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* gpu: nvgpu: remove unused vpr refetch functionsDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | VPR resize is done by forcing GPU to idle and then updating VPR size from TLK. There is no need now to call vpr_resize funtion from kernel and hence these functions can be removed. Bug 1487804 Change-Id: I758a6e0a99a58757866f1138b0a89594e2a33908 Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/421703 (cherry picked from commit 391d9bacf053fe0dacffc76c36768f82912ad1f4) Reviewed-on: http://git-master/r/419612 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Remove extraneous FB flush callsTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | gk20a_mm_fb_flush() invoked G_ELPG_FLUSH and FB_FLUSH. Remove the invokation of G_ELPG_FLUSH. Replace calls to gk20a_mm_fb_flush() with gk20a_mm_l2_flush() when appropriate. Bug 1421824 Change-Id: I02af4bdc3b7bd26d0f6a8d610f70349269775a36 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/408210 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit
* gpu: nvgpu: add generic api for sparse memoryKevin Huang2015-03-18
| | | | | | | Bug 1442531 Change-Id: I97408b54e27f5ed6411792e73f079a6f86cbe5f6 Signed-off-by: Kevin Huang <kevinh@nvidia.com>
* gpu: nvgpu: implement mapping for sparse allocationKirill Artamonov2015-03-18
| | | | | | | | | | | | | | | | Implement support for partial buffer mappings. Whitelist gr_pri_bes_crop_hww_esr accessed by fec during sparse texture initialization. bug 1456562 bug 1369014 bug 1361532 Change-Id: Ib0d1ec6438257ac14b40c8466b37856b67e7e34d Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com> Reviewed-on: http://git-master/r/375012 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: When rail gating, flush only onceTerje Bergstrom2015-03-18
| | | | | | | | | | When rail gating invoke G_ELPG_FLUSH only once. Bug 1421824 Change-Id: Ibde0e32b212e3b030e69a9cb837c87789887aabb Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/408209
* gpu: nvgpu: Prune redundant cache maintenanceTerje Bergstrom2015-03-18
| | | | | | | | | | | | Remove redundant cache maintenance operations. Instance blocks and graphics context buffers are uncached, so they do not need any cache maintenance. Bug 1421824 Change-Id: Ie0be67bf0be493d9ec9e6f8226f2f9359cba9f54 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/406948
* gpu: nvgpu: Always initialize system vmTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | | PMU, FECS and GPCCS use the same address space. We used to initialize the address space only if PMU is enabled. Create the system address space always. FECS and GPCCS used to have slower bit bang and faster DMA method for loading ucode. Slower method is needed when FECS and GPCCS do not have an address space. Remove the slower method as not anymore needed. Change-Id: I155619741ecc36aa6bf13a9c1ccb03c7c1330f0a Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/406771
* gpu: nvgpu: halize ltc isrKevin Huang2015-03-18
| | | | | | | | | | Bug 1507804 Change-Id: I3cca0e83dbf911c94422f8bb0b2df675a170b990 Signed-off-by: Kevin Huang <kevinh@nvidia.com> Reviewed-on: http://git-master/r/403213 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Fixes to static offset mappingsArto Merilainen2015-03-18
| | | | | | | | | | | | | | This patch addresses two issues in fixes offset mappings: - VA unmapping did not use lists safely. This caused an application hang if the application did not free all (fixed offset) buffers before quiting. - GPU was not powered closing AS node. If the address space had areas that were not freed, the driver tried to access hw without powering it up first. Change-Id: Ida526d222ea4e03b8d765eca16574ddc1823e60d Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/405872 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Handle missing DMA addressSami Kiminki2015-03-18
