMU which
allows the GPU to do page gathering and present a virtually
contiguous buffer to the GPU HW. As a result it makes sense
for the GPU driver to use some sort of scatter gather concept
so maximize memory usage efficiency.
To that end this patch keeps the notion of a scatter gather
list but implements it in the nvgpu common code. It is based
heavily on the Linux SGL concept. It is a singly linked list
of blocks - each representing a chunk of memory. To map or
use a DMA allocation SW must iterate over each block in the
SGL.
This patch implements the most basic level of support for this
data structure. There are certainly easy optimizations that
could be done to speed up the current implementation. However,
this patches' goal is to simply divest the core MM code from
any last Linux'isms. Speed and efficiency come next.
Change-Id: Icf44641db22d87fa1d003debbd9f71b605258e42
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1530867
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- Added function to read WPR info from FB
MMU registers
- Added HAL to point wpr info read function
- Replaced wpr info read from MC with HAL
- Removed debugfs header include from acr files.
JIRA NVGPU-128
Change-Id: I5ebec46bfe03b9200f2aa569f2e5a780a715616d
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1564683
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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vgpu_init_gpu_characteristics will be used by others.
Jira VFND-3797
Change-Id: I3b6216bc303bc6d4ea33da691791ddc718190766
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1543013
Reviewed-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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VBIOS code was the last code using gm206 hardware headers. Change the
code to use gp106 headers instead, move the code to gp106 directory
and delete gm206 HW headers.
JIRA NVGPU-218
Change-Id: I7ccd6c2975c767bca871d77a701dbd3395b17f30
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563742
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Change license of gp10b headers to MIT. hw_chiplet_pwr_gp10b.h
is not generated by the tool, and it's not used, so remove that
header.
JIRA NVGPU-218
Change-Id: I5781838f6a73ae363cb86b7db9c47225dd6d5b97
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1563655
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Make the kmem debugging prints much more easily usable. Previously the
prints would only take effect if the full tracking was enabled:
CONFIG_NVGPU_TRACK_MEM_USAGE
However, there are many times when just the debug prints would be nice
to have by simply setting the log mask bit in the log mask.
echo 0x80000 > /sys/kernel/debug/<gpu>/log_mask
Also this change now uses the real nvgpu_log() function instead of the
legacy nvgpu_dbg() function. This makes the logging appear with proper
GPU printing as well.
Change-Id: If545da3d357d38fe8252e7d548c6765b995cd3d7
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1560248
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Track the total amount of DMA memory currently outstanding for each
GPU. Print this total in the DMA debugging/logging prints.
Bug 1956137
Change-Id: I929598e5aa388ee84db0badb4eb9f7c6cbe030c7
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1559518
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add logging prints for the DMA interface in nvgpu. These prints show
size, aligned size, type of alloc (sysmem vs vidmem), and flags for
the alloc.
Bug 1956137
Change-Id: I3e15152959dbb256cb1679435a18ab6821f4cde3
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1559376
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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ctx header holds only gpu va for each address space.
All other information will be held in main
context. Ctx header will have gpu va for following
fields:
ctxsw_prog_main_image_context_buffer_ptr
ctxsw_prog_main_image_context_buffer_ptr_hi
ctxsw_prog_main_image_zcull_ptr
ctxsw_prog_main_image_zcull_ptr
ctxsw_prog_main_image_pm_ptr
ctxsw_prog_main_image_pm_ptr_hi
ctxsw_prog_main_image_full_preemption_ptr_hi
ctxsw_prog_main_image_full_preemption_ptr
ctxsw_prog_main_image_full_preemption_ptr_xxxx0
ctxsw_prog_main_image_full_preemption_ptr_xxxx0_v
ctxsw_prog_main_image_patch_adr_lo
ctxsw_prog_main_image_patch_adr_hi
Changes done as part of this CL:
- Read ctx_id from from main context header
- Golden context creation:
Use gold_mem for for golden context creation
and copy golden context from save gold local
memory to main context. No need to restore
golden context to context header.
- Write ctx_patch_count and smpc_ctxsw_mode in
main context header only.
- Update preemption mode in main context header and
preemption buffer va in context header.
- Updated image patch buffer va in context header.
Bug 1958308
Change-Id: Ic076aad8b1802f76f941d2d15cb9a8c07308e3e8
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1562680
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Initialize following counters in context header
for all legacy chips:
ctxsw_prog_main_image_num_save_ops
ctxsw_prog_main_image_num_restore_ops
This was already present in the code but move to a function
gk20a_gr_init_ctxsw_hdr_data, so that it can be re-used across
chips.
