| Commit message (Collapse) | Author | Age |
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In Tegra GPU, SoC memory has to be accessed as vidmem. In discrete GPU, it
has to be accessed as sysmem.
Change-Id: Id26588df17b4921533804f72bc8c0ac3892ae154
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1122591
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Add gradual slowdown registers, and fix names for L2 flush registers.
Change-Id: If085c4febef494ae299d2147ca5201cd373bee0b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/839369
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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- Must write DMATRFBASE1 to 0 whenever
DMATRFBASE is written.
Bug 200137618
Change-Id: Id8526d1bafbd116ffc4d8018983791fe9e9fa604
Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com>
Reviewed-on: http://git-master/r/798780
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Added all registers added to gk20a and gm20b to gp10b. Remove gp10b
trim registers, because they will not be accessed by CPU.
Bug 1567274
Change-Id: Ib6be34ce3d55901bd7e1f30eea8e43725719a912
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/590312
GVS: Gerrit_Virtual_Submit
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first cut. just to get started...
Change-Id: I3682909f9ac0a5395ec834046789356f53d0c47d
Signed-off-by: Ken Adams <kadams@nvidia.com>
Reviewed-on: http://git-master/r/447753
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