| Commit message (Collapse) | Author | Age |
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We can trigger CILP only if SM debug mode is on.
So in fecs interrupt handler, we could have graphics context
running for which SM debug mode is disabled.
And in that case we skip posting of cilp completion
events to UMD.
But since CILP event was anyways triggered, we need to post
events to UMD irrespective of SM debug mode is enabled
at that point or not
Hence remove check gk20a_gr_sm_debugger_attached() for
posting events to UMD
Bug 200243092
Change-Id: I54ad205be11ec6d5034d524bfbb28f8a1fa72993
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1263591
(cherry picked from commit e6259e2d0d5a4bb5929e70e03e154f8b82ae3600)
Reviewed-on: http://git-master/r/1264780
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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- Define fuse macros depending on kernel version as fuse
offset got changed in K4.4 and for K4.4 fuse defines are
defined in common header file (tegra-fuse.h)
- Use fuse control read/write APIs when reading control
registers for K4.4
Bug 200243956
Change-Id: I34dabd1a307d10010cb89ac6a5f1e3f5b177c0fc
Signed-off-by: Shardar Shariff Md <smohammed@nvidia.com>
Reviewed-on: http://git-master/r/1245825
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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tegra_fuse_readl() prototype is changed to match upstreamed
fuse driver, so change implementation accordingly.
Bug 200233653
Change-Id: Ib690cf8a5a69e7b13146471a5ee211834dc40086
Signed-off-by: Shardar Shariff Md <smohammed@nvidia.com>
Reviewed-on: http://git-master/r/1217376
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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Event notifications on TSGs should only be sent to the channel that caused the
event to happen in the first place, not evey channel in the tsg. Any more and
the debugger will not be able to tell what channel actually got the event.
Worse yet, if all the channels in a tsg are bound to the same debug session
(as is the case with cuda-gdb), then multiple nvgpu events for the same gpu
event will be triggered, causing events to be buffered and the client to get
out of sync.
One gpu exception, one nvgpu event per tsg.
Bug 1793988
Change-Id: Iee36c774f193554ffb9ab7c1650ee0610e476a99
Signed-off-by: Cory Perry <cperry@nvidia.com>
Reviewed-on: http://git-master/r/1194206
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Receive hww_global_esr in gr_gp10b_handle_sm_exception() and
pass it to gr_gk20a_handle_sm_exception()
Bug 200209410
Change-Id: I467355aa57dd3cf03c4ea2134fbc8691f8e76369
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1194986
GVS: Gerrit_Virtual_Submit
Reviewed-by: Cory Perry <cperry@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Added preemption mode (WFI, GFXP, CTA and CILP) support for gp10x
family gr class (PASCAL_B and PASCAL_COMPUTE_B).
Bug 200221149
Change-Id: Ia8b781c5baedba660db5997f190a0b363286ed7f
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1193209
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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When gp10b added fuse override callback, tpc disable
fuse override was missed, which was added in gm20b file.
Bug 200220632
Change-Id: I49101a6691f86ccbca390c83f3bd4314eb1a9e36
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1185066
(cherry picked from commit 46f8b7c66d745e80e8c5fc80c19f759ffadf3308)
Reviewed-on: http://git-master/r/1189783
Reviewed-by: Thomas Fleury <tfleury@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Vladislav Buzov <vbuzov@nvidia.com>
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For devices that have vidmem available, use the vidmem allocator in
gk20a_gmmu_alloc{,attr,_map,_map_attr}. For others, use sysmem.
Because all of the buffers haven't been tested to work in vidmem yet,
rename calls to gk20a_gmmu_alloc{,attr,_map,_map_attr} to have _sys at
the end to declare explicitly that vidmem is used. Enabling vidmem for
each now is a matter of removing "_sys" from the function call.
Jira DNVGPU-18
Change-Id: I4a67eae403f1d9d271118c35e3775b1129170676
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1176806
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Propagate the buffer aperture flag in gk20a_locked_gmmu_map up so that
buffers represented as a mem_desc and present in vidmem can be mapped to
gpu.
JIRA DNVGPU-18
JIRA DNVGPU-76
Change-Id: Icd675e83e3c28836f0ed8880425748697713bb0a
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1169296
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Set NV_PGRAPH_PRI_FE_GFXP_WFI_TIMEOUT from the
default of ~20us to ~100us. Also set
NV_PGRAPH_DEBUG_2_GFXP_WFI_ALWAYS_INJECTS_WFI o
avoid going into GFXP all the time.
Bug 1593548
Jira VFND-1894
Change-Id: I6310c3605f7b83178c38de88788d87e36ee428b4
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1162629
(cherry picked from commit 873ddc7288063b1773d31a5bda30d980122d6645)
Reviewed-on: http://git-master/r/1166988
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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From this patch onwards, runlist_id is a member of
struct channel_gk20a. So removed hard coded
runlist_id mapping logic.
