| Commit message (Collapse) | Author | Age |
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vgpu currently has nothing to clean up for shutdown.
Jira VFND-3987
Change-Id: I94b55b37c39642d4b0478b8a4018d2a35fe65c2d
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1460800
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use platform agnostic delay functions instead of Linux kernel APIs.
This allows removing dependency to Linux header linux/delay.h. At the
same time remove #include lines for other unused Linux headers.
JIRA NVGPU-16
Change-Id: I46b9ccb80e0b67efb86ec85676e5a55ff835c0ec
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1460113
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Alex Waterman <alexw@nvidia.com>
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Add nvgpu_* wrappers for determining if we're running in simulation
or silicon, and if we're running in hypervisor.
The new wrappers require struct gk20a pointer, and gk20a_fence_wait()
did not have access to one. Add struct gk20a pointer as the first
parameter.
JIRA NVGPU-16
Change-Id: I73b2b8f091ca29fb1827054abd2adaf583710331
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1331565
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_pm_shutdown(), we do not check return value
of gk20a_pm_prepare_poweroff
In some cases it is possible that gk20a_pm_prepare_poweroff()
returns -EBUSY (this could happen if engines are busy)
so we don't clean up s/w state and directly
trigger GPU railgate
In case some interrupt is triggered simultaneously
we try to access a register while GPU is already railgated
This leads to a hard hang in nvgpu shutdown path
Make below changes in shutdown sequence to fix this:
- check return value of gk20a_wait_for_idle()
- disable activity on all engines with
gk20a_fifo_disable_all_engine_activity()
- ensure engines are idle with gk20a_fifo_wait_engine_idle()
- check return value of gk20a_pm_prepare_poweroff()
- check return value of gk20a_pm_railgate()
Add a print when we bail out early in case
GPU is already railgated
Move to use new nvgpu_info/err() log messages
instead of dev_*() messages
Bug 200281010
Change-Id: I2856f9be6cd2de9b0d3ae12955cb1f0a2b6c29be
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1454658
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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struct gk20a* g is undefined before used by trace_gk10a_pm_unrailgate()
if CONFIG_DEBUG_FS is not defined.
bug 200289063
Change-Id: Ifd613c8bae3ee05023b72347fbc64c8a9883dcbf
Signed-off-by: Harry Lin <harlin@nvidia.com>
Reviewed-on: http://git-master/r/1460205
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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gk20a_err() and gk20a_warn() require a struct device pointer,
which is not portable across operating systems. The new nvgpu_err()
and nvgpu_warn() macros take struct gk20a pointer. Convert code
to use the more portable macros.
JIRA NVGPU-16
Change-Id: Ia51f36d94c5ce57a5a0ab83b3c83a6bce09e2d5c
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1331694
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Update the debugging APIs in nvgpu to be more coherent and less dependent
on Linux kernel APIs and data structures. The old API is maintained for
backwards compatibility but the prints themselves are changed.
The old API now prints stuff like this:
[ 46.376077] nvgpu: gk20a_channel_suspend:3430 [DBG] suspend channel 508
[ 46.376242] nvgpu: gk20a_channel_suspend:3430 [DBG] suspend channel 509
[ 46.376359] nvgpu: gk20a_channel_suspend:3430 [DBG] suspend channel 510
[ 46.376466] nvgpu: gk20a_channel_suspend:3430 [DBG] suspend channel 511
[ 46.376604] nvgpu: gk20a_fifo_update_runlist_locked:3090 [DBG] runlist_id : 0, switch to new buffer 0x 4003a0000
[ 46.378348] nvgpu: gk20a_mm_l2_flush:5259 [DBG] l2_flush_dirty 0x2
[ 46.378562] nvgpu: clk_config_pll:170 [DBG] low_PL 1(div1), high_PL 2(div2)
[ 46.378684] nvgpu: clk_config_pll:170 [DBG] low_PL 8(div8), high_PL 17(div17)
Each line starts with 'nvgpu:' since this is the nvgpu driver. Then there's
the function name which is is right justified and post-fixed with a line
number. This keeps all statements lined up so long as the function name does
not exceed the length of characters alloted for function names (33 currently).
Lines are also left justified with 4 available spaces since there are currently
no source files with over 9999 lines. The type of message (DBG, WRN, ERR) is
then printed in brackets. Finally there's whatever message is to be printed.
The new API will be largely the same except there will be an additional
print of the GPU that the message has originated from in order to help debug
cases where both an iGPU and dGPU are active. Also the implicit newline
added in the legacy API has been removed. This is inline with essentially
every other print function in the C world. There are numerous places where
'\n' is added despite it not being needed which results in log files being
littered with blank lines. This makes the logs much harder to read.