| | | | | | | | | | | | | If DMA address is not defined, use the physical address. Bug 1500983 Change-Id: Ic33b21f74c8c2760e43146b87eec7ea467fc87be Signed-off-by: Sami Kiminki <skiminki@nvidia.com> (cherry picked from commit 8ae9a6567349241ce1cfff383526b0d9d39c28a1) Reviewed-on: http://git-master/r/415238 Reviewed-by: Riham Haidar <rhaidar@nvidia.com> Tested-by: Riham Haidar <rhaidar@nvidia.com>
* gpu: nvgpu: mm: free allocations on validate errorShridhar Rasal2015-03-18
| | | | | | | | | | | | | Free allocated virtual address when marking PTE for validation or update fails. Bug 1479803 Change-Id: I9a8bd7c245b478f4252a261f246002fcc65d750d Signed-off-by: Shridhar Rasal <srasal@nvidia.com> (cherry picked from commit b5c0ad4e00dfc86b65e8efe3d8691b5cfaafbe4c) Reviewed-on: http://git-master/r/415248 Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
* gpu: nvgpu: fix pte memory leakKirill Artamonov2015-03-18
| | | | | | | | | | | | | | | Force cleanup of all GMMU PTEs when releasing vm. bug 1514178 Signed-off-by: Kirill Artamonov <kartamonov@nvidia.com> Change-Id: Ice1ff837ca4decbdec2d4a78ea5eb64bfeefc0db Reviewed-on: http://git-master/r/411198 (cherry picked from commit e14ee5646554fd6cd812f4e7edf220c40116d722) Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/411895 Reviewed-by: Thomas Cherry <tcherry@nvidia.com> Tested-by: Ishwarya Balaji Gururajan <igururajan@nvidia.com>
* gpu: nvgpu: Fix TLB invalidate raceTerje Bergstrom2015-03-18
| | | | | | | | | | | | | | TLB invalidate can have a race if several contexts use the same address space. One thread starting an invalidate allows another thread to submit before invalidate is completed. Bug 1502332 Change-Id: I074ec493eac3b153c5f23d796a1dee1d8db24855 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/407578 Reviewed-by: Riham Haidar <rhaidar@nvidia.com> Tested-by: Riham Haidar <rhaidar@nvidia.com>
* gpu: nvgpu: Add CBC clean and invalidateArto Merilainen2015-03-18
| | | | | | | Bug 1409151 Change-Id: I232af159d402f818cf972498d721c3b57846ce74 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
* gpu: nvgpu: Fall-back to 4k pagesArto Merilainen2015-03-18
| | | | | | | | | | This patch modifies the code to fall-back to 4k pages if the current VA does not support 128k pages. Bug 1409151 Change-Id: I94e9ca5953740388db689bc9306b0392191e29d2 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
* gpu: nvgpu: gk20a: remove code duplicationDeepak Nibade2015-03-18
| | | | | | | Bug 1443071 Change-Id: I225114835a5923061462e238395798b274cadd7b Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
* gpu: nvgpu: gk20a: always map ptes for 64 bit archDeepak Nibade2015-03-18
| | | | | | | | | | | | | | | | | | | On 64 bit architecture, we have plenty of vmalloc space so that we can keep all the ptes mapped always But on 32 but architecture, vmalloc space is limited and hence we have to map/unmap ptes when required Hence add new APIs for arch64 and call them if IS_ENABLED(CONFIG_ARM64) is true Bug 1443071 Change-Id: I091d1d6a3883a1b158c5c88baeeff1882ea1fc8b Signed-off-by: Deepak Nibade <dnibade@nvidia.com> Reviewed-on: http://git-master/r/387642 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Check bar1 bindTerje Bergstrom2015-03-18
| | | | | | | | | Add two fb flushes after bar1 bind. This should hang the thread instead of whole system in case there is a BAR1 hang. Change-Id: I2385a243711219297b889daa30c9fc81106e5825 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/390183
* gpu: nvgpu: Add NVIDIA GPU DriverArto Merilainen2015-03-18
This patch moves the NVIDIA GPU driver to a new location. Bug 1482562 Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6 Signed-off-by: Arto Merilainen <amerilainen@nvidia.com> Reviewed-on: http://git-master/r/383722 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>