JIRA DNVGPU-25
Change-Id: Ib87d96a518a490d4167071708a76100a4d4c02dd
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1161776
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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This CL covers the following modification,
1) Added multiple engine_info support
2) Added multiple runlist_info support
3) Initial changes for ASYNC CE support
4) Added ASYNC CE interrupt support for
Pascal GPU series
5) Removed hard coded engine_id logic and
made generic way
6) Code cleanup for readability
JIRA DNVGPU-26
Change-Id: Ibf46a89a5308c82f01040ffa979c5014b3206f8e
Signed-off-by: Lakshmanan M <lm@nvidia.com>
Reviewed-on: http://git-master/r/1156022
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Fix bug in clearing the TEX ECC interrupt.
Bug 200206379
Change-Id: I758b55d20919173de527aeb98143851edcde4eeb
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/1158806
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
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The per-write map/unmap feature from gr_gk20a_ctx_patch_write_begin() is
dropped, so call begin/end explicitly from gr_gp10b_set_preemption_mode
for the commit_global_cb_manager call.
Change-Id: I7bf952fffb54d4f18706e77dea015ffe4b68bcfe
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1157835
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Don't attempt to access memory if the patch context can't be mapped, but
print an error message instead.
Change-Id: I374dc94d13674e0bd9d081b790f7c0dac834e868
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1157828
GVS: Gerrit_Virtual_Submit
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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In gr_gp10b_set_preemption_mode() and in gp10b_fifo_resetup_ramfc(),
we call channel specific APIs to disable/preempt/enable channel
But we do not consider TSGs in this case
Hence use correct (below) APIs in above function which
will handle channel or TSG internally :
gk20a_disable_channel_tsg()
gk20a_fifo_preempt()
gk20a_enable_channel_tsg()
Bug 200205041
Change-Id: I2369e79b2af3b8a91699044106293865d5f8f260
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1157192
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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* Moving jiffy counter after preemption work to more accurately and fairly give
time for preemption to complete.
* Add debug information to coordinate waiting.
* Check if cilp is still pending before returning the timedout error.
Bug 1700310
Change-Id: Ic16bb3b11f2cd5aea9a5a85b5e0d9927732a065c
Signed-off-by: Cory Perry <cperry@nvidia.com>
Reviewed-on: http://git-master/r/1151907
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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SM LRF ECC HW overcounts errors in certain situations. Implement SW WAR
to correct error counts.
Bug 1752609
Bug 1761594
Change-Id: I79047d21e2e44e0fca3ece1da80f02faa4cd6c54
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/1150773
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use multiplication instead of division to come up with an SM id.
Change-Id: Ib185970ee99cc8c010d02ba846229e0959a5fef3
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1150599
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Program CWD TPC and SM registers correctly. The old code did not work
when there are more than 4 TPCs.
Change-Id: I18a14a0f76d97b0962607ec0bbd71aafcd768bca
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1143075
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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To support vidmem, pass g and mem_desc to the buffer memory accessor
functions. This allows the functions to select the memory access method
based on the buffer aperture instead of using the cpu pointer directly
(like until now). The selection and aperture support will be in another
patch; this patch only refactors these accessors, but keeps the
underlying functionality as-is.
JIRA DNVGPU-23
Change-Id: I21d4a54827b0e2741012dfde7952c0555a583435
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1121914
GVS: Gerrit_Virtual_Submit
Reviewed-by: Ken Adams <kadams@nvidia.com>
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Add code for handling GP10B fuse overrides specified in the device tree.
Also add specific handling for the ECC fuse override.
