| Commit message (Collapse) | Author | Age |
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Add support for replayable fault buffer and enable it.
Bug 1587836
Change-Id: Iee4ba42ab175c0d72d2c041fdb3ac9d845358847
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/661668
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for gp10b specific mm hw init.
Bug 1587825
Change-Id: Iaccf1bf73468cfdd1842a001ab5e682ac06f1950
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/681787
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add bar2 support for gp10b and set-up bar2 binding.
Bug 1587825
Change-Id: I46660b3a28a5667ec782dd45b4528ae5f79e17c8
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/659236
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bit 36 is the correct bit to indicate SMMU translation.
Bug 1580756
Change-Id: I761e70265d5981b07940f1d43716416829993827
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/658827
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Hiroshi Doyu <hdoyu@nvidia.com>
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GP10B physical address width is 37 bits. Use old width for now,
and add gp10b specific definition. We can switch to new definition
once we've verified them.
Bug 1567274
Change-Id: I33cc1b99f14f1a7ee5f6fe3bd3d8b3126c23ecbe
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/601703
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