| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- when a TSG channel is made runnable, add it to TSG's
runnable list
- when a TSG channel is removed from runlist, remove it
from TSG's runnable list
When we rewrite the entire runlist :
- first add all the channels which are not part of any TSG
- then find all active TSGs, add an entry in runlist for the TSG
(with TSG id and length of TSG)
- then write entries for each channel in that TSG
Bug 1470692
Change-Id: Ic55a4d5959abc72cd20b8224eb4c31d3ff411861
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/416612
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Add support to create/destroy TSGs using node "/dev/nvhost-tsg-gpu"
Provide below IOCTLs to bind/unbind channels to/from TSGs :
NVGPU_TSG_IOCTL_BIND_CHANNEL
NVGPU_TSG_IOCTL_UNBIND_CHANNEL
Bug 1470692
Change-Id: Iaf9f16a522379eb943906624548f8d28fc6d4486
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Signed-off-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-on: http://git-master/r/416610
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When outputting debug dump, print the contents of current push buffer
segment.
Also changes the debug dump to use pr_cont when applicable, and dumps
state before recovering in case channel was not loaded to an engine.
Bug 1498688
Change-Id: I5ca12f64bae8f12333d82350278c700645d5007e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/422198
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Implement a full L2 flush (clean and invalidate) for gm20b in
the fifo recovery path.
Bug 1512176
Change-Id: Ibf89ede9cca65a6868ebff89825869053302a007
Signed-off-by: Alex Waterman <alexw@nvidia.com>
Reviewed-on: http://git-master/r/416435
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
Tested-by: Terje Bergstrom <tbergstrom@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When aborting jobs on channel error situations, we manually set
the channel syncpoint's min == max in gk20a_disable_channel_no_update.
Nvhost will notice this manual syncpoint increment, and will call back
to gk20a_channel_update, which will clean up the job.
With semaphore synchronization, we don't have anybody calling back to
gk20a_channel_update, so we need to call it ourselves. Release job
semaphores (the equivalent of set_min_eq_max) on
gk20a_disable_channel_no_update, and if any semaphores were released,
call gk20a_channel_update afterwards.
Because we are actually calling gk20a_channel_update in some situations,
gk20a_disable_channel_no_update is no longer an appropriate name for the
function. Rename it to gk20a_channel_abort.
Bug 1450122
Change-Id: I1267b099a5778041cbc8e91b7184844812145b93
Signed-off-by: Lauri Peltonen <lpeltonen@nvidia.com>
Reviewed-on: http://git-master/r/422161
GVS: Gerrit_Virtual_Submit
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In error case we first disabled the channel, and reset sync point to
max. After this we set channel error state. This causes a race if
channel is closed between setting sync point and setting channel
state.
Rearrange the code so that error state is set first, and only then
channel is disabled.
Bug 1519646
Change-Id: I20550f6a2708f892b6ba4ee714e90bdecdd128ad
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/418948
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Alex Waterman <alexw@nvidia.com>
Reviewed-by: Shridhar Rasal <srasal@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On PBDMA error even though the engine might not be wedged, we need to
kick the channel out of engine. Add that logic. Also when channel is
not in engine, we need to remove it from runlist.
Bug 1498688
Change-Id: I5939feb41d0a90635ba313b265c7e3b5d3f48622
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/417682
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Deepak Nibade <dnibade@nvidia.com>
Reviewed-by: Kevin Huang (Eng-SW) <kevinh@nvidia.com>
Reviewed-by: Seshendra Gadagottu <sgadagottu@nvidia.com>
|
|
|
|
|
|
|
|
|
| |
Add handling for PBDMA errors.
Bug 1498688
Change-Id: Iff391110db1c270c05c76e6a14b7c666da8e3751
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
|
|
|
|
|
|
|
|
|
| |
Instead of calling second phase of PMU boot sequence, initialize FECS
directly.
Change-Id: I7f9de0c5ec42049033839d244979f3f3daabf317
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/410204
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Even though we mask LBREQ interrupt, hardware will still indicate it
in PBDMA interrupt register. Stop treating LBREQ as fatal.
Bug 1498688
Change-Id: Iec4c199437c50951ed9289cb85faf0008646d5c0
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/408763
Reviewed-by: Riham Haidar <rhaidar@nvidia.com>
Tested-by: Riham Haidar <rhaidar@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Lbreq interrupt can assert when there is memory back pressure. Do not
enable it as either stalling or nonstalling interrupt.
Bug 1498688
Change-Id: I02f94a64ab9df82402d80a632450d87457644d50
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/408040
Reviewed-by: Simone Willett <swillett@nvidia.com>
Tested-by: Simone Willett <swillett@nvidia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fix race between channel recovery and sched error.
Bug 1499214
Change-Id: If95526c7e374703e8941f1b24d3916384261058e
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-on: http://git-master/r/405662
(cherry picked from commit f8092e158294260dd9d041dc7f4d2c1872e02474)
Reviewed-on: http://git-master/r/407571
Reviewed-by: Automatic_Commit_Validation_User
|
|
|
|
|
|
|
|
|
|
|
| |
Add abstraction for triggering fake MMU fault, and a gk20a
implementation. Also adds recovery to FE hardware warning
exception to make testing easier.
Bug 1495967
Change-Id: I6703cff37900a4c4592023423f9c0b31a8928db2
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
|
|
This patch moves the NVIDIA GPU driver to a new location.
Bug 1482562
Change-Id: I24293810b9d0f1504fd9be00135e21dad656ccb6
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Reviewed-on: http://git-master/r/383722
Reviewed-by: Terje Bergstrom <tbergstrom@nvidia.com>
|