Bug 1699676
Change-Id: Ifa07983054cd143f7f1745a6a6de36f4d4e08126
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/1140893
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add API gr_gp10b_get_preemption_mode_flags() to return
supported and default graphics/compute preemption modes
on gp10b
Bug 1646259
Change-Id: I291a82a911e021b605b6d1ccae9cef663cc7a01a
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1133596
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Separate out new API gr_gp10b_set_ctxsw_preemption_mode()
which will check requested preemption modes and take appropriate
action for each preemption mode
This API will also do some sanity checking for valid
preemption modes and combinations
Define API set_preemption_mode() for gp10b which will set the
preemption modes passed as argument and then use
gr_gp10b_set_ctxsw_preemption_mode() and
update_ctxsw_preemption_mode() to update preemption mode
Legacy path from gr_gp10b_alloc_gr_ctx() will convert
flags NVGPU_ALLOC_OBJ_FLAGS_* into appropriate preemption modes
and then call gr_gp10b_set_ctxsw_preemption_mode()
New API set_preemption_mode() will use new flags
NVGPU_GRAPHICS/COMPUTE_PREEMPTION_MODE_* and set and update
ctxsw preemption mode
In gr_gp10b_update_ctxsw_preemption_mode(), update graphics
context to set CTA premption mode if mode
NVGPU_COMPUTE_PREEMPTION_MODE_CTA is set
Also, define preemption modes in nvgpu-t18x.h
and use them everywhere
Remove old definitions of modes from gr_gp10b.h
Bug 1646259
Change-Id: Ib4dc1fb9933b15d32f0122a9e52665b69402df18
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1131806
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add API gr_gp10b_suspend_contexts() to support context
suspend on gp10b
sequence to suspend:
- disable ctxsw
- loop through list of channels
- if channel is ctx resident, suspend all SMs
- if CILP channel, set CILP preempt pending = true
- resume all SMs
- otherwise, disable channel/TSG
- enable ctxsw
- if CILP preempt is pending, wait for it to complete
Bug 200156699
Change-Id: Id9609077c283f99f420ad21c636b29f74b8eff6b
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1120334
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Move per-chip constants to be returned by a chip specific function.
Implement get_litter_value() for each chip.
Change-Id: I8bda9bf99b2cc6aba0fb88a69cc374e0a6abab6b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1121384
GVS: Gerrit_Virtual_Submit
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
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Remove posting of events using old channel event API i.e.
gk20a_channel_post_event()
Also, update gk20a_channel_semaphore_wakeup() to post
events when called from ce2_nonblockpipe_isr()
Bug 200089620
Change-Id: I677cdab11183a649663ff9272a527c63b9994430
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1112275
(cherry picked from commit 4840efda393cd5928f1a8463db8b52cc586860bc)
Reviewed-on: http://git-master/r/1120289
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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bug 1648908
Change-Id: I630f74f09e0a4143f5028c88634b9793ec86b279
Signed-off-by: Thomas Fleury <tfleury@nvidia.com>
Reviewed-on: http://git-master/r/1022730
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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-sysfs functions to call into LS PMU and modify
ECC overide register
Bug 1699676
Change-Id: Iaf6cc3a86160b806e52ab168577caad42b2c5d22
Signed-off-by: Supriya <ssharatkumar@nvidia.com>
Reviewed-on: http://git-master/r/921252
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add sysfs nodes for querying ECC single/double bit error counts.
Bug 1699676
Change-Id: I6d5219facadaa17207ac759b88fe19077207d8f1
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/935363
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Pass faulting channel pointer to gr_gk20a_handle_sm_exception()
instead of NULL
Bug 200156699
Change-Id: I909327e2a000bea8bc91cfd0820a759960664b46
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1011289
GVS: Gerrit_Virtual_Submit
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
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fix below sparse warning :
drivers/gpu/nvgpu/gp10b/gr_gp10b.c:1364:5: warning: symbol
'gr_gp10b_pre_process_sm_exception' was not declared. Should it be
static?
Bug 200088648
Change-Id: Ie55ffc12eb653b10358001e2aef8766562fd0df9
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1009938
Reviewed-by: Sachin Nikam <snikam@nvidia.com>
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While posting CILP preemption complete event to
user space, raise the event to all channels of TSG
(if channel is part of TSG)
This is a WAR until we have proper sync mechanism
with user space to raise CILP events
Bug 200156699
Change-Id: Ieedc866498a8c5464cf65962257a803b37da6826
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1001696
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add CILP support for gp10b by defining below function
pointers (with detailed explanation)
pre_process_sm_exception()
- for CILP enabled channels, get the mask of errors
- if we need to broadcast the stop_trigger, suspend all SMs
- otherwise suspend only current SM
- clear hww_global_esr values in h/w
- gr_gp10b_set_cilp_preempt_pending()
- get ctx_id
- using sideband method, program FECS to generate
interrupt on next ctxsw
- disable and preempt the channel/TSG
- set cilp_preempt_pending = true
- clear single step mode
- resume current SM
handle_fecs_error()
- we get ctxsw_intr1 upon next ctxsw
- clear this interrupt
- get handle of channel on which we first
triggered SM exception
- gr_gp10b_clear_cilp_preempt_pending()
- set cilp_preempt_pending = false
- send events to channel and debug session fd
Bug 200156699
Change-Id: Ia765db47e68fb968fada6409609af505c079df53
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/925897
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add API gp10b_mask_hww_warp_esr() to mask
hww_warp_esr appropriately on gp10b
Bug 200156699
Change-Id: I451b5e949bd4e6d286e5d0c7cd7616e6cfaf3ea9
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/927129
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add ECC exception handling support for SM, TEX, and LTC.