Additionally initialize following preemption related counters
for gp10b onwards in context header:
ctxsw_prog_main_image_num_wfi_save_ops
ctxsw_prog_main_image_num_cta_save_ops
ctxsw_prog_main_image_num_gfxp_save_ops
ctxsw_prog_main_image_num_cilp_save_ops
Bug 1958308
Change-Id: I0e45ec718a8f9ddb951b52c92137051b4f6a8c60
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1562654
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Add a function to check if an nvgpu_mem is allocated (valid) or not.
Also fix possibly leaked state in nvgpu_mems when they fail to
allocate.
Also ensure that in the case of a failure to allocate no state is
accidentally leaked to the caller. This should hopefully make it
less likely that a caller thinks a buffer that failed to allocate
is actually allocated.
Change-Id: I43224ece7da84e63b2f43f36f04941126fabf3c7
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1559419
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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NVGPU_SUBMIT_GPFIFO_FLAGS_RESCHEDULE_RUNLIST is only used by realtime
priority EGL context, which checks for CAP_SYS_NICE during context
creation in userspace, so it wasn't secure against unprivileged program
spoofing submit ioctl with this flag to stall GPU progress of others.
This flag does increase duration of submit by approx 16us,
mostly due to register accesses and PMU FIFO mutex.
Bug 1989493
Bug 1854791
Bug 1968813
Change-Id: I086b1d14f286abf8bd2d2dfae5945974b7fe6d1f
Reviewed-on: https://git-master.nvidia.com/r/#/c/1558644
Signed-off-by: David Li <davli@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1558644
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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verbose return value is not taking all the channels into account.
Fix this by ORing verbose values for all channels.
Change-Id: Id77c74458067c72792422aa69be1626c3d164e1c
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1549645
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Allow userspace to control directly the PTE kind for the mappings by
supplying NVGPU_AS_MAP_BUFFER_FLAGS_DIRECT_KIND_CTRL for MAP_BUFFER_EX.
In particular, in this mode, the userspace will tell the kernel
whether the kind is compressible, and if so, what is the
incompressible fallback kind. By supplying only the compressible kind,
the userspace can require that the map kind will not be demoted to the
incompressible fallback kind in case of comptag allocation failure.
Add also a GPU characteristics flag
NVGPU_GPU_FLAGS_SUPPORT_MAP_DIRECT_KIND_CTRL to signal whether direct
kind control is supported.
Fix indentation of nvgpu_as_map_buffer_ex_args header comment.
Bug 1705731
Change-Id: I317ab474ae53b78eb8fdd31bd6bca0541fcba9a4
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1543462
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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We right now remove a channel from TSG list and disable all the channels in
TSG while removing a channel from TSG
With this sequence if any one channel in TSG is closed, rest of the channels
are set as timed out and cannot be used anymore
We need to fix this sequence as below to allow removing a channel from active
TSG so that rest of the channels can still be used
- disable all channels of TSG
- preempt TSG
- check if CTX_RELOAD is set if support is available
if CTX_RELOAD is set on channel, it should be moved to some other channel
- check if FAULTED is set if support is available
- if NEXT is set on channel then it means channel is still active
print out an error in this case for the time being until properly handled
- remove the channel from runlist
- remove channel from TSG list
- re-enable rest of the channels in TSG
- clean up the channel (same as regular channels)
Add below fifo operations to support checking channel status
g->ops.fifo.tsg_verify_status_ctx_reload
g->ops.fifo.tsg_verify_status_faulted
Define ops.fifo.tsg_verify_status_ctx_reload operation for gm20b/gp10b/gp106
as gm20b_fifo_tsg_verify_status_ctx_reload()
This API will check if channel to be released has CTX_RELOAD set, if yes
CTX_RELOAD needs to be moved to some other channel in TSG
Remove static from channel_gk20a_update_runlist() and export it
Bug 200327095
Change-Id: I0dd4be7c7e0b9b759389ec12c5a148a4b919d3e2
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1560637
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Due to a h/w bug in Maxwell and Pascal we first need to enable all channels with
NEXT and CTX_RELOAD set in a TSG, and then rest of the channels should be
enabled
Add this sequence to gk20a_tsg_enable()
Add new APIs to enable/disable scheduling of TSG runlist
gk20a_fifo_enable_tsg_sched()
gk20a_fifo_disble_tsg_sched()
Add new APIs to check if channel has NEXT or CTX_RELOAD set
gk20a_fifo_channel_status_is_next()
gk20a_fifo_channel_status_is_ctx_reload()
Bug 1739362
Change-Id: I4891cbd7f22ebc1e0bf32c52801002cdc259dbe1
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: https://git-master.nvidia.com/r/1560636
Reviewed-by: svc-mobile-coverity <svc-mobile-coverity@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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