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* gpu: nvgpu: Add bus HALTerje Bergstrom2017-03-23
| | | | | | | | | | | Add bus HAL and move all bus related hardware sequencing to that file: BAR1 binding, timer access, and interrupt handling. Change-Id: Ibc5f5797dc338de10749b446a7bdbcae600fecb4 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1323353 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* Revert "gpu: nvgpu: change stall intr handling order"Rajkumar Kasirajan2017-03-14
| | | | | | | | | | | | | This reverts commit 35f0cf0efefe4a64ee25a5b118338b15e552dcb0 as it caused lp0 suspend/resume failure. Bug 1886110 Change-Id: Ib62207650344180361b6529f716f77b84528cd56 Signed-off-by: Rajkumar Kasirajan <rkasirajan@nvidia.com> Reviewed-on: http://git-master/r/1317986 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: refactor interrupt handlingDavid Nieto2017-03-14
| | | | | | | | | | | | | | | | | | | | | JIRA: EVLR-1004 (*) Refactor the non-stalling interrupt path to execute clear on the top half, so on dGPU case processing of stalling interrupts does not block non-stalling one. (*) Use a worker thread to do semaphore wakeups and allow batching of the non-stalling operations. (*) Fix a bug where some gpus will not properly track the completion of interrupts, preventing safe driver unloads Change-Id: Icc90a3acba544c97ec6a9285ab235d337ab9eefa Signed-off-by: David Nieto <dmartineznie@nvidia.com> Reviewed-on: http://git-master/r/1312796 Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Lakshmanan M <lm@nvidia.com> Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-by: Navneet Kumar <navneetk@nvidia.com>
* gpu: nvgpu: change stall intr handling orderSeema Khowala2017-03-07
| | | | | | | | | | | | | | | | | | | | -Handle pbus and priv stall interrupts first. In general critical interrupts should be handled before any other non critical ones. -Dump info enabled with gpu_dbg_intr if priv_ring interrupt is flagged by fmodel. JIRA NVGPU-25 Change-Id: Iee767d8c9c933ceb57532c1b5a7fd7812daf1b6d Signed-off-by: Seema Khowala <seemaj@nvidia.com> Reviewed-on: http://git-master/r/1311273 Reviewed-by: Automatic_Commit_Validation_User Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com> Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com> GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Start re-organizing the HW headersAlex Waterman2017-01-11
| | | | | | | | | | | | | | | | | | | | | | | Reorganize the HW headers of gk20a. The headers are moved to a new directory: include/nvgpu/hw/gk20a And from the code are included like so: #include <nvgpu/hw/gk20a/hw_pwr_gk20a.h> This is the first step in reorganizing all of the HW headers for gm20b, gm206, etc. This is part of a larger effort to re-structure and make the driver more readable and scalable. Bug 1799159 Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1244790 Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com> Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
* gpu: nvgpu: Add multiple engine and runlist supportLakshmanan M2016-06-07
| | | | | | | | | | | | | | | | | | | | | | | This CL covers the following modification, 1) Added multiple engine_info support 2) Added multiple runlist_info support 3) Initial changes for ASYNC CE support 4) Added ASYNC CE interrupt handling support for gm206 GPU family 5) Added generic mechanism to identify the CE engine pri_base address for gm206 (CE0, CE1 and CE2) 6) Removed hard coded engine_id logic and made generic way 7) Code cleanup for readability JIRA DNVGPU-26 Change-Id: I2c3846c40bcc8d10c2dfb225caa4105fc9123b65 Signed-off-by: Lakshmanan M <lm@nvidia.com> Reviewed-on: http://git-master/r/1155963 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Read all fields of device_infoTerje Bergstrom2016-05-18
| | | | | | | | | | | | | | | | | | | | | | | | | | We were not using the engine_type field in device info, and the code did not handle chained entries properly. The code assumed that first entry is for graphics and second for CE, which is not always true. Improve the code to go through all entries of device_info, and preserve values across entries until we reach the last entry. Only last entry triggers a write to fifo engine info. There can also be multiple engines with same type, so accumulate interrupts and reset ids from all of them. As the code got fixed, now it reads the engine enum correctly from hardware. We used to compare that against CE0, but we should compare against CE2. gk20a_fifo_reset_engine() uses wrong constants - it is passed a internal numbering of engines, but it compares them against hardware engine enum. Change-Id: Ia59273921c602d2a090f7a5b1404afb0fca2532c Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1147746 Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
* gpu: nvgpu: Wake up the correct workqueueAlex Waterman2016-04-29
| | | | | | | | | | | | | | | | | Wake up the correct workqueue during the nonstalling interrupt handler. Previously the stalling workqueue was woken up which lead to any process waiting on the nonstalling workqueue hanging indefinitely. Bug 1732449 JIRA DNVGPU-12 Change-Id: I8744ceddd7957bbaee0b8203f9a3aaf8ad3792fc Signed-off-by: Alex Waterman <alexw@nvidia.com> Reviewed-on: http://git-master/r/1133788 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Use device instead of platform_deviceTerje Bergstrom2016-04-08