Bug ...
Change-Id: I7bc87f2dbbaebf6eb6c9de1a629a0e2963e1804c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1329487
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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On unbind we need to check that interrupts are complete before tearing
down the interrupt threads, but on vgpu those structures are not
initialized as they are managed by the server.
This change makes sure we do not try to free those resources on vgpu
shutdown
Bug 200293510
JIRA: EASS-1753
Change-Id: I77cb8594e1ad2c53f632e18b0dfc88f784a815e4
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
(cherry-picked from commit 1a640fa6a3b41c3de7d63e14ee6770679e2c82af)
Reviewed-on: http://git-master/r/1330766
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move Linux specific code to create devnodes to Linux module.
JIRA NVGPU-16
Change-Id: I7f8f74d72f16857973da029b9f949ee8b553eb59
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1330801
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
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- check return value of nvgpu_mutex_init in pstate.c
- add new callback gk20a_deinit_pstate_support() to
deinitialize pstate support
- add corresponding nvgpu_mutex_destroy calls
Jira NVGPU-13
Change-Id: I206bf2324e8fe95f4ed52c29ac5d8981327632b2
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1321296
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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- check return value of nvgpu_mutex_init in clk_mclk.c
- declare new callback g->ops.pmu.mclk_deinit() to
deinitialize mclk mutexes
- and define this callback for gp106
- add corresponding nvgpu_mutex_destroy calls in
deinitialization
Jira NVGPU-13
Change-Id: I1491c084d330ac9756c9520477e6fe494560e651
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1321294
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Use the new kmem API functions in core gk20a code. Also add a struct
gk20a pointer to several functions to ensure that the kmem APIs can be
used.
Bug 1799159
Bug 1823380
Change-Id: I41276509c4f0b68e80b989aa55cf94d8dbbdf156
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1318322
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the name field from struct gpu_ops up to struct gk20a. The field
is not a function op, so it doesn't belong in gpu_ops.
Replace all uses of dev_name() with use of g->name when possible.
JIRA NVGPU-16
Change-Id: Ic6e99e39258cbf3bb7c806962cbbd7de5126688f
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1328534
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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fifo reset_enable_hw is reorged to clear and enable pbdma/fifo interrupts
after all the required configuration such as configuring timeouts,
enabling timeout detections are taken care of.
JIRA GPUT19X-74
JIRA GPUT19X-47
Change-Id: Id780cc11d858db18f8d748c037954ede73298506
Signed-off-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-on: http://git-master/r/1325351
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Clean up gk20a.c by removing direct accesses to MC and moving the
accesses to happen via MC HAL.
The chip detection logic has to violate the HAL and call gk20a
version directly, because HAL ops cannot be set up before chip has
been identified.
Change-Id: I4cdd0ef3fcf7d3b561a3fca4247a8356fe8d18e1
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1321576
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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This change refactors the teardown in remove to ensure that it is
possible to unload the driver while leaving fds open. This is achieved
by making sure that the SW state is kept alive till all fds are closed
and by checking that subsequent calls to ioctls after the teardown fail.
Normally, this would be achieved ny calls into gk20a_busy(), but in
kickoff we dont call into that to reduce latency, so we need to check
the driver status directly, and also in some of the functions
as we need to make sure the ioctl does not dereference the device or
platform struct
bug 200277762
JIRA: EVLR-1023
Change-Id: I163e47a08c29d4d5b3ab79f0eb531ef234f40bde
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1320219
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Shreshtha Sahu <ssahu@nvidia.com>
Reviewed-by: Vijayakumar Subbu <vsubbu@nvidia.com>
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All GPUs have a copy engine. So delete the flag has_ce, because
it's always true.
JIRA NVGPU-16
Change-Id: I89db74c7cf66b24db84301b79832862ef28100b9
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1325355
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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After driver remove, the device structure passed in gk20a_busy can be
invalid. To solve this the prototype of the function is modified to pass
the gk20a struct instead of the device pointer.
bug 200277762
JIRA: EVLR-1023
Change-Id: I08eb74bd3578834d45115098ed9936ebbb436fdf
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1320194
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
GVS: Gerrit_Virtual_Submit
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Add bus HAL and move all bus related hardware sequencing to that file:
BAR1 binding, timer access, and interrupt handling.
Change-Id: Ibc5f5797dc338de10749b446a7bdbcae600fecb4
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1323353
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add CONFIG_TEGRA_GK20A_NVHOST and remove the TEGRA_GRHOST ||
TEGRA_HOST1X dependency in CONFIG_TEGRA_GK20A to allow using the iGPU
without the nvhost driver. Use the new config to guard syncpt-related
code.
