| Commit message (Collapse) | Author | Age |
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Move the gp10b HW headers to a new directory specially for them:
include/nvgpu/hw/gp10b
And change the code to include like so:
#include <nvgpu/hw/gp10b/hw_fb_gp10b.h>
This is part of the process to restructure the nvgpu driver.
Bug 1799159
Change-Id: Ic80ea5b7f5c280839e502e2178a345181f7a7ef9
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1280326
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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For devices that have vidmem available, use the vidmem allocator in
gk20a_gmmu_alloc{,attr,_map,_map_attr}. For others, use sysmem.
Because all of the buffers haven't been tested to work in vidmem yet,
rename calls to gk20a_gmmu_alloc{,attr,_map,_map_attr} to have _sys at
the end to declare explicitly that vidmem is used. Enabling vidmem for
each now is a matter of removing "_sys" from the function call.
Jira DNVGPU-18
Change-Id: I4a67eae403f1d9d271118c35e3775b1129170676
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1176806
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Create only one instance of replayable fault buffer
mapping.
Change-Id: Id766298f338ce54cfca7510cbb9e4528ef1945a3
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/814615
(cherry picked from commit 422d2ced384220668347dc8422876d75f6e8807d)
Reviewed-on: http://git-master/r/817696
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for replayable fault buffer and enable it.
Bug 1587836
Change-Id: Iee4ba42ab175c0d72d2c041fdb3ac9d845358847
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/661668
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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