| Commit message (Collapse) | Author | Age |
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Modify page table updates to take an aperture flag (up until
gk20a_locked_gmmu_map()), don't hard-assume sysmem and propagate it to
hardware.
Jira DNVGPU-76
Change-Id: I797fdaaf5f42a84fa0446577359147fb6908a720
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1169295
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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add gk20a_aperture_mask() for memory target selection now that buffers
can actually be allocated from vidmem, and use it in all cases that have
a mem_desc available.
Jira DNVGPU-76
Change-Id: Ifd1908808d928155a0cadeff8ca451a151bfc8c5
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1169294
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Program sysmem flush address to prevent random accesses of
address 0.
Change-Id: Ia577106c63a80589c154af41d18b70480ed7c7d7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1149174
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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To support vidmem, pass g and mem_desc to the buffer memory accessor
functions. This allows the functions to select the memory access method
based on the buffer aperture instead of using the cpu pointer directly
(like until now). The selection and aperture support will be in another
patch; this patch only refactors these accessors, but keeps the
underlying functionality as-is.
JIRA DNVGPU-23
Change-Id: I21d4a54827b0e2741012dfde7952c0555a583435
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1121914
GVS: Gerrit_Virtual_Submit
Reviewed-by: Ken Adams <kadams@nvidia.com>
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Function trace in update_gmmu_ptes_locked() cause too much spew on
UART.
Change-Id: I94c79be76394631cdee343b2f77e4bf0f830e0a8
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1144808
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: David Martinez Nieto <dmartineznie@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Ken Adams <kadams@nvidia.com>
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For upcoming vidmem refactor, replace struct gk20a_mm_entry's contents
identical to struct mem_desc, with a struct mem_desc member. This makes
it possible to use the page table buffers like the others too.
JIRA DNVGPU-23
JIRA DNVGPU-20
Change-Id: Ia82da07b5a3bb9fb14a86bcf96a46b3a3c80bf28
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1139696
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Ken Adams <kadams@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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In Tegra GPU, SoC memory has to be accessed as vidmem. In discrete GPU, it
has to be accessed as sysmem.
Change-Id: Id26588df17b4921533804f72bc8c0ac3892ae154
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1122591
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Support GPUs which cannot choose between SMMU and physical
addressing.
Change-Id: Ic097fccb313d98fcea918a705eefb5cd619138f1
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1122590
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Tell gk20a_init_vm() that bar2 VM is kernel-managed.
Bug 200077571
Change-Id: I151c540a6dec76238e7959f745cfca280927f2d4
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/746803
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This reverts commit c2707054192b058eec24a52c7f586b030f9ff007. It
introduces regression in T124.
Bug 1702063
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Change-Id: I8516c0bfe129bb1ac3d7a1983846061df8ae967b
Reviewed-on: http://git-master/r/830787
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
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Change-Id: I260958d8dea1b445f91b8d15bf76d5321bdc76d1
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/758653
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Implement function to support bar2 vm clean-up.
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/814573
Change-Id: If5d884e4e1ed87bec6284719d90e9e1963c69bed
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/815428
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bug 1689976
Change-Id: Ibf1c296fac4f2a2c6fcf062cbd80b3526a4fd4ed
Signed-off-by: Jussi Rasanen <jrasanen@nvidia.com>
Reviewed-on: http://git-master/r/806588
(cherry picked from commit 24b57989dc9636b41004bac32ee56dce90318350)
Reviewed-on: http://git-master/r/808242
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Specify that everything in bar2 VM is kernel reserved.
Bug 200077571
Change-Id: I8f6c6ac6352ffd64eedc09187593b6c8d05757ef
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/746802
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use physical addresses in PDEs. All page table levels fit in 4k, so no
need for SMMU mapping.
Change-Id: Id9e418f35a79343f4a332a230e04abda5e0dd5d2
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/783748
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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This reverts commit f7bf99929cf2ec5a295ac21c74cf9c4f1afd78c5.