Also make TEGRA_ACR depend on GK20A too so that it aligns properly under
gk20a in menuconfig.
Bug 1853519
Change-Id: I9e9b0a7915d000aae7930821627b7a01d08d3f5c
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1321303
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Don't always report in gpu characteristics that
NVGPU_GPU_FLAGS_SUPPORT_SYNC_FENCE_FDS is supported, but only if
CONFIG_SYNC is enabled.
Bug 1853519
Change-Id: Ie7d021aefe97b7a2b04a25957ae678272ad446f7
Signed-off-by: Konsta Holtta <kholtta@nvidia.com>
Reviewed-on: http://git-master/r/1323130
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Simulator support is intermixed with the rest of code in gk20a.c.
Move that code away from gk20a.c to an own file.
Change-Id: Idd3c8795cec5eadc6e49811b5b8ff0592c49a7d2
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1323230
Reviewed-by: Bharat Nihalani <bnihalani@nvidia.com>
Tested-by: Bharat Nihalani <bnihalani@nvidia.com>
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The main driver structure is not refcounted properly,
so when the driver unload, file desciptors associated to the
driver are kept open with dangling references to the main object.
This change adds referencing to the gk20a structure.
bug 200277762
JIRA: EVLR-1023
Change-Id: Id892e9e1677a344789e99bf649088c076f0bf8de
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1317420
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move all programming of FB to fb_*.c files, and remove the inclusion
of FB hardware headers from other files.
TLB invalidate function took previously a pointer to VM, but the new
API takes only a PDB mem_desc, because FB does not need to know about
higher level VM.
GPC MMU is programmed from the same function as FB MMU, so added
dependency to GR hardware header to FB.
GP106 ACR was also triggering a VPR fetch, but that's not applicable
to dGPU, so removed that call.
Change-Id: I4eb69377ac3745da205907626cf60948b7c5392a
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1321516
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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JIRA: EVLR-1004
(*) Refactor the non-stalling interrupt path to execute clear on the
top half, so on dGPU case processing of stalling interrupts does not
block non-stalling one.
(*) Use a worker thread to do semaphore wakeups and allow batching of
the non-stalling operations.
(*) Fix a bug where some gpus will not properly track the completion
of interrupts, preventing safe driver unloads
Change-Id: Icc90a3acba544c97ec6a9285ab235d337ab9eefa
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1312796
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Lakshmanan M <lm@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Navneet Kumar <navneetk@nvidia.com>
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native gpu driver supports map compbits but vgpu does not.
Bug 1778448
Bug 200275051
JIRA VFND-3513
Change-Id: I433a6f8631b495875ba899af9609203ab36187ef
Signed-off-by: Richard Zhao <rizhao@nvidia.com>
Reviewed-on: http://git-master/r/1314065
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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trace_printk() does an extra stringify operation before calling
do_trace_printk(). The string ends up unused. This has an impact
to kernel even if we never end up using trace_printk().
Disable use of trace_printk() and introduce a Kconfig option for
re-enabling it.
Change-Id: I2e1014f5231f2089d7dc3cb2539e3eb5f4d58361
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1295298
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Implement kmem abstraction and tracking in nvgpu. The abstraction
helps move nvgpu's core code away from being Linux dependent and
allows kmem allocation tracking to be done for Linux and any other
OS supported by nvgpu.
Bug 1799159
Bug 1823380
Change-Id: Ieaae4ca1bbd1d4db4a1546616ab8b9fc53a4079d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1283828
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Remove nvgpu_gpuid_t18x.h since this file is now visible. Migrate
the relevant definitions and defines into their expected places and
make the code use the real defines. No longer is hiding t18x specific
stuff necessary.
Bug 1799159
Change-Id: I47fa2392e46fdb7aacc70aeb0cc8c3f5ca0dc22f
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1300976
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Check for pmu enable, before calling pmu_destrory().
Change-Id: I64c5071ed69b6b50140e46da48a2b165c1f7ba02
Signed-off-by: seshendra Gadagottu <sgadagottu@nvidia.com>
Reviewed-on: http://git-master/r/1313391
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Instead of using Linux APIs for mutex and spinlocks
directly, use new APIs defined in <nvgpu/lock.h>
Replace Linux specific mutex/spinlock declaration,
init, lock, unlock APIs with new APIs
e.g
struct mutex is replaced by struct nvgpu_mutex and
mutex_lock() is replaced by nvgpu_mutex_acquire()
And also include <nvgpu/lock.h> instead of including
<linux/mutex.h> and <linux/spinlock.h>
Add explicit nvgpu/lock.h includes to below
files to fix complilation failures.
gk20a/platform_gk20a.h
include/nvgpu/allocator.h
Jira NVGPU-13
Change-Id: I81a05d21ecdbd90c2076a9f0aefd0e40b215bd33
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1293187
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In the PCI init/de-init code only disable IRQs if they were enabled.
