| Commit message (Collapse) | Author | Age |
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Use struct device instead of struct platform_device wherever
possible. This allows adding other bus types later.
Change-Id: I90623c020919ca8e2e5b31d53914c324d2dc6af9
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1120464
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Add GP10B-specific code for populating the scatter buffer. Essentially,
this enables the use of SMMU bypass mode with 4-kB page compression.
Bug 1604102
Change-Id: Ic586e2f93827b9aa1c7b73b53b8f65d518588c26
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/789434
Reviewed-on: http://git-master/r/806184
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Add CDE program number selection for GP10B.
Bug 1604102
Change-Id: I0054e670e3bc6b8c2380124eb58204088aaae275
Signed-off-by: Sami Kiminki <skiminki@nvidia.com>
Reviewed-on: http://git-master/r/785459
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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