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Add SM debug registers to gp10b, and regenerate headers.
Bug 1567274
Change-Id: Ifcfa65a6fbf16e89023caa5aaf4ae3a7846df749
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/592646
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Added all registers added to gk20a and gm20b to gp10b. Remove gp10b
trim registers, because they will not be accessed by CPU.
Bug 1567274
Change-Id: Ib6be34ce3d55901bd7e1f30eea8e43725719a912
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/590312
GVS: Gerrit_Virtual_Submit
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Change-Id: Iaafb651875481b7fa31504642df86311ec9933a5
Signed-off-by: Adeel Raza <araza@nvidia.com>
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Bug 1561645
Change-Id: Iccd909d54fc5b1d1c8fbc903b5908bf6f7f22ec8
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/553151
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Alexander Van Brunt <avanbrunt@nvidia.com>
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first cut. just to get started...
Change-Id: I3682909f9ac0a5395ec834046789356f53d0c47d
Signed-off-by: Ken Adams <kadams@nvidia.com>
Reviewed-on: http://git-master/r/447753
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