The enable happens in the common power_on code. The PCI routines could
both be called without the common power_on code being called which
causes an extra disable to happen.
Bug 200275531
Change-Id: I43a8a9881f1e9ae254bf36230f29849df074657f
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1301701
(cherry picked from commit cca70e9adccee1ef65a0a6d95a4494fc87500c17)
Reviewed-on: http://git-master/r/1298954
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Most of BIOS parsing code is not specific to any particular GPU. Move
most of the code to generic files, and leave only chip specific parts
dealing with microcontroller boot into chip specific files.
As most of the parsing is generic, they do not need to be called via
HALs so remove the HALs and change the calls into direct function
calls.
All definitions meant to be used outside BIOS code itself are now in
<nvgpu/bios.h>
Change-Id: Id48e94c74511d6e95645e90e5bba5c12ef8da45d
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1302222
GVS: Gerrit_Virtual_Submit
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Move nvgpu_common.c to drivers/gpu/nvgpu/common since it is a common
C file to all drivers.
Similarly move nvgpu_common.h to drivers/gpu/nvgpu/include/nvgpu since
this follows the new include guidelines.
Bug 1799159
Change-Id: I00ebed289973b27704c2cff073526e36505bf699
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1284612
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
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The driver file includes <linux/tegra-powergate.h> but does
not use anything from this header.
Remove this unnecessarily inclusion of header file.
bug 200257351
Change-Id: Idc9c79bfdcad0081b1121ec746fcc7a70306adf5
Signed-off-by: Laxman Dewangan <ldewangan@nvidia.com>
Reviewed-on: http://git-master/r/1300555
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Clear error address and code from timer registers. This allows
following errors to report correctly.
Change-Id: I9845ce77347ea7b9231e33f4164098cbb8694ba3
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1294682
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
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We did not follow the proper sequence to reset priv ring on error.
Instead we just re-enabled priv ring, which does not reset anything.
Rename the gk20a_reset_priv_ring() to gk20a_enable_priv_ring() to
indicate its proper use. Add another gk20a_reset_priv_ring() which
actually resets priv ring properly.
Change-Id: Ied74465b1215daa447a565b7e9cafef7fbe67d1b
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1294681
Reviewed-by: Seema Khowala <seemaj@nvidia.com>
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
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API gk20a_wait_for_idle() right now always waits for
0 usage count
But in case railgating is disabled through sysfs,
usage count will never get to 0
Hence in this case we should wait for usage count
of 1
If platform->user_railgate_disabled is set,
keep target usage count of 1, otherwise keep
target usage count as 0
Bug 200260926
Change-Id: I1a80621ca61babbd6566989dc09a7b20670c649c
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1291421
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Make the GPU bind and rebind operations work when the driver
is idle. This required two changes.
1. Reset the GPU before doing SW init for PCI GPUs. This clears
the SW state which may be stale in the case of a rebind attempt.
2. Cleanup the interrupt enable/disables. Firstly there was one
place where nvgpu would accidentally disable the stalling
interrupt twice when the stalling interrupt and non-stalling
interrupt are the same. Secondly make sure when exiting nvgpu
that the interrupt enable/disables are balanced. Leaving the
interrupt in the -1 disable state means that next time the
driver runs interrupts never quite get enabled.
Bug 1816516
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1287643
Reviewed-on: http://git-master/r/1287649
(cherry picked from commit aa15af0aae5d0a95a8e765469be4354ab7ddd9f8)
Change-Id: I945e21c1fbb3f096834acf850616b71b2aab9ee3
Reviewed-on: http://git-master/r/1292700
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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When removing the driver nodes make sure to use the correct class
to free the dev-node.
Bug 1816516
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1287641
Reviewed-on: http://git-master/r/1287647
(cherry picked from commit acf97306b4950d8397bb511784b3391a3530ff77)
Change-Id: I983a2106eff6f4839c52a2e16bdd036facb501c0
Reviewed-on: http://git-master/r/1292697
Reviewed-by: svccoveritychecker <svccoveritychecker@nvidia.com>
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Use the timers API in the gk20a code instead of Linux specific
API calls.
This also changes the behavior of several functions to wait for
the full timeout for each operation that can timeout. Previously
the timeout was shared across each operation.
