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path: root/drivers/gpu/nvgpu/gk20a/semaphore_gk20a.h
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* gpu: nvgpu: Move allocators to common/mm/Alex Waterman2017-01-09
| | | | | | | | | | | | | | | | | | | Move the GPU allocators to common/mm/ since the allocators are common code across all GPUs. Also rename the allocator code to move away from gk20a_ prefixed structs and functions. This caused one issue with the nvgpu_alloc() and nvgpu_free() functions. There was a function for allocating either with kmalloc() or vmalloc() depending on the size of the allocation. Those have now been renamed to nvgpu_kalloc() and nvgpu_kfree(). Bug 1799159 Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1274400 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Allow semaphores to be force releasedAlex Waterman2016-12-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Allow SW to force a semaphore release. Typically SW waits for a semaphore to reach the value right before the semaphore release value before doing a release. For example, assuming a semaphore is to be released by SW by writing a 10 into the semaphore, the code waits for the semaphore to get to 9 before writing 10. The problem with this happens when trying to shutdown the GPU unexpectedly. When aborting a channel after the GPU has terminated the GPU is potantially no longer processing anything. If a SW semaphore release is waiting on the semaphore to reach N-1 before writing N to the semaphore N-1 may never get written by the GPU. This obviously causes a hang in the SW shutdown. The solution is to let SW force a semaphore release in the channel_abort case. Bug 1816516 Bug 1807277 Change-Id: Ib8b4afd86102eacf372362b1748fb6ca04e6fa66 Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1250021 (cherry picked from commit 2e9fa40902d2c4d5a1febe0bf2db420ce14bc633) Reviewed-on: http://git-master/r/1261915 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Fix signed comparison bugsTerje Bergstrom2016-11-17
| | | | | | | | | | | | Fix small problems related to signed versus unsigned comparisons throughout the driver. Bump up the warning level to prevent such problems from occuring in future. Change-Id: I8ff5efb419f664e8a2aedadd6515ae4d18502ae0 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1252068 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Add debugging to the semaphore codeAlex Waterman2016-08-30
| | | | | | | | | | | | | | | Add GPU debugging to the semaphore code. Bug 1732449 JIRA DNVGPU-12 Change-Id: I98466570cf8d234b49a7f85d88c834648ddaaaee Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1198594 (cherry picked from commit 420809cc31fcdddde32b8e59721676c67b45f592) Reviewed-on: http://git-master/r/1153671 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Free the channel used semaphore indexLakshmanan M2016-08-10
| | | | | | | | | | | | | | | Free the channel used semaphore index during gk20a_free_channel(). Bug 1793819 Change-Id: I4215d05f7f3ba0636e2abb1803011711c8a38301 Signed-off-by: Lakshmanan M <lm@nvidia.com> Reviewed-on: http://git-master/r/1196877 (cherry picked from commit 2c5720de506caac29629f6a1c578e6da80b1a135) Reviewed-on: http://git-master/r/1198883 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Revamp semaphore supportAlex Waterman2016-06-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Revamp the support the nvgpu driver has for semaphores. The original problem with nvgpu's semaphore support is that it required a SW based wait for every semaphore release. This was because for every fence that gk20a_channel_semaphore_wait_fd() waited on a new semaphore was created. This semaphore would then get released by SW when the fence signaled. This meant that for every release there was necessarily a sync_fence_wait_async() call which could block. The latency of this SW wait was enough to cause massive degredation in performance. To fix this a fast path was implemented. When a fence is passed to gk20a_channel_semaphore_wait_fd() that is backed by a GPU semaphore a semaphore acquire is directly used to block the GPU. No longer is a sync_fence_wait_async() performed nor is there an extra semaphore created. To implement this fast path the semaphore memory had to be shared between channels. Previously since a new semaphore was created every time through gk20a_channel_semaphore_wait_fd() what address space a semaphore was mapped into was irrelevant. However, when using the fast path a sempahore may be released on one address space but acquired in another. Sharing the semaphore memory was done by making a fixed GPU mapping in all channels. This mapping points to the semaphore memory (the so called semaphore sea). This global fixed mapping is read-only to make sure no semaphores can be incremented (i.e released) by a malicious channel. Each channel then gets a RW mapping of it's own semaphore. This way a channel may only acquire other channel's semaphores but may both acquire and release its own semaphore. The gk20a fence code was updated to allow introspection of the GPU backed fences. This allows detection of when the fast path can be taken. If the fast path cannot be used (for example when a fence is sync-pt backed) the original slow path is still present. This gets used when the GPU needs to wait on an event from something which only understands how to use sync-pts. Bug 1732449 JIRA DNVGPU-12 Change-Id: Ic0fea74994da5819a771deac726bb0d47a33c2de Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133792 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: use mem_desc for semaphoresKonsta Holtta2016-05-18
| | | | | | | | | | | | | | Replace manual buffer allocation and cpu_va pointer accesses with gk20a_gmmu_{alloc,free}() and gk20a_mem_{rd,wr}() using a struct mem_desc in gk20a_semaphore_pool, for buffer aperture flexibility. JIRA DNVGPU-23 Change-Id: I394c38f407a9da02480bfd35062a892eec242ea3 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/1146684 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: rename gpu ioctls and structs to nvgpuKonsta Holtta2015-03-18
| | | | | | | | | | | | | | To help remove the nvhost dependency from nvgpu, rename ioctl defines and structures used by nvgpu such that nvhost is replaced by nvgpu. Duplicate some structures as needed. Update header guards and such accordingly. Change-Id: Ifc3a867713072bae70256502735583ab38381877 Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Reviewed-on: http://git-master/r/542620 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Add gk20a semaphore APIsLauri Peltonen2015-03-18
Add semaphore_gk20a.c/h that implement a new semaphore management API for the gk20a driver. The API introduces two entities, 'semaphore pools' and 'semaphores'. Semaphore pools are memory areas dedicated for hosting one or more semaphores. Typically, one pool equals one 4K page. A semaphore pool is always mapped to the kernel memory, and it can be mapped and unmapped to gpu address spaces using gk20a_semaphore_pool_map/unmap. Semaphores are backed by 16 bytes of memory allocated from a semaphore pool. The value of a semaphore can be 0=acuired or 1=released. When allocated, the semaphores are initialized to the acquired state. They can be released, or their releasing can be waited for by the CPU or GPU. Semaphores are intended to be used only once, and after they are released they should be freed so that the slot within the semaphore pool can be reused. However GPU jobs must take references to the semaphores that they use (similarly as they take references on memory buffers that they use) so that the semaphore backing memory is not reused too soon. Bug 1450122 Bug 1445450 Change-Id: I3fd35f34ca55035decc3e06a9c0ede20c1d48db9 Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com> Reviewed-on: http://git-master/r/374842 Reviewed-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>