| | | | | | | | | Use struct device instead of struct platform_device wherever possible. This allows adding other bus types later. Change-Id: I1657287a68d85a542cdbdd8a00d1902c3d6e00ed Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/1120466
* gpu: nvgpu: add per-channel refcountingKonsta Holtta2015-06-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add reference counting for channels, and wait for reference count to get to 0 in gk20a_channel_free() before actually freeing the channel. Also, change free channel tracking a bit by employing a list of free channels, which simplifies the procedure of finding available channels with reference counting. Each use of a channel must have a reference taken before use or held by the caller. Taking a reference of a wild channel pointer may fail, if the channel is either not opened or in a process of being closed. Also, add safeguards for protecting accidental use of closed channels, specifically, by setting ch->g = NULL in channel free. This will make it obvious if freed channel is attempted to be used. The last user of a channel might be the deferred interrupt handler, so wait for deferred interrupts to be processed twice in the channel free procedure: once for providing last notifications to the channel and once to make sure there are no stale pointers left after referencing to the channel has been denied. Finally, fix some races in channel and TSG force reset IOCTL path, by pausing the channel scheduler in gk20a_fifo_recover_ch() and gk20a_fifo_recover_tsg(), while the affected engines have been identified, the appropriate MMU faults triggered, and the MMU faults handled. In this case, make sure that the MMU fault does not attempt to query the hardware about the failing channel or TSG ids. This should make channel recovery more safe also in the regular (i.e., not in the interrupt handler) context. Bug 1530226 Bug 1597493 Bug 1625901 Bug 200076344 Bug 200071810 Change-Id: Ib274876908e18219c64ea41e50ca443df81d957b Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Signed-off-by: Konsta Holtta <kholtta@nvidia.com> Signed-off-by: Sami Kiminki <skiminki@nvidia.com> Reviewed-on: http://git-master/r/448463 (cherry picked from commit 3f03aeae64ef2af4829e06f5f63062e8ebd21353) Reviewed-on: http://git-master/r/755147 Reviewed-by: Automatic_Commit_Validation_User
* gpu: nvgpu: Add priv ring error spewTerje Bergstrom2015-04-04
| | | | | | | | Spew debug lines in case we get a priv ring error. Change-Id: Iba46813a355b5d2d192614a9e146397688e130a7 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/660850
* gpu: nvgpu: disable ce2 interrupts when unhandledSam Payne2015-04-04
| | | | | | | | | | | ce2 interrupts enabled only on gk20a and gm20b when interrupts are handled through hal Change-Id: Ib570db8f5f41e71e768b95e781153ec8a5d20015 Signed-off-by: Sam Payne <spayne@nvidia.com> Reviewed-on: http://git-master/r/677447 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Use busy looping on memory opsTerje Bergstrom2015-04-04
| | | | | | | | | | | | Use busy looping on L2 and TLB maintenance operations. This speeds them up by an order of magnitude. Add also trace points to measure performance for memory ops and interrupt processing. Change-Id: Ic4a8525d3d946b2b8f57b4b8ddcfc61605619399 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/681640
* gpu: nvgpu: enable ce2 interruptsSam Payne2015-04-04
| | | | | | | | | | | | | | enables non-blocking interrupts in ce2 all other ce2 interrupts are cleared and not handled. bug 200036089 Change-Id: I9f47b06c677c72ac523019e6a3f70fedd07830a2 Signed-off-by: Sam Payne <spayne@nvidia.com> Reviewed-on: http://git-master/r/671783 Reviewed-by: Automatic_Commit_Validation_User GVS: Gerrit_Virtual_Submit Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Allow enabling/disabling MC interruptMahantesh Kumbar2015-03-18
| | | | | | | | | | | | Added method to enable/disable MC interrupt by unit Bug 200064127 Change-Id: I89e794d5b69a2a93642e2df437d6744bf595f021 Signed-off-by: Mahantesh Kumbar <mkumbar@nvidia.com> Reviewed-on: http://git-master/r/661211 Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com> Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
* gpu: nvgpu: Retrieve intr & reset id from HWTerje Bergstrom2015-03-18
| | | | | | | | | | | | Query interrupt number and reset id from HW. Use the number from HW when enabling and detecting interrupts. Bug 200036089 Bug 1567274 Change-Id: If9cb4db79a19dcb193ba7ad9db7081f4fe1ab433 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/600988
* gpu: nvgpu: Per-chip interrupt processingTerje Bergstrom2015-03-18
Move accesses to MC registers under HAL so that they can be reimplemented per chip. Do chip detection and HAL initialization only once. Bug 1567274 Change-Id: I20bf2f439d267d284bfd536f1a1dfb5d5a2dce4c Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/590385