| Commit message (Collapse) | Author | Age |
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Fix a possible overflow in the buddy allocator's initialization code. In
practice it should never happen that pde size is greater than 32bits but
this makes coverity happy.
Coverity ID 54964
Change-Id: I886fd962bb3e9e328f7305bdcf69827979a39a21
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1210316
GVS: Gerrit_Virtual_Submit
Reviewed-by: Sachit Kadle <skadle@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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When managing GVA spaces the buddy allocator requires PDE size
alignment. This is to ensure that PTE size in buddies always
remains consistent.
Consider the following hypothetical GVA space: it is 32 elements
long, order 0 block size is 1, and PDE size is 8. This leads to:
Base: 8
Size: 24
Managed space: [8, 32)
The start of the space will be 8 (base must be aligned to a PDE
and we need a hole at the bottom for handling errors). Size is
simply the max, 32, minus what we cut out for the low hole. The
two top level buddies are [8 -> 24), and [24 -> 32).
Now, suppose, instead the base were 4:
Base: 4
Size: 28
Managed space: [4, 32)
The top level buddies would be [4 -> 20), [20 -> 28), and [28 -> 32).
This presents several problems: none of the buddies are PDE aligned
and one top level buddy is smaller than the PDE size. The simplest
issue is how to determine the PTE size of the [28 -> 32) block. We
can just set it as small but that's not ideal. The bigger issue is
the mis-alignment of the larger buddies. [20 -> 28) is halfway in
one PDE and halfway in another. That means the allocator would have
to manage the two sub-buddies [20 -> 24) and [24 -> 28) separately.
Instead of dealing with the above issues in the allocator it is much
more simple to require that any GVA space is PDE aligned since they
are already massive and already, in practice, have this alignment.
Change-Id: I9eacd2db6485291db9f9f1d6c4c03c2a5c22de03
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1185137
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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In the buddy allocator the BALLOC_PTE_SIZE_* macros are inconsistent
with the gmmu_page_size_* enum. This patch makes the buddy allocator
use the gmmu_page_size_* fields and now has only BALLOC_PTE_SIZE_ANY
for when the allocator does not care about PTE size.
Change-Id: Idbe727b8208e1ace2b947d67f698c471782d5587
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1185136
Reviewed-by: Konsta Holtta <kholtta@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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Allow individual allocacators to be debugged without enabling debugging
on all allocators. The ALLOCATOR_DEBUG define will still work as
expected and enable debugging for all allocators that see this define.
Change-Id: I0d59fa29affeaac15381e65d4128e7bef2f15bd5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1178689
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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Move to a more generic name of GPU_ALLOC_*.
Change-Id: Icbbd366847a9d74f83f578e4d9ea917a6e8ea3e2
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1176445
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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Move the buddy allocator implementation to a new file to make the
code more organized. Also, as part of this, commonize some macros
and functions which will be used by future allocator implementations.
Bug 1781897
Change-Id: I1611534d5d872bf3b4677f7a1cc024a94b1c437e
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1172116
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
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