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* gpu: nvgpu: add generic api for sparse memoryKevin Huang2015-03-18
| | | | | | | Bug 1442531 Change-Id: I97408b54e27f5ed6411792e73f079a6f86cbe5f6 Signed-off-by: Kevin Huang <kevinh@nvidia.com>
* gpu: nvgpu: implement mapping for sparse allocationKirill Artamonov2015-03-18
| | | | | | | | | | | | | | | | Implement support for partial buffer mappings. Whitelist gr_pri_bes_crop_hww_esr accessed by fec during sparse texture initialization. bug 1456562 bug 1369014 bug 1361532 Change-Id: Ib0d1ec6438257ac14b40c8466b37856b67e7e34d Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com> Reviewed-on: http://git-master/r/375012 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Always initialize system vmTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | | PMU, FECS and GPCCS use the same address space. We used to initialize the address space only if PMU is enabled. Create the system address space always. FECS and GPCCS used to have slower bit bang and faster DMA method for loading ucode. Slower method is needed when FECS and GPCCS do not have an address space. Remove the slower method as not anymore needed. Change-Id: I155619741ecc36aa6bf13a9c1ccb03c7c1330f0a Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/406771
* gpu: nvgpu: Fix TLB invalidate raceTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | TLB invalidate can have a race if several contexts use the same address space. One thread starting an invalidate allows another thread to submit before invalidate is completed. Bug 1502332 Change-Id: I074ec493eac3b153c5f23d796a1dee1d8db24855 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/407578 Reviewed-by: Riham Haidar <rhaidar@nvidia.com> Tested-by: Riham Haidar <rhaidar@nvidia.com>
* gpu: nvgpu: Allow mapping backing storeArto Merilainen2015-03-18
| | | | | | | | | | | Backing store sgt needs to be mapped to gpuva to enable CDE swizzling. This patch adds necessary code to create sgt during initialisation so that the sgt is available when needed. Bug 1409151 Change-Id: I9d4671386fe9204d780c2e286b5f9b2dd87af35a Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
* gpu: nvgpu: Alloc physical mem for CBC in simArto Merilainen2015-03-18
| | | | | | | | | | | CBC frontdoor access works incorrectly in the simulator if CBC is allocated from IOVA. This patch makes CBC allocation to happen from physical memory if are running in simulator. Bug 1409151 Change-Id: Ia1d1ca35b5a0375f4707824df3ef06ad1b9117d4 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
* gpu: nvgpu: Check bar1 bindTerje Bergstrom2015-03-18
| | | | | | | | | Add two fb flushes after bar1 bind. This should hang the thread instead of whole system in case there is a BAR1 hang. Change-Id: I2385a243711219297b889daa30c9fc81106e5825 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/390183
* gpu: nvgpu: Add NVIDIA GPU DriverArto Merilainen2015-03-18
This patch moves the NVIDIA GPU driver to a new location. Bug 1482562 Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/383722 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>