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* gpu: nvgpu: Implement engine_enum_from_typeTerje Bergstrom2016-12-27
| | | | | | | | | | | | | Implement a helper function engine_enum_from_type. This allows parsing device_info entries for LCE engine type. Pascal has logical copy engine instead of CE2, so so add definition of that. Change-Id: I71f59c308641d84ac59fd57fc37d9b627bb07a43 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1147747 Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
* gpu: nvgpu: gp10b: Regenerate HW headersTerje Bergstrom2016-12-27
| | | | | | Change-Id: Id1954b6e96dbc75ab217a4b36a11a0457f9ceef1 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/722845
* gpu: nvgpu: Use queried interrupt idsTerje Bergstrom2016-12-27
| | | | | | | Change-Id: I258b54447d09b32adc076de50997d792f0567af5 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/601019 Reviewed-by: Automatic_Commit_Validation_User
* gpu: nvgpu: gp10b headersKen Adams2016-12-27
first cut. just to get started... Change-Id: I3682909f9ac0a5395ec834046789356f53d0c47d Signed-off-by: Ken Adams <kadams@nvidia.com> Reviewed-on: http://git-master/r/447753