Bug 1635727
Bug 1637486
Change-Id: I8862ead5784f48742355432ec07c71a82b1b6735
Signed-off-by: Adeel Raza <araza@nvidia.com>
Reviewed-on: http://git-master/r/935362
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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gr_*__set_alpha_circular_buffer_size() left max_batches field of
gr_pd_ab_dist_cfg1_r as 0 which results in too many alpha beta
transitions and poor performance when tessellation or geometry
shaders are used
Change-Id: Ic3673f45b60674b3527641a6fdda0cedc6861db5
Signed-off-by: David Li <davli@nvidia.com>
Reviewed-on: http://git-master/r/840079
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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It didn't set gr_gpc0_ppc0_cbm_beta_steady_state_cb_size_r
causing a GPU MMU fault when used.
Bug 200141640
Bug 200141981
Bug 200141640
Change-Id: I8b9f71e480553ead2827ff1f1dde2ba2e6efe697
Signed-off-by: David Li <davli@nvidia.com>
Reviewed-on: http://git-master/r/807694
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add tile caching registers to access map.
Bug 1692373
Change-Id: Ic95fce02c564fa8d5556543a744c9828b542fb1f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/812352
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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Bug 1692373
Change-Id: I63bb1f8a40fe5d2c7b61440c989b78e4cb3ece98
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/812351
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
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Do ZBC updates without forcing engine idle first.
Bug 1698013
Change-Id: I188563dd60ba511b087e9b9bdacd7f9445efd7a4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/829146
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Some of the allocated buffers are used during normal graphics
processing. Mark them as GPU cacheable to improve performance.
Bug 1695718
Change-Id: I71d5d1538516e966526abe5e38a557776321597f
Signed-off-by: Aingara Paramakuru <aparamakuru@nvidia.com>
Reviewed-on: http://git-master/r/827087
(cherry picked from commit 60b40ac144c94e24a2c449c8be937edf8865e1ed)
Reviewed-on: http://git-master/r/828493
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add gp10b PROD value for FE_GO_IDLE_TIMEOUT. Use the PROD value
written in gk20a_init_gr_setup_hw() instead of hard coding here.
Change-Id: If3bd981c1c0d9cc8ad19c21c220b7de81fdb529e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/813959
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We used to allocate 1.5x buffer size. This leads to memory waste, as
we do not set the CB size via SW methods anymore.
Bug 1686189
Change-Id: I45cbdeadc154f59b65138f99f50a72d97511cb78
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/801865
(cherry picked from commit 791f2fe03d16521206649ab90498443e91e284e2)
Reviewed-on: http://git-master/r/815683
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Handle beta CB sizing differences for GfxP versus WFI channels.
Bug 1686189
Change-Id: Icc421eeb8305f7e4156a74c957662f19504ddad7
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/801533
(cherry picked from commit 95b9ae4e5f3c29fdb97567d846b9d2139f1a8ec4)
Reviewed-on: http://git-master/r/815682
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Spill buffer size is in chunks of 256B. Multiply the size by
granularity to get the size in bytes.
Bug 1686189
Change-Id: I0462293668322645bd1eab190c12faaeb6c316c1
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/801344
(cherry picked from commit 4bf6de7d9c9014a9eaeff56b19437d1841d7cfb0)
Reviewed-on: http://git-master/r/815680
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If pagepool size equals max we should use zero. Add the comparison
to do that.
Bug 1686189
Change-Id: I15bd43663550b1089a726c0256b89f849c193e21
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/801526
(cherry picked from commit 9d89ea5ba345b19d2cff86130ba9d3c4c5f07e6e)
Reviewed-on: http://git-master/r/815681
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
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Bug 200137963
Change-Id: Ibd09b206620e6d6826586bb40e1125fc178dd8e4
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/797151
(cherry picked from commit 343c4704564f4b4f22a943a94e66d2c83f63a28f)
Reviewed-on: http://git-master/r/808241
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Implement method for setting the coalesce buffer size at runtime.
Bug 1681992
Change-Id: Ice6c00a27f642c2d68d6cd0e30c12df2e48f5374
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/802366
(cherry picked from commit bd763bc8a16b80ccc8f79b2229eccf2fe2417611)
Reviewed-on: http://git-master/r/808239
GVS: Gerrit_Virtual_Submit
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Enabling cyclestats and cyclestats snapshot support for gp10b (t186) devices.
Bug 1674079
Change-Id: I2e14801de3c61d180630bb9dcd2c607749814893
Signed-off-by: Leonid Moiseichuk <lmoiseichuk@nvidia.com>
Reviewed-on: http://git-master/r/792953
Reviewed-on: http://git-master/r/806190
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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