Change-Id: I0acfa18e9cf9bedd4051ec00faa497b3cdb9454b
Signed-off-by: Matt Craighead <mcraighead@nvidia.com>
Reviewed-on: http://git-master/r/768599
Reviewed-by: Hiroshi Doyu <hdoyu@nvidia.com>
Tested-by: Hiroshi Doyu <hdoyu@nvidia.com>
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Implement support for privileged pages. Use them for kernel allocated buffers.
Change-Id: I24778c2b6063b6bc8a4bfd9d97fa6de01d49569a
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/761920
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Use always physical addresses for page tables. In gp10b new format
each level fits in one page, so we do not need SMMU translation.
Change-Id: Ie46b2bce0f7a4e8d2904d74b1df616e389874141
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/758181
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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We were dropping the part of address that span word bounary. The register
generator does not know how to real with multi-word fields, to edit things
in manually.
Bug 1646531
Change-Id: I3ef06d6dfcb0a499ed45456d165fe60c91492250
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/747468
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Used 128k comptag spacing, when 64k is the correct one.
Bug 1525976
Change-Id: Ie2f926929fa89cf715b86a57ffbf4dd1e4920473
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/737947
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Enable new page table format for all platforms.
Bug 1525976
Change-Id: I9a3cfabdef7dc6ec33e18a8a4f32063c40f680fa
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/737364
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Fix caching attribute on 5-level page tables.
Bug 1525976
Change-Id: I5c5bf336d87c642f42a387206a55a889e6e07ba6
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/737923
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Fix sparse warnings of below type by making necessary
symbols static:
warning: symbol '<symbol>' was not declared. Should it be static?
Bug 200088648
Change-Id: I222bebd958e29b3a95d161f05a3052389200fc10
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/736663
GVS: Gerrit_Virtual_Submit
Reviewed-by: Amit Sharma (SW-TEGRA) <amisharma@nvidia.com>
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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Augment new page mapping code to be aware of scattered
buffers.
Bug 1605769
Change-Id: Ifdb326563d28ccf07fc4d3d76a24492a68493fe3
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/734355
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Implement the 5-level Pascal page table format. It is enabled
only for simulation.
Change-Id: I6767fac8b52fe0f6a2e2f86312de5fc93af6518e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/682114
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Fix sparse warnings of below type by making necessary
symbols static:
warning: symbol '<symbol>' was not declared. Should it be static?
Bug 200088648
Change-Id: Ic20ef3eb73dcbfe5f13506b5afa629c3e1db59d0
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/728012
GVS: Gerrit_Virtual_Submit
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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Add platform specific gp10b_mm_iova_addr() to get
iova/phys address for gp10b
If SMMU is not enabled and IO coherence flag is set,
set 34th bit in the physical address and return the
physical address
If SMMU is enabled, return the iova address
Bug 1605653
Change-Id: I5c91a8c8d85d8a8e422406e3c91fc1dda3cb0870
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/713106
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Change-Id: Ia986125bf1a6e06121291f6dde24e580f0a1b61f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/712836
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Use gp10b version of get_physical_addr_bits.
Change-Id: I56d1299e259e91a61fa82dc061e7ca3a5130b9d4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/714402
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Add support for replayable fault buffer and enable it.
Bug 1587836
Change-Id: Iee4ba42ab175c0d72d2c041fdb3ac9d845358847
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/661668
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add support for gp10b specific mm hw init.
Bug 1587825
Change-Id: Iaccf1bf73468cfdd1842a001ab5e682ac06f1950
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/681787
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add bar2 support for gp10b and set-up bar2 binding.
Bug 1587825
Change-Id: I46660b3a28a5667ec782dd45b4528ae5f79e17c8
Signed-off-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/659236
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Bit 36 is the correct bit to indicate SMMU translation.
Bug 1580756
Change-Id: I761e70265d5981b07940f1d43716416829993827
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/658827
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Hiroshi Doyu <hdoyu@nvidia.com>
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GP10B physical address width is 37 bits. Use old width for now,
and add gp10b specific definition. We can switch to new definition
once we've verified them.
Bug 1567274
Change-Id: I33cc1b99f14f1a7ee5f6fe3bd3d8b3126c23ecbe
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/601703
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