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path: root/drivers/gpu/nvgpu/gm20b/mm_gm20b.h
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* gpu: nvgpu: Remove mm.get_iova_addrAlex Waterman2017-08-04
| | | | | | | | | | | | | | | | | | | | | | Remove the mm.get_iova_addr() HAL and replace it with a new HAL called mm.gpu_phys_addr(). This new HAL provides the real phys address that should be passed to the GPU from a physical address obtained from a scatter list. It also provides a mechanism by which the HAL code can add extra bits to a GPU physical address based on the attributes passed in. This is necessary during GMMU page table programming. Also remove the flags argument from the various address functions. This flag was used for adding an IO coherence bit to the GPU physical address which is not supported. JIRA NVGPU-30 Change-Id: I69af5b1c6bd905c4077c26c098fac101c6b41a33 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: https://git-master.nvidia.com/r/1530864 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Move all FB programming to FB HALTerje Bergstrom2017-03-17
| | | | | | | | | | | | | | | | | | | | | Move all programming of FB to fb_*.c files, and remove the inclusion of FB hardware headers from other files. TLB invalidate function took previously a pointer to VM, but the new API takes only a PDB mem_desc, because FB does not need to know about higher level VM. GPC MMU is programmed from the same function as FB MMU, so added dependency to GR hardware header to FB. GP106 ACR was also triggering a VPR fetch, but that's not applicable to dGPU, so removed that call. Change-Id: I4eb69377ac3745da205907626cf60948b7c5392a Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1321516 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* nvgpu: Host side changes to support HS modeSupriya2015-03-18
| | | | | | | | | | | | | | | | | | | GM20B changes in PMU boot sequence to support booting in HS mode and LS mode Bug 1509680 Change-Id: I2832eda0efe17dd5e3a8f11dd06e7d4da267be70 Signed-off-by: Supriya <ssharatkumar@nvidia.com> Reviewed-on: http://git-master/r/423140 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com> Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> Tested-by: Seshendra Gadagottu <sgadagottu@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Shridhar Rasal <srasal@nvidia.com> Reviewed-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
* gpu: nvgpu: add support to Maxwell sparse textureKevin Huang2015-03-18
Bug 1442531 Change-Id: Ie927cca905b2ea9811417e7a1fdfdf9d48f015e2 Signed-off-by: Kevin Huang <kevinh@nvidia.com>