Bug 1799159
Change-Id: I2bbed54630667b2b879b56a63a853266afc1e5d8
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1273826
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_pm_shutdown(), we currently do not wait
for IOCTLs or threads in progress and directly
proceed with shutdown sequence
This can cause random hangs during system shutdown
Fix this by calling gk20a_wait_for_idle() after
we disable runtime PM in gk20a_pm_shutdown()
Bug 200260926
Change-Id: I0f06ba9232263fcb09c6e9d246be89deec053d44
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1286522
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Reorganize the HW headers of gk20a. The headers are moved to a
new directory:
include/nvgpu/hw/gk20a
And from the code are included like so:
#include <nvgpu/hw/gk20a/hw_pwr_gk20a.h>
This is the first step in reorganizing all of the HW headers for
gm20b, gm206, etc. This is part of a larger effort to re-structure
and make the driver more readable and scalable.
Bug 1799159
Change-Id: Ic151155cbc2e6f75009f2d9d597b364a1bed2c4c
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1244790
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Move the GPU allocators to common/mm/ since the allocators are common
code across all GPUs. Also rename the allocator code to move away from
gk20a_ prefixed structs and functions.
This caused one issue with the nvgpu_alloc() and nvgpu_free() functions.
There was a function for allocating either with kmalloc() or vmalloc()
depending on the size of the allocation. Those have now been renamed to
nvgpu_kalloc() and nvgpu_kfree().
Bug 1799159
Change-Id: Iddda92c013612bcb209847084ec85b8953002fa5
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1274400
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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In gk20a_busy() we check if dev is NULL and return -ENODEV if so. But
before that we've already dereferenced dev by passing it to
get_gk20a(). Defer call to get_gk20a() until after the NULL check.
Bug 200192125
Change-Id: I943a9e96d13ff8cb4333fe20a941c8e95d159a66
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/1280349
GVS: Gerrit_Virtual_Submit
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And reduce pri timeout to match PCIE specs
bug 200246808
Change-Id: I0225ae964b5635665fe774c43f773d0ce86650ab
Signed-off-by: David Nieto <dmartineznie@nvidia.com>
Reviewed-on: http://git-master/r/1264179
(cherry picked from commit 1c3dbf8324b7ec5d06bd0e57e7deee9a1c8e9411)
Reviewed-on: http://git-master/r/1280328
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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Add a platform flag and logic to disable ASPM on boot if a
platform does not want ASPM enabled.
Bug 200256272
Change-Id: I378997290377ef8ffa21bf8e7f3f59fa134b3d4d
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1263271
(cherry picked from commit 01e4700b74f4b4c6f0b9ffb40747653f2b63ea3c)
Reviewed-on: http://git-master/r/1274477
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Handle possible asynchronous GPU driver shutdown more gracefully.
This occurs when the GPU disappears from the PCI bus, for example,
if it overheats or detects an over current event.
Also add a preprocessor check to make sure that the
gk20a_channel_cancel_pending_sema_waits()
is always defined. In some builds CONFIG_SYNC is disabled but the
gk20a_remove_support() code does not check for this.
Bug 1816516
Bug 1807277
Change-Id: I932e312291c5c6a6ac5e13525ce8ca56a1be3652
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1250028
(cherry picked from commit 337810f8c478238a38d8553c1492622d5fa9aafa)
Reviewed-on: http://git-master/r/1274476
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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In many helper functions like gk20a_readl() the code assumed that
the GPU is present and registers and available. However, during
GPU shutdown this may not be the case.
In theory the driver should not be accessing GPU registers during
GPU shutdown (since shutdown is triggered by GPU registers being
unavailable) but these changes handle any missed cases where this
may happen.
This goes for GPU device access as well. Many parts of the code
assume that if the struct gk20a is valid, the the GPU dev must be
there are well. This isn't always the case, it seems.
Bug 1816516
Bug 1807277
Change-Id: Icaf6fd56ab7860724e77bda0f5e8d48f0da15642
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/1250024
(cherry picked from commit e8c9997b2d7cd424d798ecfce1307e6193c0cf32)
Reviewed-on: http://git-master/r/1274473
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
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Call gk20a_driver_start_unload() in the beginning
of gk20a_pm_shutdown() so that we prevent new
calls to gk20a_busy()
Bug 200265373
Change-Id: I240cab4b505be4928341ab3deb13f37241d27aeb
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/1275486
Reviewed-by: mobile promotions <svcmobile_promotions@nvidia.com>
Tested-by: mobile promotions <svcmobile_promotions@nvidia.com>
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